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-rw-r--r--chromium/third_party/glslang/src/glslang/GenericCodeGen/Link.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/glslang/GenericCodeGen/Link.cpp b/chromium/third_party/glslang/src/glslang/GenericCodeGen/Link.cpp
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+++ b/chromium/third_party/glslang/src/glslang/GenericCodeGen/Link.cpp
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+//
+//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+//All rights reserved.
+//
+//Redistribution and use in source and binary forms, with or without
+//modification, are permitted provided that the following conditions
+//are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+//POSSIBILITY OF SUCH DAMAGE.
+//
+
+//
+// The top level algorithms for linking multiple
+// shaders together.
+//
+#include "../Include/Common.h"
+#include "../Include/ShHandle.h"
+
+//
+// Actual link object, derived from the shader handle base classes.
+//
+class TGenericLinker : public TLinker {
+public:
+ TGenericLinker(EShExecutable e, int dOptions) : TLinker(e, infoSink), debugOptions(dOptions) { }
+ bool link(TCompilerList&, TUniformMap*) { return true; }
+ void getAttributeBindings(ShBindingTable const **) const { }
+ TInfoSink infoSink;
+ int debugOptions;
+};
+
+//
+// The internal view of a uniform/float object exchanged with the driver.
+//
+class TUniformLinkedMap : public TUniformMap {
+public:
+ TUniformLinkedMap() { }
+ virtual int getLocation(const char*) { return 0; }
+};
+
+TShHandleBase* ConstructLinker(EShExecutable executable, int debugOptions)
+{
+ return new TGenericLinker(executable, debugOptions);
+}
+
+void DeleteLinker(TShHandleBase* linker)
+{
+ delete linker;
+}
+
+TUniformMap* ConstructUniformMap()
+{
+ return new TUniformLinkedMap();
+}
+
+void DeleteUniformMap(TUniformMap* map)
+{
+ delete map;
+}
+
+TShHandleBase* ConstructBindings()
+{
+ return 0;
+}
+
+void DeleteBindingList(TShHandleBase* bindingList)
+{
+ delete bindingList;
+}