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-rw-r--r--chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert110
1 files changed, 110 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert b/chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert
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index 00000000000..b5e46ad4c01
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+++ b/chromium/third_party/glslang/src/Test/spv.specConstantOperations.vert
@@ -0,0 +1,110 @@
+#version 450
+
+layout(constant_id = 200) const float sp_float = 3.1415926;
+layout(constant_id = 201) const int sp_int = 10;
+layout(constant_id = 202) const uint sp_uint = 100;
+layout(constant_id = 203) const int sp_sint = -10;
+
+
+//
+// Scalars
+//
+
+// uint/int <-> bool conversion
+const bool bool_from_int = bool(sp_int);
+const bool bool_from_uint = bool(sp_uint);
+const int int_from_bool = int(bool_from_int);
+const uint uint_from_bool = uint(bool_from_int);
+
+// uint <-> int
+const uint sp_uint_from_sint = uint(sp_sint);
+const int sp_sint_from_uint = int(sp_uint);
+
+// Negate and Not
+const int negate_int = -sp_int;
+const int not_int = ~sp_int;
+
+// Add and Subtract
+const int sp_int_add_two = sp_int + 2;
+const int sp_int_add_two_sub_three = sp_int + 2 - 3;
+const int sp_int_add_two_sub_four = sp_int_add_two - 4;
+
+// Mul, Div and Rem
+const int sp_sint_mul_two = sp_sint * 2;
+const uint sp_uint_mul_two = sp_uint * 2;
+const int sp_sint_mul_two_div_five = sp_sint_mul_two / 5;
+const uint sp_uint_mul_two_div_five = sp_uint_mul_two / 5;
+const int sp_sint_rem_four = sp_sint % 4;
+const uint sp_uint_rem_four = sp_uint % 4;
+const int sp_sint_mul_three_div_five = sp_sint * 3 / 5;
+
+// Shift
+const int sp_sint_shift_right_arithmetic = sp_sint >> 10;
+const uint sp_uint_shift_right_arithmetic = sp_uint >> 20;
+const int sp_sint_shift_left = sp_sint << 1;
+const uint sp_uint_shift_left = sp_uint << 2;
+
+// Bitwise And, Or, Xor
+const int sp_sint_or_256 = sp_sint | 0x100;
+const uint sp_uint_xor_512 = sp_uint ^ 0x200;
+
+/* // Scalar comparison */
+const bool sp_int_lt_sp_sint = sp_int < sp_sint;
+const bool sp_uint_equal_sp_uint = sp_uint == sp_uint;
+const bool sp_int_gt_sp_sint = sp_int > sp_sint;
+
+//
+// Vectors
+//
+const ivec4 iv = ivec4(20, 30, sp_int, sp_int);
+const uvec4 uv = uvec4(sp_uint, sp_uint, -1, -2);
+//const vec4 fv = vec4(sp_float, 1.25, sp_float, 1.25);
+
+// uint/int <-> bool conversion
+const bvec4 bv_from_iv = bvec4(iv);
+const bvec4 bv_from_uv = bvec4(uv);
+const ivec4 iv_from_bv = ivec4(bv_from_iv);
+const uvec4 uv_from_bv = uvec4(bv_from_iv);
+
+// uint <-> int
+const uvec4 uv_from_iv = uvec4(iv);
+const ivec4 iv_from_uv = ivec4(uv);
+
+// Negate and Not
+const ivec4 not_iv = ~iv;
+const ivec4 negate_iv = -iv;
+
+// Add and Subtract
+const ivec4 iv_add_two = iv + 2;
+const ivec4 iv_add_two_sub_three = iv + 2 - 3;
+const ivec4 iv_add_two_sub_four = iv_add_two_sub_three - 4;
+
+// Mul, Div and Rem
+const ivec4 iv_mul_two = iv * 2;
+const ivec4 iv_mul_two_div_five = iv_mul_two / 5;
+const ivec4 iv_rem_four = iv % 4;
+
+// Shift
+const ivec4 iv_shift_right_arithmetic = iv >> 10;
+const ivec4 iv_shift_left = iv << 2;
+
+// Bitwise And, Or, Xor
+const ivec4 iv_or_1024 = iv | 0x400;
+const uvec4 uv_xor_2048 = uv ^ 0x800;
+
+// Swizzles
+const int iv_x = iv.x;
+const ivec2 iv_yx = iv.yx;
+const ivec3 iv_zyx = iv.zyx;
+const ivec4 iv_yzxw = iv.yzxw;
+
+int non_const_array_size_from_spec_const() {
+ int array[sp_int + 2];
+ for (int i = 0; i < sp_int + 2; i++) {
+ array[i] = 1023;
+ }
+ return array[sp_int + 1];
+}
+
+void main() {}
+