diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/spv.130.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/spv.130.frag | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/spv.130.frag b/chromium/third_party/glslang/src/Test/spv.130.frag new file mode 100644 index 00000000000..55a165912df --- /dev/null +++ b/chromium/third_party/glslang/src/Test/spv.130.frag @@ -0,0 +1,93 @@ +#version 140 +#extension GL_ARB_texture_gather : enable + +vec3 a; +float b; + +in vec4 i; +out vec4 o; +out ivec3 io; +out uvec4 uo; + +flat in float fflat; +smooth in float fsmooth; +noperspective in float fnop; + +uniform samplerCube sampC; + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D samp2D; +uniform sampler2DShadow samp2DS; +uniform sampler2DRect samp2DR; +uniform sampler2DArray samp2DA; + +void bar3() +{ + o += textureGatherOffset(samp2D, vec2(0.3), ivec2(1)); + o += textureGatherOffset(samp2DA, vec3(0.3), ivec2(1)); +} + +#extension GL_ARB_gpu_shader5 : enable + +void bar4() +{ + o += textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); + o += textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); + o += textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); +} + +#extension GL_ARB_texture_cube_map_array : enable + +uniform samplerCubeArray Sca; +uniform isamplerCubeArray Isca; +uniform usamplerCubeArray Usca; +uniform samplerCubeArrayShadow Scas; + +void bar5() +{ + io = textureSize(Sca, 3); + o += texture(Sca, i); + io += texture(Isca, i, 0.7).xyz; + uo = texture(Usca, i); + + o += textureLod(Sca, i, 1.7); + a = textureSize(Scas, 3); + float f = texture(Scas, i, i.y); + ivec4 c = textureGrad(Isca, i, vec3(0.1), vec3(0.2)); + o += vec4(a, f + c); +} + +#extension GL_ARB_shading_language_420pack : enable + +const int ai[3] = { 10, 23, 32 }; +uniform layout(binding=0) sampler2D bounds; + +void bar6() +{ + mat4x3 m43; + float a1 = m43[3].y; + //int a2 = m43.length(); // ERROR until shading_language_420pack is fully implemented + const float b = 2 * a1; + //a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset; // ERROR until shading_language_420pack is fully implemented +} + + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : require + +uniform sampler2D s2D; +uniform sampler2DRect s2DR; +uniform sampler2DRectShadow s2DRS; +uniform sampler1D s1D; +uniform sampler2DShadow s2DS; + +void main() +{ + o = textureGather(sampC, vec3(0.2)); + o.y = gl_ClipDistance[3]; + bar3(); + bar4(); + bar5(); + bar6(); +}
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