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Diffstat (limited to 'chromium/third_party/glslang/src/Test/spv.queryL.frag')
-rw-r--r--chromium/third_party/glslang/src/Test/spv.queryL.frag64
1 files changed, 64 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/spv.queryL.frag b/chromium/third_party/glslang/src/Test/spv.queryL.frag
new file mode 100644
index 00000000000..91df38330ab
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/spv.queryL.frag
@@ -0,0 +1,64 @@
+#version 430 core
+
+uniform sampler1D samp1D;
+uniform isampler2D isamp2D;
+uniform usampler2D usamp2D;
+uniform isampler3D isamp3D;
+uniform usampler3D usamp3D;
+uniform samplerCube sampCube;
+uniform isamplerCube isampCube;
+uniform isampler1DArray isamp1DA;
+uniform sampler2DArray samp2DA;
+uniform usampler2DArray usamp2DA;
+uniform isamplerCubeArray isampCubeA;
+uniform usamplerCubeArray usampCubeA;
+
+uniform sampler1DShadow samp1Ds;
+uniform sampler2DShadow samp2Ds;
+uniform samplerCubeShadow sampCubes;
+uniform sampler1DArrayShadow samp1DAs;
+uniform sampler2DArrayShadow samp2DAs;
+uniform samplerCubeArrayShadow sampCubeAs;
+
+uniform samplerBuffer sampBuf;
+uniform sampler2DRect sampRect;
+
+void main()
+{
+ vec2 lod;
+ float pf;
+ vec2 pf2;
+ vec3 pf3;
+
+ lod = textureQueryLod(samp1D, pf);
+ lod += textureQueryLod(isamp2D, pf2);
+ lod += textureQueryLod(usamp3D, pf3);
+ lod += textureQueryLod(sampCube, pf3);
+ lod += textureQueryLod(isamp1DA, pf);
+ lod += textureQueryLod(usamp2DA, pf2);
+ lod += textureQueryLod(isampCubeA, pf3);
+
+ lod += textureQueryLod(samp1Ds, pf);
+ lod += textureQueryLod(samp2Ds, pf2);
+ lod += textureQueryLod(sampCubes, pf3);
+ lod += textureQueryLod(samp1DAs, pf);
+ lod += textureQueryLod(samp2DAs, pf2);
+ lod += textureQueryLod(sampCubeAs, pf3);
+
+ int levels;
+
+ levels = textureQueryLevels(samp1D);
+ levels += textureQueryLevels(usamp2D);
+ levels += textureQueryLevels(isamp3D);
+ levels += textureQueryLevels(isampCube);
+ levels += textureQueryLevels(isamp1DA);
+ levels += textureQueryLevels(samp2DA);
+ levels += textureQueryLevels(usampCubeA);
+
+ levels = textureQueryLevels(samp1Ds);
+ levels += textureQueryLevels(samp2Ds);
+ levels += textureQueryLevels(sampCubes);
+ levels += textureQueryLevels(samp1DAs);
+ levels += textureQueryLevels(samp2DAs);
+ levels += textureQueryLevels(sampCubeAs);
+}