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+//
+//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+//Copyright (C) 2012-2013 LunarG, Inc.
+//
+//All rights reserved.
+//
+//Redistribution and use in source and binary forms, with or without
+//modification, are permitted provided that the following conditions
+//are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+//POSSIBILITY OF SUCH DAMAGE.
+//
+
+#ifndef _POOLALLOC_INCLUDED_
+#define _POOLALLOC_INCLUDED_
+
+#ifdef _DEBUG
+# define GUARD_BLOCKS // define to enable guard block sanity checking
+#endif
+
+//
+// This header defines an allocator that can be used to efficiently
+// allocate a large number of small requests for heap memory, with the
+// intention that they are not individually deallocated, but rather
+// collectively deallocated at one time.
+//
+// This simultaneously
+//
+// * Makes each individual allocation much more efficient; the
+// typical allocation is trivial.
+// * Completely avoids the cost of doing individual deallocation.
+// * Saves the trouble of tracking down and plugging a large class of leaks.
+//
+// Individual classes can use this allocator by supplying their own
+// new and delete methods.
+//
+// STL containers can use this allocator by using the pool_allocator
+// class as the allocator (second) template argument.
+//
+
+#include <stddef.h>
+#include <string.h>
+#include <vector>
+
+namespace glslang {
+
+// If we are using guard blocks, we must track each indivual
+// allocation. If we aren't using guard blocks, these
+// never get instantiated, so won't have any impact.
+//
+
+class TAllocation {
+public:
+ TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
+ size(size), mem(mem), prevAlloc(prev) {
+ // Allocations are bracketed:
+ // [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
+ // This would be cleaner with if (guardBlockSize)..., but that
+ // makes the compiler print warnings about 0 length memsets,
+ // even with the if() protecting them.
+# ifdef GUARD_BLOCKS
+ memset(preGuard(), guardBlockBeginVal, guardBlockSize);
+ memset(data(), userDataFill, size);
+ memset(postGuard(), guardBlockEndVal, guardBlockSize);
+# endif
+ }
+
+ void check() const {
+ checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
+ checkGuardBlock(postGuard(), guardBlockEndVal, "after");
+ }
+
+ void checkAllocList() const;
+
+ // Return total size needed to accommodate user buffer of 'size',
+ // plus our tracking data.
+ inline static size_t allocationSize(size_t size) {
+ return size + 2 * guardBlockSize + headerSize();
+ }
+
+ // Offset from surrounding buffer to get to user data buffer.
+ inline static unsigned char* offsetAllocation(unsigned char* m) {
+ return m + guardBlockSize + headerSize();
+ }
+
+private:
+ void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
+
+ // Find offsets to pre and post guard blocks, and user data buffer
+ unsigned char* preGuard() const { return mem + headerSize(); }
+ unsigned char* data() const { return preGuard() + guardBlockSize; }
+ unsigned char* postGuard() const { return data() + size; }
+
+ size_t size; // size of the user data area
+ unsigned char* mem; // beginning of our allocation (pts to header)
+ TAllocation* prevAlloc; // prior allocation in the chain
+
+ const static unsigned char guardBlockBeginVal;
+ const static unsigned char guardBlockEndVal;
+ const static unsigned char userDataFill;
+
+ const static size_t guardBlockSize;
+# ifdef GUARD_BLOCKS
+ inline static size_t headerSize() { return sizeof(TAllocation); }
+# else
+ inline static size_t headerSize() { return 0; }
+# endif
+};
+
+//
+// There are several stacks. One is to track the pushing and popping
+// of the user, and not yet implemented. The others are simply a
+// repositories of free pages or used pages.
+//
+// Page stacks are linked together with a simple header at the beginning
+// of each allocation obtained from the underlying OS. Multi-page allocations
+// are returned to the OS. Individual page allocations are kept for future
+// re-use.
+//
+// The "page size" used is not, nor must it match, the underlying OS
+// page size. But, having it be about that size or equal to a set of
+// pages is likely most optimal.
+//
+class TPoolAllocator {
+public:
+ TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);
+
+ //
+ // Don't call the destructor just to free up the memory, call pop()
+ //
+ ~TPoolAllocator();
+
+ //
+ // Call push() to establish a new place to pop memory too. Does not
+ // have to be called to get things started.
+ //
+ void push();
+
+ //
+ // Call pop() to free all memory allocated since the last call to push(),
+ // or if no last call to push, frees all memory since first allocation.
+ //
+ void pop();
+
+ //
+ // Call popAll() to free all memory allocated.
+ //
+ void popAll();
+
+ //
+ // Call allocate() to actually acquire memory. Returns 0 if no memory
+ // available, otherwise a properly aligned pointer to 'numBytes' of memory.
+ //
+ void* allocate(size_t numBytes);
+
+ //
+ // There is no deallocate. The point of this class is that
+ // deallocation can be skipped by the user of it, as the model
+ // of use is to simultaneously deallocate everything at once
+ // by calling pop(), and to not have to solve memory leak problems.
+ //
+
+protected:
+ friend struct tHeader;
+
+ struct tHeader {
+ tHeader(tHeader* nextPage, size_t pageCount) :
+#ifdef GUARD_BLOCKS
+ lastAllocation(0),
+#endif
+ nextPage(nextPage), pageCount(pageCount) { }
+
+ ~tHeader() {
+#ifdef GUARD_BLOCKS
+ if (lastAllocation)
+ lastAllocation->checkAllocList();
+#endif
+ }
+
+#ifdef GUARD_BLOCKS
+ TAllocation* lastAllocation;
+#endif
+ tHeader* nextPage;
+ size_t pageCount;
+ };
+
+ struct tAllocState {
+ size_t offset;
+ tHeader* page;
+ };
+ typedef std::vector<tAllocState> tAllocStack;
+
+ // Track allocations if and only if we're using guard blocks
+#ifndef GUARD_BLOCKS
+ void* initializeAllocation(tHeader*, unsigned char* memory, size_t) {
+#else
+ void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
+ new(memory) TAllocation(numBytes, memory, block->lastAllocation);
+ block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
+#endif
+
+ // This is optimized entirely away if GUARD_BLOCKS is not defined.
+ return TAllocation::offsetAllocation(memory);
+ }
+
+ size_t pageSize; // granularity of allocation from the OS
+ size_t alignment; // all returned allocations will be aligned at
+ // this granularity, which will be a power of 2
+ size_t alignmentMask;
+ size_t headerSkip; // amount of memory to skip to make room for the
+ // header (basically, size of header, rounded
+ // up to make it aligned
+ size_t currentPageOffset; // next offset in top of inUseList to allocate from
+ tHeader* freeList; // list of popped memory
+ tHeader* inUseList; // list of all memory currently being used
+ tAllocStack stack; // stack of where to allocate from, to partition pool
+
+ int numCalls; // just an interesting statistic
+ size_t totalBytes; // just an interesting statistic
+private:
+ TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
+ TPoolAllocator(const TPoolAllocator&); // don't allow default copy constructor
+};
+
+
+//
+// There could potentially be many pools with pops happening at
+// different times. But a simple use is to have a global pop
+// with everyone using the same global allocator.
+//
+typedef TPoolAllocator* PoolAllocatorPointer;
+extern TPoolAllocator& GetThreadPoolAllocator();
+
+struct TThreadMemoryPools
+{
+ TPoolAllocator* threadPoolAllocator;
+};
+
+void SetThreadPoolAllocator(TPoolAllocator& poolAllocator);
+
+//
+// This STL compatible allocator is intended to be used as the allocator
+// parameter to templatized STL containers, like vector and map.
+//
+// It will use the pools for allocation, and not
+// do any deallocation, but will still do destruction.
+//
+template<class T>
+class pool_allocator {
+public:
+ typedef size_t size_type;
+ typedef ptrdiff_t difference_type;
+ typedef T *pointer;
+ typedef const T *const_pointer;
+ typedef T& reference;
+ typedef const T& const_reference;
+ typedef T value_type;
+ template<class Other>
+ struct rebind {
+ typedef pool_allocator<Other> other;
+ };
+ pointer address(reference x) const { return &x; }
+ const_pointer address(const_reference x) const { return &x; }
+
+ pool_allocator() : allocator(GetThreadPoolAllocator()) { }
+ pool_allocator(TPoolAllocator& a) : allocator(a) { }
+ pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { }
+
+ template<class Other>
+ pool_allocator(const pool_allocator<Other>& p) : allocator(p.getAllocator()) { }
+
+ pointer allocate(size_type n) {
+ return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
+ pointer allocate(size_type n, const void*) {
+ return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
+
+ void deallocate(void*, size_type) { }
+ void deallocate(pointer, size_type) { }
+
+ pointer _Charalloc(size_t n) {
+ return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
+
+ void construct(pointer p, const T& val) { new ((void *)p) T(val); }
+ void destroy(pointer p) { p->T::~T(); }
+
+ bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); }
+ bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); }
+
+ size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
+ size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
+
+ void setAllocator(TPoolAllocator* a) { allocator = *a; }
+ TPoolAllocator& getAllocator() const { return allocator; }
+
+protected:
+ pool_allocator& operator=(const pool_allocator&) { return *this; }
+ TPoolAllocator& allocator;
+};
+
+} // end namespace glslang
+
+#endif // _POOLALLOC_INCLUDED_