diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/loops.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/loops.frag | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/loops.frag b/chromium/third_party/glslang/src/Test/loops.frag new file mode 100644 index 00000000000..44f13bcd803 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/loops.frag @@ -0,0 +1,320 @@ +#version 130 +uniform vec4 bigColor; +uniform vec4 bigColor1_1; +uniform vec4 bigColor1_2; +uniform vec4 bigColor1_3; +uniform vec4 bigColor2; +uniform vec4 bigColor3; +uniform vec4 bigColor4; +uniform vec4 bigColor5; +uniform vec4 bigColor6; +uniform vec4 bigColor7; +uniform vec4 bigColor8; + +varying vec4 BaseColor; + +uniform float d; +uniform float d2; +uniform float d3; +uniform float d4; +uniform float d5; +uniform float d6; +uniform float d7; +uniform float d8; +uniform float d9; +uniform float d10; +uniform float d11; +uniform float d12; +uniform float d13; +uniform float d14; +uniform float d15; +uniform float d16; +uniform float d17; +uniform float d18; +uniform float d19; +uniform float d20; +uniform float d21; +uniform float d22; +uniform float d23; +uniform float d24; +uniform float d25; +uniform float d26; +uniform float d27; +uniform float d28; +uniform float d29; +uniform float d30; +uniform float d31; +uniform float d32; +uniform float d33; +uniform float d34; + +uniform int Count; + +void main() +{ + vec4 color = BaseColor; + + // Not a real loop + while (true) { + if (color.x < 0.33) { + color += vec4(0.33); + break; + } + if (color.x < 0.66) { + color += vec4(0.66); + break; + } + + color += vec4(0.33); + break; + } + + // While + while (color.x < d) { + color += bigColor; + } + + // While (latchy) + while (color.z < d) { + color += bigColor1_1; + if (color.w < d) + continue; + + color += bigColor1_1; + } + + // While (constant) + while (color.x < 42.0) { + ++color; + } + + // While (complicated-conditional) + while (color.w < d2 && color.y < d3) { + color += bigColor1_2; + } + + // While (multi-exit) + while (color.z < d3) { + color += bigColor1_3; + if (color.y < d4) + break; + color += bigColor1_3; + } + + // For (dynamic) + for (int i = 0; i < Count; ++i) { + color += bigColor2; + } + + // Do while + do { + color += bigColor3; + } while (color.x < d2); + + // For (static) + for (int i = 0; i < 42; ++i) { + color.z += d3; + } + + // For (static) flow-control + for (int i = 0; i < 100; ++i) { + if (color.z < 20.0) + color.x++; + else + color.y++; + if (color.w < 20.0) + if (color.z > color.y) + 0; // do nothing + } + + // For (static) flow-control with latch merge + for (int i = 0; i < 120; ++i) { + if (color.z < 20.0) + color.x++; + else + color.y++; + } + + // For (static) latchy + for (int i = 0; i < 42; ++i) { + color.z += d3; + if (color.x < d4) + continue; + ++color.w; + } + + // For (static) multi-exit + for (int i = 0; i < 42; ++i) { + color.z += d3; + if (color.x < d4) + break; + ++color.w; + } + + // Latchy + do { + color += bigColor4; + if (color.x < d4) + continue; + if (color.y < d4) + color.y += d4; + else + color.x += d4; + } while (color.z < d4); + + // Do while flow control + do { + color += bigColor5; + if (color.y < d5) + color.y += d5; + } while (color.x < d5); + + // If then loop + if (color.x < d6) { + while (color.y < d6) + color += bigColor6; + } else { + while (color.z < d6) + color.z += bigColor6.z; + } + + // If then multi-exit + if (color.x < d6) { + while (color.y < d6) { + color += bigColor6; + if (d7 < 1.0) + break; + } + + } else { + while (color.z < d6) + color.z += bigColor6.z; + } + + + // Multi-exit + do { + if (d7 < 0.0) + break; + + color += bigColor7; + + if (d7 < 1.0) { + color.z++; + break; + } + + color += BaseColor; + + } while (true); + + + // Multi-exit2 + do { + // invariant conditional break at the top of the loop. This could be a + // situation where unswitching the loop has no real increases in code + // size. + if (d8 < 0.0) + break; + + color += bigColor7; + + if (d8 < 1.0) { + color.z++; + if (d8 < 2.0) { + color.y++; + } else { + color.x++; + } + break; + } + + color += BaseColor; + + } while (color.z < d8); + + // Deep exit + while (color.w < d9) { + if (d9 > d8) { + if (color.x <= d7) { + if (color.z == 5.0) + color.w++; + else + break; + } + } + + } + + // No end loop-back. + while (color.z < d10) { + color.y++; + if (color.y < d11) { + color.z++; + if (color.w < d12) + color.w++; + else + color.x++; + continue; + } + + color++; + break; + } + + // Multi-continue + while (color.x < 10.0) { + color += bigColor8; + + if (color.z < d8) + if (color.w < d6) + continue; + + color.y += bigColor8.x; + } + + color++; + gl_FragColor = color; + + // Early Return + while (color.x < d14) { + if (color.y < d15) { + return; + } + else + color++; + } + + color++; + + while (color.w < d16) { + color.w++; + } + + + // While (complicated-conditional) + while (color.w < d2 && color.y < d3) { + color += bigColor1_2; + if (color.z < d3) + return; + } + + + do { + if (color.y < d18) + return; + color++; + } while (color.x < d17); + + // Early Discard + while (color.y < d16) { + if (color.w < d16) { + discard; + } else + color++; + } + + color++; + + gl_FragColor = color; +} |