diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/precision.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/precision.frag | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/precision.frag b/chromium/third_party/glslang/src/Test/precision.frag new file mode 100644 index 00000000000..02bc6ca8986 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/precision.frag @@ -0,0 +1,76 @@ +#version 100 + +varying vec3 color; // ERRROR, there is no default qualifier for float + +lowp vec2 foo(mediump vec3 mv3) +{ + highp vec4 hv4; + return hv4.xy; +} + +int global_medium; + +uniform lowp sampler2D samplerLow; +uniform mediump sampler2D samplerMed; +uniform highp sampler2D samplerHigh; + +precision highp int; +precision highp ivec2; // ERROR +precision mediump int[2]; // ERROR +vec4 uint; // okay +precision mediump vec4; // ERROR + +int global_high; + +void main() +{ + lowp int sum = global_medium + global_high; + + gl_FragColor = vec4(color, 1.0); + + int level1_high; + sum += level1_high; + + precision lowp int; + int level1_low; + sum += level1_low; + + // test maxing precisions of args to get precision of builtin + lowp float arg1; + mediump float arg2; + lowp float d = distance(arg1, arg2); + + { + int level2_low; + sum += level2_low; + + precision highp int; + int level2_high; + sum += level2_high; + do { + if (true) { + precision mediump int; + int level4_medium; + sum += level4_medium; + } + int level3_high; + sum += level3_high; + } while (true); + int level2_high2; + sum += level2_high2; + } + int level1_low3; + sum += level1_low3; + + sum += 4 + ((ivec2(level1_low3) * ivec2(level1_high) + ivec2((/* comma operator */level1_low3, level1_high)))).x; + + texture2D(samplerLow, vec2(0.1, 0.2)); + texture2D(samplerMed, vec2(0.1, 0.2)); + texture2D(samplerHigh, vec2(0.1, 0.2)); +} + +precision mediump bool; // ERROR +//precision mediump struct { int a; } s; // ERROR +struct s {int a;}; +precision mediump s; // ERROR +mediump bvec2 b2; // ERROR |