summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/texture.frag
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/third_party/glslang/src/Test/texture.frag')
-rw-r--r--chromium/third_party/glslang/src/Test/texture.frag73
1 files changed, 73 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/texture.frag b/chromium/third_party/glslang/src/Test/texture.frag
new file mode 100644
index 00000000000..67c48a44069
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/texture.frag
@@ -0,0 +1,73 @@
+#version 130
+
+uniform sampler1D texSampler1D;
+uniform sampler2D texSampler2D;
+uniform sampler3D texSampler3D;
+uniform samplerCube texSamplerCube;
+uniform sampler1DShadow shadowSampler1D;
+uniform sampler2DShadow shadowSampler2D;
+
+uniform float blend;
+uniform vec2 scale;
+uniform vec4 u;
+
+varying vec2 t;
+varying vec2 coords2D;
+
+void main()
+{
+ float blendscale = 1.789;
+ float bias = 2.0;
+ float lod = 3.0;
+ float proj = 2.0;
+ float coords1D = 1.789;
+ vec3 coords3D = vec3(1.789, 2.718, 3.453);
+ vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0);
+ vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
+
+ color += texture1D (texSampler1D, coords1D);
+ color += texture1D (texSampler1D, coords1D, bias);
+ color += texture1DProj(texSampler1D, coords2D);
+ color += texture1DProj(texSampler1D, coords4D);
+ color += texture1DProj(texSampler1D, coords2D, bias);
+ color += texture1DProj(texSampler1D, coords4D, bias);
+
+ color += texture2D (texSampler2D, coords2D);
+ color += texture2D (texSampler2D, coords2D, bias);
+ color += texture2DProj (texSampler2D, coords3D);
+ color += texture2DProj (texSampler2D, coords4D, bias);
+
+ color += texture3D (texSampler3D, coords3D);
+ color += texture3D (texSampler3D, coords3D, bias);
+ color += texture3DProj (texSampler3D, coords4D);
+ color += texture3DProj (texSampler3D, coords4D, bias);
+
+ color += textureCube (texSamplerCube, coords3D);
+ color += textureCube (texSamplerCube, coords3D, bias);
+
+ color += shadow1D (shadowSampler1D, coords3D);
+ color += shadow1D (shadowSampler1D, coords3D, bias);
+ color += shadow2D (shadowSampler2D, coords3D);
+ color += shadow2D (shadowSampler2D, coords3D, bias);
+ color += shadow1DProj (shadowSampler1D, coords4D);
+ color += shadow1DProj (shadowSampler1D, coords4D, bias);
+ color += shadow2DProj (shadowSampler2D, coords4D);
+ color += shadow2DProj (shadowSampler2D, coords4D, bias);
+
+ ivec2 iCoords2D = ivec2(0, 5);
+ int iLod = 1;
+
+ color += texelFetch(texSampler2D, iCoords2D, iLod);
+
+ vec2 gradX = dFdx(coords2D);
+ vec2 gradY = dFdy(coords2D);
+ const ivec2 offset = ivec2(3, -7);
+
+ color += textureGrad(texSampler2D, coords2D, gradX, gradY);
+ color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
+ color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
+ color += textureProjGradOffset(texSampler2D, coords3D, gradX, gradY, offset);
+ color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY);
+
+ gl_FragColor = mix(color, u, blend * blendscale);
+} \ No newline at end of file