diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/precise.tesc')
-rw-r--r-- | chromium/third_party/glslang/src/Test/precise.tesc | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/precise.tesc b/chromium/third_party/glslang/src/Test/precise.tesc new file mode 100644 index 00000000000..c541540cbbb --- /dev/null +++ b/chromium/third_party/glslang/src/Test/precise.tesc @@ -0,0 +1,109 @@ +#version 450 +#extension GL_EXT_tessellation_shader : require +#extension GL_EXT_gpu_shader5 : require + +float minimal() { + precise float result = 5.0; + float a = 10.0; + float b = 20.0; + float c = 30.0; + float d = 40.0; + result = a * b + c * d; // c * d, a * b and rvalue1 + rvalue2 should be 'noContraction'. + return result; +} + +void continuous_assignment() { + precise float result = 5.0; + float a = 10.0; + float b = 20.0; + result = a = b + 4; // b + 4 should be 'noContraction'. +} + +void convert() { + precise double result; + float a = 10.0; + float b = 20.0; + b = a + b; // a + b should be 'noContraction'. + result = double(b); // convert operation should not be 'noContraction'. +} + +float loop_for() { + precise float r1 = 5.0; + precise float r2 = 10.0; + int a = 10; + int b = 20; + int c = 30; + for (int i = 0; i < a; i++) { + r1 += 3.12 + b + i; // 'noContration', this make i++ also 'noContraction' + c += 1; // 'noContration' + } + a += 1; // a + 1 should not be 'noContraction'. + r2 = c; // The calculation of c should be 'noContration'. + return float(r1 + r2); // conversion should not be 'noContration'. +} + +void loop_array(void) { + precise float result; + + int x = 22; + int y = 33; + + float a0[3]; + result += float(x) + float(y); // x + y should be 'noContraction' also result + rvalue. + + for (int i = 0; i < 3; ++i) { + // a's dereference + 2 should be 'noContraction'. + result += a0[i] + 2; + // result + 1 and 3 - rvalue should be 'noContraction'. + a0[i] = 3 - result++; + } +} + +void loop_while() { + precise float result = 5.0; + int a = 10; + int b = 20; + while (result < 10) { + result += 3.12 + b; // result + 3.12 should be 'noContraction'. + } + result = a + b + 5; // b + 5 should not be 'noCtraction' because all operands are integers. + result = 11.1; +} + +float fma_not_decorated() { + precise float result; + float a = 1.0; + float b = 2.0; + float c = 3.0; + b = b + c; // b + c should be decorated with 'noContraction' + result = fma(a, b, c); // fma() should not be decorated with 'noContradtion' + return result; +} + +precise float precise_return_exp_func() { + float a = 1.0; + float b = 2.0; + return a + b; // the ADD operation should be 'noContraction' +} + +precise float precise_return_val_func() { + float a = 1.0; + float b = 2.0; + float result = a + b; // the ADD operation should be 'noContraction' + return result; +} + +float precise_func_parameter(float b, precise out float c) { + float a = 0.5; + c = a + b; // noContration + return a - b; // Not noContraction +} + +mat3 matrix (mat2x3 a, mat3x2 b) { + mat2x3 c = mat2x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0); + precise mat3 result; + result = (a + c) * b; // should be noContraction + return result; +} + +void main(){} |