diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/versionsErrors.vert.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/versionsErrors.vert.out | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/versionsErrors.vert.out b/chromium/third_party/glslang/src/Test/baseResults/versionsErrors.vert.out new file mode 100644 index 00000000000..0aeaea8cc3d --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/versionsErrors.vert.out @@ -0,0 +1,58 @@ +versionsErrors.vert +Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. +WARNING: 0:38: attribute deprecated in version 130; may be removed in future release +ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420 +ERROR: 0:45: 'discard' : not supported in this stage: vertex +ERROR: 2 compilation errors. No code generated. + + +Shader version: 420 +Requested GL_ARB_texture_rectangle +ERROR: node is still EOpNull! +0:42 Function Definition: main( (global void) +0:42 Function Parameters: +0:44 Sequence +0:44 move second child to first child (temp 4-component vector of float) +0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) +0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:44 Constant: +0:44 0 (const uint) +0:44 Construct vec4 (temp 4-component vector of float) +0:44 'color' (in 3-component vector of float) +0:44 Constant: +0:44 142.000000 +0:45 Branch: Kill +0:? Linker Objects +0:? 'color' (in 3-component vector of float) +0:? 'foo' (uniform sampler2DRect) +0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:? 'gl_VertexID' (gl_VertexId int VertexId) +0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) + + +Linked vertex stage: + + +Shader version: 420 +Requested GL_ARB_texture_rectangle +ERROR: node is still EOpNull! +0:42 Function Definition: main( (global void) +0:42 Function Parameters: +0:44 Sequence +0:44 move second child to first child (temp 4-component vector of float) +0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) +0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:44 Constant: +0:44 0 (const uint) +0:44 Construct vec4 (temp 4-component vector of float) +0:44 'color' (in 3-component vector of float) +0:44 Constant: +0:44 142.000000 +0:45 Branch: Kill +0:? Linker Objects +0:? 'color' (in 3-component vector of float) +0:? 'foo' (uniform sampler2DRect) +0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) +0:? 'gl_VertexID' (gl_VertexId int VertexId) +0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) + |