diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert')
-rw-r--r-- | chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert b/chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert new file mode 100644 index 00000000000..b5e46ad4c01 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert @@ -0,0 +1,110 @@ +#version 450 + +layout(constant_id = 200) const float sp_float = 3.1415926; +layout(constant_id = 201) const int sp_int = 10; +layout(constant_id = 202) const uint sp_uint = 100; +layout(constant_id = 203) const int sp_sint = -10; + + +// +// Scalars +// + +// uint/int <-> bool conversion +const bool bool_from_int = bool(sp_int); +const bool bool_from_uint = bool(sp_uint); +const int int_from_bool = int(bool_from_int); +const uint uint_from_bool = uint(bool_from_int); + +// uint <-> int +const uint sp_uint_from_sint = uint(sp_sint); +const int sp_sint_from_uint = int(sp_uint); + +// Negate and Not +const int negate_int = -sp_int; +const int not_int = ~sp_int; + +// Add and Subtract +const int sp_int_add_two = sp_int + 2; +const int sp_int_add_two_sub_three = sp_int + 2 - 3; +const int sp_int_add_two_sub_four = sp_int_add_two - 4; + +// Mul, Div and Rem +const int sp_sint_mul_two = sp_sint * 2; +const uint sp_uint_mul_two = sp_uint * 2; +const int sp_sint_mul_two_div_five = sp_sint_mul_two / 5; +const uint sp_uint_mul_two_div_five = sp_uint_mul_two / 5; +const int sp_sint_rem_four = sp_sint % 4; +const uint sp_uint_rem_four = sp_uint % 4; +const int sp_sint_mul_three_div_five = sp_sint * 3 / 5; + +// Shift +const int sp_sint_shift_right_arithmetic = sp_sint >> 10; +const uint sp_uint_shift_right_arithmetic = sp_uint >> 20; +const int sp_sint_shift_left = sp_sint << 1; +const uint sp_uint_shift_left = sp_uint << 2; + +// Bitwise And, Or, Xor +const int sp_sint_or_256 = sp_sint | 0x100; +const uint sp_uint_xor_512 = sp_uint ^ 0x200; + +/* // Scalar comparison */ +const bool sp_int_lt_sp_sint = sp_int < sp_sint; +const bool sp_uint_equal_sp_uint = sp_uint == sp_uint; +const bool sp_int_gt_sp_sint = sp_int > sp_sint; + +// +// Vectors +// +const ivec4 iv = ivec4(20, 30, sp_int, sp_int); +const uvec4 uv = uvec4(sp_uint, sp_uint, -1, -2); +//const vec4 fv = vec4(sp_float, 1.25, sp_float, 1.25); + +// uint/int <-> bool conversion +const bvec4 bv_from_iv = bvec4(iv); +const bvec4 bv_from_uv = bvec4(uv); +const ivec4 iv_from_bv = ivec4(bv_from_iv); +const uvec4 uv_from_bv = uvec4(bv_from_iv); + +// uint <-> int +const uvec4 uv_from_iv = uvec4(iv); +const ivec4 iv_from_uv = ivec4(uv); + +// Negate and Not +const ivec4 not_iv = ~iv; +const ivec4 negate_iv = -iv; + +// Add and Subtract +const ivec4 iv_add_two = iv + 2; +const ivec4 iv_add_two_sub_three = iv + 2 - 3; +const ivec4 iv_add_two_sub_four = iv_add_two_sub_three - 4; + +// Mul, Div and Rem +const ivec4 iv_mul_two = iv * 2; +const ivec4 iv_mul_two_div_five = iv_mul_two / 5; +const ivec4 iv_rem_four = iv % 4; + +// Shift +const ivec4 iv_shift_right_arithmetic = iv >> 10; +const ivec4 iv_shift_left = iv << 2; + +// Bitwise And, Or, Xor +const ivec4 iv_or_1024 = iv | 0x400; +const uvec4 uv_xor_2048 = uv ^ 0x800; + +// Swizzles +const int iv_x = iv.x; +const ivec2 iv_yx = iv.yx; +const ivec3 iv_zyx = iv.zyx; +const ivec4 iv_yzxw = iv.yzxw; + +int non_const_array_size_from_spec_const() { + int array[sp_int + 2]; + for (int i = 0; i < sp_int + 2; i++) { + array[i] = 1023; + } + return array[sp_int + 1]; +} + +void main() {} + |