diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/spv.texture.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/spv.texture.frag | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/spv.texture.frag b/chromium/third_party/glslang/src/Test/spv.texture.frag new file mode 100644 index 00000000000..883c3124fd1 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/spv.texture.frag @@ -0,0 +1,73 @@ +#version 140 + +uniform sampler1D texSampler1D; +uniform sampler2D texSampler2D; +uniform sampler3D texSampler3D; +uniform samplerCube texSamplerCube; +uniform sampler1DShadow shadowSampler1D; +uniform sampler2DShadow shadowSampler2D; + +varying float blend; +varying vec2 scale; +varying vec4 u; + +in vec2 t; +in vec2 coords2D; + +void main() +{ + float blendscale = 1.789; + float bias = 2.0; + float lod = 3.0; + float proj = 2.0; + float coords1D = 1.789; + vec3 coords3D = vec3(1.789, 2.718, 3.453); + vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); + vec4 color = vec4(0.0, 0.0, 0.0, 0.0); + + color += texture (texSampler1D, coords1D); + color += texture (texSampler1D, coords1D, bias); + color += textureProj(texSampler1D, coords2D); + color += textureProj(texSampler1D, coords4D); + color += textureProj(texSampler1D, coords2D, bias); + color += textureProj(texSampler1D, coords4D, bias); + + color += texture (texSampler2D, coords2D); + color += texture (texSampler2D, coords2D, bias); + color += textureProj (texSampler2D, coords3D); + color += textureProj (texSampler2D, coords4D, bias); + + color += texture (texSampler3D, coords3D); + color += texture (texSampler3D, coords3D, bias); + color += textureProj (texSampler3D, coords4D); + color += textureProj (texSampler3D, coords4D, bias); + + color += texture (texSamplerCube, coords3D); + color += texture (texSamplerCube, coords3D, bias); + + color += texture (shadowSampler1D, coords3D); + color += texture (shadowSampler1D, coords3D, bias); + color += texture (shadowSampler2D, coords3D); + color += texture (shadowSampler2D, coords3D, bias); + color += textureProj (shadowSampler1D, coords4D); + color += textureProj (shadowSampler1D, coords4D, bias); + color += textureProj (shadowSampler2D, coords4D); + color += textureProj (shadowSampler2D, coords4D, bias); + + ivec2 iCoords2D = ivec2(0, 5); + int iLod = 1; + + color += texelFetch(texSampler2D, iCoords2D, iLod); + + vec2 gradX = dFdx(coords2D); + vec2 gradY = dFdy(coords2D); + const ivec2 offset = ivec2(3, -7); + + color += textureGrad(texSampler2D, coords2D, gradX, gradY); + color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY); + color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset); + color += textureProjGradOffset(texSampler2D, coords3D, gradX, gradY, offset); + color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY); + + gl_FragColor = mix(color, u, blend * blendscale); +}
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