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+//
+//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+//Copyright (C) 2013-2016 LunarG, Inc.
+//Copyright (C) 2015-2016 Google, Inc.
+//
+//All rights reserved.
+//
+//Redistribution and use in source and binary forms, with or without
+//modification, are permitted provided that the following conditions
+//are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+//POSSIBILITY OF SUCH DAMAGE.
+//
+
+//
+// Implement the top-level of interface to the compiler/linker,
+// as defined in ShaderLang.h
+// This is the platform independent interface between an OGL driver
+// and the shading language compiler/linker.
+//
+#include <string.h>
+#include <iostream>
+#include <sstream>
+#include <memory>
+#include "SymbolTable.h"
+#include "ParseHelper.h"
+#include "../../hlsl/hlslParseHelper.h"
+#include "../../hlsl/hlslParseables.h"
+#include "Scan.h"
+#include "ScanContext.h"
+
+#include "../Include/ShHandle.h"
+#include "../../OGLCompilersDLL/InitializeDll.h"
+
+#include "preprocessor/PpContext.h"
+
+#define SH_EXPORTING
+#include "../Public/ShaderLang.h"
+#include "reflection.h"
+#include "Initialize.h"
+
+namespace { // anonymous namespace for file-local functions and symbols
+
+using namespace glslang;
+
+// Create a language specific version of parseables.
+TBuiltInParseables* CreateBuiltInParseables(TInfoSink& infoSink, EShSource source)
+{
+ switch (source) {
+ case EShSourceGlsl: return new TBuiltIns(); // GLSL builtIns
+ case EShSourceHlsl: return new TBuiltInParseablesHlsl(); // HLSL intrinsics
+
+ default:
+ infoSink.info.message(EPrefixInternalError, "Unable to determine source language");
+ return nullptr;
+ }
+}
+
+// Local mapping functions for making arrays of symbol tables....
+
+int MapVersionToIndex(int version)
+{
+ switch (version) {
+ case 100: return 0;
+ case 110: return 1;
+ case 120: return 2;
+ case 130: return 3;
+ case 140: return 4;
+ case 150: return 5;
+ case 300: return 6;
+ case 330: return 7;
+ case 400: return 8;
+ case 410: return 9;
+ case 420: return 10;
+ case 430: return 11;
+ case 440: return 12;
+ case 310: return 13;
+ case 450: return 14;
+ default: // |
+ return 0; // |
+ } // |
+} // V
+const int VersionCount = 15; // number of case statements above
+
+int MapProfileToIndex(EProfile profile)
+{
+ switch (profile) {
+ case ENoProfile: return 0;
+ case ECoreProfile: return 1;
+ case ECompatibilityProfile: return 2;
+ case EEsProfile: return 3;
+ default: // |
+ return 0; // |
+ } // |
+} // V
+const int ProfileCount = 4; // number of case statements above
+
+// only one of these needed for non-ES; ES needs 2 for different precision defaults of built-ins
+enum EPrecisionClass {
+ EPcGeneral,
+ EPcFragment,
+ EPcCount
+};
+
+// A process-global symbol table per version per profile for built-ins common
+// to multiple stages (languages), and a process-global symbol table per version
+// per profile per stage for built-ins unique to each stage. They will be sparsely
+// populated, so they will only be generated as needed.
+//
+// Each has a different set of built-ins, and we want to preserve that from
+// compile to compile.
+//
+TSymbolTable* CommonSymbolTable[VersionCount][ProfileCount][EPcCount] = {};
+TSymbolTable* SharedSymbolTables[VersionCount][ProfileCount][EShLangCount] = {};
+
+TPoolAllocator* PerProcessGPA = 0;
+
+//
+// Parse and add to the given symbol table the content of the given shader string.
+//
+bool InitializeSymbolTable(const TString& builtIns, int version, EProfile profile, int spv, int vulkan, EShLanguage language, TInfoSink& infoSink,
+ TSymbolTable& symbolTable)
+{
+ TIntermediate intermediate(language, version, profile);
+
+ TParseContext parseContext(symbolTable, intermediate, true, version, profile, spv, vulkan, language, infoSink);
+ TShader::ForbidInclude includer;
+ TPpContext ppContext(parseContext, "", includer);
+ TScanContext scanContext(parseContext);
+ parseContext.setScanContext(&scanContext);
+ parseContext.setPpContext(&ppContext);
+
+ //
+ // Push the symbol table to give it an initial scope. This
+ // push should not have a corresponding pop, so that built-ins
+ // are preserved, and the test for an empty table fails.
+ //
+
+ symbolTable.push();
+
+ const char* builtInShaders[2];
+ size_t builtInLengths[2];
+ builtInShaders[0] = builtIns.c_str();
+ builtInLengths[0] = builtIns.size();
+
+ if (builtInLengths[0] == 0)
+ return true;
+
+ TInputScanner input(1, builtInShaders, builtInLengths);
+ if (! parseContext.parseShaderStrings(ppContext, input) != 0) {
+ infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
+ printf("Unable to parse built-ins\n%s\n", infoSink.info.c_str());
+ printf("%s\n", builtInShaders[0]);
+
+ return false;
+ }
+
+ return true;
+}
+
+int CommonIndex(EProfile profile, EShLanguage language)
+{
+ return (profile == EEsProfile && language == EShLangFragment) ? EPcFragment : EPcGeneral;
+}
+
+//
+// To initialize per-stage shared tables, with the common table already complete.
+//
+void InitializeStageSymbolTable(TBuiltInParseables& builtInParseables, int version, EProfile profile, int spv, int vulkan,
+ EShLanguage language, TInfoSink& infoSink, TSymbolTable** commonTable, TSymbolTable** symbolTables)
+{
+ (*symbolTables[language]).adoptLevels(*commonTable[CommonIndex(profile, language)]);
+ InitializeSymbolTable(builtInParseables.getStageString(language), version, profile, spv, vulkan, language, infoSink, *symbolTables[language]);
+ builtInParseables.identifyBuiltIns(version, profile, spv, vulkan, language, *symbolTables[language]);
+ if (profile == EEsProfile && version >= 300)
+ (*symbolTables[language]).setNoBuiltInRedeclarations();
+ if (version == 110)
+ (*symbolTables[language]).setSeparateNameSpaces();
+}
+
+//
+// Initialize the full set of shareable symbol tables;
+// The common (cross-stage) and those shareable per-stage.
+//
+bool InitializeSymbolTables(TInfoSink& infoSink, TSymbolTable** commonTable, TSymbolTable** symbolTables, int version, EProfile profile, int spv, int vulkan, EShSource source)
+{
+ std::unique_ptr<TBuiltInParseables> builtInParseables(CreateBuiltInParseables(infoSink, source));
+
+ builtInParseables->initialize(version, profile, spv, vulkan);
+
+ // do the common tables
+ InitializeSymbolTable(builtInParseables->getCommonString(), version, profile, spv, vulkan, EShLangVertex, infoSink, *commonTable[EPcGeneral]);
+ if (profile == EEsProfile)
+ InitializeSymbolTable(builtInParseables->getCommonString(), version, profile, spv, vulkan, EShLangFragment, infoSink, *commonTable[EPcFragment]);
+
+ // do the per-stage tables
+
+ // always have vertex and fragment
+ InitializeStageSymbolTable(*builtInParseables, version, profile, spv, vulkan, EShLangVertex, infoSink, commonTable, symbolTables);
+ InitializeStageSymbolTable(*builtInParseables, version, profile, spv, vulkan, EShLangFragment, infoSink, commonTable, symbolTables);
+
+ // check for tessellation
+ if ((profile != EEsProfile && version >= 150) ||
+ (profile == EEsProfile && version >= 310)) {
+ InitializeStageSymbolTable(*builtInParseables, version, profile, spv, vulkan, EShLangTessControl, infoSink, commonTable, symbolTables);
+ InitializeStageSymbolTable(*builtInParseables, version, profile, spv, vulkan, EShLangTessEvaluation, infoSink, commonTable, symbolTables);
+ }
+
+ // check for geometry
+ if ((profile != EEsProfile && version >= 150) ||
+ (profile == EEsProfile && version >= 310))
+ InitializeStageSymbolTable(*builtInParseables, version, profile, spv, vulkan, EShLangGeometry, infoSink, commonTable, symbolTables);
+
+ // check for compute
+ if ((profile != EEsProfile && version >= 420) ||
+ (profile == EEsProfile && version >= 310))
+ InitializeStageSymbolTable(*builtInParseables, version, profile, spv, vulkan, EShLangCompute, infoSink, commonTable, symbolTables);
+
+ return true;
+}
+
+bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable& symbolTable, int version,
+ EProfile profile, int spv, int vulkan, EShLanguage language, EShSource source)
+{
+ std::unique_ptr<TBuiltInParseables> builtInParseables(CreateBuiltInParseables(infoSink, source));
+
+ builtInParseables->initialize(*resources, version, profile, spv, vulkan, language);
+ InitializeSymbolTable(builtInParseables->getCommonString(), version, profile, spv, vulkan, language, infoSink, symbolTable);
+ builtInParseables->identifyBuiltIns(version, profile, spv, vulkan, language, symbolTable, *resources);
+
+ return true;
+}
+
+//
+// To do this on the fly, we want to leave the current state of our thread's
+// pool allocator intact, so:
+// - Switch to a new pool for parsing the built-ins
+// - Do the parsing, which builds the symbol table, using the new pool
+// - Switch to the process-global pool to save a copy the resulting symbol table
+// - Free up the new pool used to parse the built-ins
+// - Switch back to the original thread's pool
+//
+// This only gets done the first time any thread needs a particular symbol table
+// (lazy evaluation).
+//
+void SetupBuiltinSymbolTable(int version, EProfile profile, int spv, int vulkan, EShSource source)
+{
+ TInfoSink infoSink;
+
+ // Make sure only one thread tries to do this at a time
+ glslang::GetGlobalLock();
+
+ // See if it's already been done for this version/profile combination
+ int versionIndex = MapVersionToIndex(version);
+ int profileIndex = MapProfileToIndex(profile);
+ if (CommonSymbolTable[versionIndex][profileIndex][EPcGeneral]) {
+ glslang::ReleaseGlobalLock();
+
+ return;
+ }
+
+ // Switch to a new pool
+ TPoolAllocator& previousAllocator = GetThreadPoolAllocator();
+ TPoolAllocator* builtInPoolAllocator = new TPoolAllocator();
+ SetThreadPoolAllocator(*builtInPoolAllocator);
+
+ // Dynamically allocate the local symbol tables so we can control when they are deallocated WRT when the pool is popped.
+ TSymbolTable* commonTable[EPcCount];
+ TSymbolTable* stageTables[EShLangCount];
+ for (int precClass = 0; precClass < EPcCount; ++precClass)
+ commonTable[precClass] = new TSymbolTable;
+ for (int stage = 0; stage < EShLangCount; ++stage)
+ stageTables[stage] = new TSymbolTable;
+
+ // Generate the local symbol tables using the new pool
+ InitializeSymbolTables(infoSink, commonTable, stageTables, version, profile, spv, vulkan, source);
+
+ // Switch to the process-global pool
+ SetThreadPoolAllocator(*PerProcessGPA);
+
+ // Copy the local symbol tables from the new pool to the global tables using the process-global pool
+ for (int precClass = 0; precClass < EPcCount; ++precClass) {
+ if (! commonTable[precClass]->isEmpty()) {
+ CommonSymbolTable[versionIndex][profileIndex][precClass] = new TSymbolTable;
+ CommonSymbolTable[versionIndex][profileIndex][precClass]->copyTable(*commonTable[precClass]);
+ CommonSymbolTable[versionIndex][profileIndex][precClass]->readOnly();
+ }
+ }
+ for (int stage = 0; stage < EShLangCount; ++stage) {
+ if (! stageTables[stage]->isEmpty()) {
+ SharedSymbolTables[versionIndex][profileIndex][stage] = new TSymbolTable;
+ SharedSymbolTables[versionIndex][profileIndex][stage]->adoptLevels(*CommonSymbolTable[versionIndex][profileIndex][CommonIndex(profile, (EShLanguage)stage)]);
+ SharedSymbolTables[versionIndex][profileIndex][stage]->copyTable(*stageTables[stage]);
+ SharedSymbolTables[versionIndex][profileIndex][stage]->readOnly();
+ }
+ }
+
+ // Clean up the local tables before deleting the pool they used.
+ for (int precClass = 0; precClass < EPcCount; ++precClass)
+ delete commonTable[precClass];
+ for (int stage = 0; stage < EShLangCount; ++stage)
+ delete stageTables[stage];
+
+ delete builtInPoolAllocator;
+ SetThreadPoolAllocator(previousAllocator);
+
+ glslang::ReleaseGlobalLock();
+}
+
+// Return true if the shader was correctly specified for version/profile/stage.
+bool DeduceVersionProfile(TInfoSink& infoSink, EShLanguage stage, bool versionNotFirst, int defaultVersion,
+ EShSource source, int& version, EProfile& profile, int spv)
+{
+ const int FirstProfileVersion = 150;
+ bool correct = true;
+
+ if (source == EShSourceHlsl) {
+ version = 450; // TODO: GLSL parser is still used for builtins.
+ profile = ENoProfile;
+ return correct;
+ }
+
+ // Get a good version...
+ if (version == 0) {
+ version = defaultVersion;
+ // infoSink.info.message(EPrefixWarning, "#version: statement missing; use #version on first line of shader");
+ }
+
+ // Get a good profile...
+ if (profile == ENoProfile) {
+ if (version == 300 || version == 310) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: versions 300 and 310 require specifying the 'es' profile");
+ profile = EEsProfile;
+ } else if (version == 100)
+ profile = EEsProfile;
+ else if (version >= FirstProfileVersion)
+ profile = ECoreProfile;
+ else
+ profile = ENoProfile;
+ } else {
+ // a profile was provided...
+ if (version < 150) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: versions before 150 do not allow a profile token");
+ if (version == 100)
+ profile = EEsProfile;
+ else
+ profile = ENoProfile;
+ } else if (version == 300 || version == 310) {
+ if (profile != EEsProfile) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: versions 300 and 310 support only the es profile");
+ }
+ profile = EEsProfile;
+ } else {
+ if (profile == EEsProfile) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: only version 300 and 310 support the es profile");
+ if (version >= FirstProfileVersion)
+ profile = ECoreProfile;
+ else
+ profile = ENoProfile;
+ }
+ // else: typical desktop case... e.g., "#version 410 core"
+ }
+ }
+
+ // Correct for stage type...
+ switch (stage) {
+ case EShLangGeometry:
+ if ((profile == EEsProfile && version < 310) ||
+ (profile != EEsProfile && version < 150)) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: geometry shaders require es profile with version 310 or non-es profile with version 150 or above");
+ version = (profile == EEsProfile) ? 310 : 150;
+ if (profile == EEsProfile || profile == ENoProfile)
+ profile = ECoreProfile;
+ }
+ break;
+ case EShLangTessControl:
+ case EShLangTessEvaluation:
+ if ((profile == EEsProfile && version < 310) ||
+ (profile != EEsProfile && version < 150)) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: tessellation shaders require es profile with version 310 or non-es profile with version 150 or above");
+ version = (profile == EEsProfile) ? 310 : 400; // 150 supports the extension, correction is to 400 which does not
+ if (profile == EEsProfile || profile == ENoProfile)
+ profile = ECoreProfile;
+ }
+ break;
+ case EShLangCompute:
+ if ((profile == EEsProfile && version < 310) ||
+ (profile != EEsProfile && version < 420)) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: compute shaders require es profile with version 310 or above, or non-es profile with version 420 or above");
+ version = profile == EEsProfile ? 310 : 420;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (profile == EEsProfile && version >= 300 && versionNotFirst) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: statement must appear first in es-profile shader; before comments or newlines");
+ }
+
+ // Check for SPIR-V compatibility
+ if (spv > 0) {
+ if (profile == EEsProfile) {
+ if (version < 310) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: ES shaders for SPIR-V require version 310 or higher");
+ version = 310;
+ }
+ } else {
+ if (version < 140) {
+ correct = false;
+ infoSink.info.message(EPrefixError, "#version: Desktop shaders for SPIR-V require version 140 or higher");
+ version = 140;
+ }
+ }
+ }
+
+ // A meta check on the condition of the compiler itself...
+ switch (version) {
+
+ // ES versions
+ case 100:
+ case 300:
+ // versions are complete
+ break;
+
+ // Desktop versions
+ case 110:
+ case 120:
+ case 130:
+ case 140:
+ case 150:
+ case 330:
+ // versions are complete
+ break;
+
+ case 310:
+ case 400:
+ case 410:
+ case 420:
+ case 430:
+ case 440:
+ case 450:
+ infoSink.info << "Warning, version " << version << " is not yet complete; most version-specific features are present, but some are missing.\n";
+ break;
+
+ default:
+ infoSink.info << "Warning, version " << version << " is unknown.\n";
+ break;
+
+ }
+
+ return correct;
+}
+
+// This is the common setup and cleanup code for PreprocessDeferred and
+// CompileDeferred.
+// It takes any callable with a signature of
+// bool (TParseContextBase& parseContext, TPpContext& ppContext,
+// TInputScanner& input, bool versionWillBeError,
+// TSymbolTable& , TIntermediate& ,
+// EShOptimizationLevel , EShMessages );
+// Which returns false if a failure was detected and true otherwise.
+//
+template<typename ProcessingContext>
+bool ProcessDeferred(
+ TCompiler* compiler,
+ const char* const shaderStrings[],
+ const int numStrings,
+ const int* inputLengths,
+ const char* const stringNames[],
+ const char* customPreamble,
+ const EShOptimizationLevel optLevel,
+ const TBuiltInResource* resources,
+ int defaultVersion, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan
+ EProfile defaultProfile,
+ // set version/profile to defaultVersion/defaultProfile regardless of the #version
+ // directive in the source code
+ bool forceDefaultVersionAndProfile,
+ bool forwardCompatible, // give errors for use of deprecated features
+ EShMessages messages, // warnings/errors/AST; things to print out
+ TIntermediate& intermediate, // returned tree, etc.
+ ProcessingContext& processingContext,
+ bool requireNonempty,
+ TShader::Includer& includer
+ )
+{
+ if (! InitThread())
+ return false;
+
+ // This must be undone (.pop()) by the caller, after it finishes consuming the created tree.
+ GetThreadPoolAllocator().push();
+
+ if (numStrings == 0)
+ return true;
+
+ // Move to length-based strings, rather than null-terminated strings.
+ // Also, add strings to include the preamble and to ensure the shader is not null,
+ // which lets the grammar accept what was a null (post preprocessing) shader.
+ //
+ // Shader will look like
+ // string 0: system preamble
+ // string 1: custom preamble
+ // string 2...numStrings+1: user's shader
+ // string numStrings+2: "int;"
+ const int numPre = 2;
+ const int numPost = requireNonempty? 1 : 0;
+ const int numTotal = numPre + numStrings + numPost;
+ size_t* lengths = new size_t[numTotal];
+ const char** strings = new const char*[numTotal];
+ const char** names = new const char*[numTotal];
+ for (int s = 0; s < numStrings; ++s) {
+ strings[s + numPre] = shaderStrings[s];
+ if (inputLengths == 0 || inputLengths[s] < 0)
+ lengths[s + numPre] = strlen(shaderStrings[s]);
+ else
+ lengths[s + numPre] = inputLengths[s];
+ }
+ if (stringNames != nullptr) {
+ for (int s = 0; s < numStrings; ++s)
+ names[s + numPre] = stringNames[s];
+ } else {
+ for (int s = 0; s < numStrings; ++s)
+ names[s + numPre] = nullptr;
+ }
+
+ // First, without using the preprocessor or parser, find the #version, so we know what
+ // symbol tables, processing rules, etc. to set up. This does not need the extra strings
+ // outlined above, just the user shader.
+ int version;
+ EProfile profile;
+ glslang::TInputScanner userInput(numStrings, &strings[numPre], &lengths[numPre]); // no preamble
+ bool versionNotFirstToken;
+ bool versionNotFirst = userInput.scanVersion(version, profile, versionNotFirstToken);
+ bool versionNotFound = version == 0;
+ if (forceDefaultVersionAndProfile) {
+ if (! (messages & EShMsgSuppressWarnings) && ! versionNotFound &&
+ (version != defaultVersion || profile != defaultProfile)) {
+ compiler->infoSink.info << "Warning, (version, profile) forced to be ("
+ << defaultVersion << ", " << ProfileName(defaultProfile)
+ << "), while in source code it is ("
+ << version << ", " << ProfileName(profile) << ")\n";
+ }
+
+ if (versionNotFound) {
+ versionNotFirstToken = false;
+ versionNotFirst = false;
+ versionNotFound = false;
+ }
+ version = defaultVersion;
+ profile = defaultProfile;
+ }
+ int spv = (messages & EShMsgSpvRules) ? 100 : 0; // TODO find path to get real version number here, for now non-0 is what matters
+ EShSource source = (messages & EShMsgReadHlsl) ? EShSourceHlsl : EShSourceGlsl;
+ bool goodVersion = DeduceVersionProfile(compiler->infoSink, compiler->getLanguage(), versionNotFirst, defaultVersion, source, version, profile, spv);
+ bool versionWillBeError = (versionNotFound || (profile == EEsProfile && version >= 300 && versionNotFirst));
+ bool warnVersionNotFirst = false;
+ if (! versionWillBeError && versionNotFirstToken) {
+ if (messages & EShMsgRelaxedErrors)
+ warnVersionNotFirst = true;
+ else
+ versionWillBeError = true;
+ }
+
+ int vulkan = (messages & EShMsgVulkanRules) ? 100 : 0; // TODO find path to get real version number here, for now non-0 is what matters
+ intermediate.setSource(source);
+ intermediate.setVersion(version);
+ intermediate.setProfile(profile);
+ intermediate.setSpv(spv);
+ if (vulkan)
+ intermediate.setOriginUpperLeft();
+ SetupBuiltinSymbolTable(version, profile, spv, vulkan, source);
+
+ TSymbolTable* cachedTable = SharedSymbolTables[MapVersionToIndex(version)]
+ [MapProfileToIndex(profile)]
+ [compiler->getLanguage()];
+
+ // Dynamically allocate the symbol table so we can control when it is deallocated WRT the pool.
+ TSymbolTable* symbolTableMemory = new TSymbolTable;
+ TSymbolTable& symbolTable = *symbolTableMemory;
+ if (cachedTable)
+ symbolTable.adoptLevels(*cachedTable);
+
+ // Add built-in symbols that are potentially context dependent;
+ // they get popped again further down.
+ AddContextSpecificSymbols(resources, compiler->infoSink, symbolTable, version, profile, spv, vulkan,
+ compiler->getLanguage(), source);
+
+ //
+ // Now we can process the full shader under proper symbols and rules.
+ //
+
+ TParseContextBase* parseContext;
+ if (source == EShSourceHlsl) {
+ parseContext = new HlslParseContext(symbolTable, intermediate, false, version, profile, spv, vulkan,
+ compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
+ }
+ else {
+ intermediate.setEntryPoint("main");
+ parseContext = new TParseContext(symbolTable, intermediate, false, version, profile, spv, vulkan,
+ compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
+ }
+ TPpContext ppContext(*parseContext, names[numPre]? names[numPre]: "", includer);
+
+ // only GLSL (bison triggered, really) needs an externally set scan context
+ glslang::TScanContext scanContext(*parseContext);
+ if ((messages & EShMsgReadHlsl) == 0)
+ parseContext->setScanContext(&scanContext);
+
+ parseContext->setPpContext(&ppContext);
+ parseContext->setLimits(*resources);
+ if (! goodVersion)
+ parseContext->addError();
+ if (warnVersionNotFirst) {
+ TSourceLoc loc;
+ loc.init();
+ parseContext->warn(loc, "Illegal to have non-comment, non-whitespace tokens before #version", "#version", "");
+ }
+
+ parseContext->initializeExtensionBehavior();
+
+ // Fill in the strings as outlined above.
+ std::string preamble;
+ parseContext->getPreamble(preamble);
+ strings[0] = preamble.c_str();
+ lengths[0] = strlen(strings[0]);
+ names[0] = nullptr;
+ strings[1] = customPreamble;
+ lengths[1] = strlen(strings[1]);
+ names[1] = nullptr;
+ assert(2 == numPre);
+ if (requireNonempty) {
+ const int postIndex = numStrings + numPre;
+ strings[postIndex] = "\n int;";
+ lengths[postIndex] = strlen(strings[numStrings + numPre]);
+ names[postIndex] = nullptr;
+ }
+ TInputScanner fullInput(numStrings + numPre + numPost, strings, lengths, names, numPre, numPost);
+
+ // Push a new symbol allocation scope that will get used for the shader's globals.
+ symbolTable.push();
+
+ bool success = processingContext(*parseContext, ppContext, fullInput,
+ versionWillBeError, symbolTable,
+ intermediate, optLevel, messages);
+
+ // Clean up the symbol table. The AST is self-sufficient now.
+ delete symbolTableMemory;
+
+ delete parseContext;
+ delete [] lengths;
+ delete [] strings;
+ delete [] names;
+
+ return success;
+}
+
+// Responsible for keeping track of the most recent source string and line in
+// the preprocessor and outputting newlines appropriately if the source string
+// or line changes.
+class SourceLineSynchronizer {
+public:
+ SourceLineSynchronizer(const std::function<int()>& lastSourceIndex,
+ std::stringstream* output)
+ : getLastSourceIndex(lastSourceIndex), output(output), lastSource(-1), lastLine(0) {}
+// SourceLineSynchronizer(const SourceLineSynchronizer&) = delete;
+// SourceLineSynchronizer& operator=(const SourceLineSynchronizer&) = delete;
+
+ // Sets the internally tracked source string index to that of the most
+ // recently read token. If we switched to a new source string, returns
+ // true and inserts a newline. Otherwise, returns false and outputs nothing.
+ bool syncToMostRecentString() {
+ if (getLastSourceIndex() != lastSource) {
+ // After switching to a new source string, we need to reset lastLine
+ // because line number resets every time a new source string is
+ // used. We also need to output a newline to separate the output
+ // from the previous source string (if there is one).
+ if (lastSource != -1 || lastLine != 0)
+ *output << std::endl;
+ lastSource = getLastSourceIndex();
+ lastLine = -1;
+ return true;
+ }
+ return false;
+ }
+
+ // Calls syncToMostRecentString() and then sets the internally tracked line
+ // number to tokenLine. If we switched to a new line, returns true and inserts
+ // newlines appropriately. Otherwise, returns false and outputs nothing.
+ bool syncToLine(int tokenLine) {
+ syncToMostRecentString();
+ const bool newLineStarted = lastLine < tokenLine;
+ for (; lastLine < tokenLine; ++lastLine) {
+ if (lastLine > 0) *output << std::endl;
+ }
+ return newLineStarted;
+ }
+
+ // Sets the internally tracked line number to newLineNum.
+ void setLineNum(int newLineNum) { lastLine = newLineNum; }
+
+private:
+ // A function for getting the index of the last valid source string we've
+ // read tokens from.
+ const std::function<int()> getLastSourceIndex;
+ // output stream for newlines.
+ std::stringstream* output;
+ // lastSource is the source string index (starting from 0) of the last token
+ // processed. It is tracked in order for newlines to be inserted when a new
+ // source string starts. -1 means we haven't started processing any source
+ // string.
+ int lastSource;
+ // lastLine is the line number (starting from 1) of the last token processed.
+ // It is tracked in order for newlines to be inserted when a token appears
+ // on a new line. 0 means we haven't started processing any line in the
+ // current source string.
+ int lastLine;
+};
+
+// DoPreprocessing is a valid ProcessingContext template argument,
+// which only performs the preprocessing step of compilation.
+// It places the result in the "string" argument to its constructor.
+struct DoPreprocessing {
+ explicit DoPreprocessing(std::string* string): outputString(string) {}
+ bool operator()(TParseContextBase& parseContext, TPpContext& ppContext,
+ TInputScanner& input, bool versionWillBeError,
+ TSymbolTable& , TIntermediate& ,
+ EShOptimizationLevel , EShMessages )
+ {
+ // This is a list of tokens that do not require a space before or after.
+ static const std::string unNeededSpaceTokens = ";()[]";
+ static const std::string noSpaceBeforeTokens = ",";
+ glslang::TPpToken token;
+
+ parseContext.setScanner(&input);
+ ppContext.setInput(input, versionWillBeError);
+
+ std::stringstream outputStream;
+ SourceLineSynchronizer lineSync(
+ std::bind(&TInputScanner::getLastValidSourceIndex, &input), &outputStream);
+
+ parseContext.setExtensionCallback([&lineSync, &outputStream](
+ int line, const char* extension, const char* behavior) {
+ lineSync.syncToLine(line);
+ outputStream << "#extension " << extension << " : " << behavior;
+ });
+
+ parseContext.setLineCallback([&lineSync, &outputStream, &parseContext](
+ int curLineNum, int newLineNum, bool hasSource, int sourceNum, const char* sourceName) {
+ // SourceNum is the number of the source-string that is being parsed.
+ lineSync.syncToLine(curLineNum);
+ outputStream << "#line " << newLineNum;
+ if (hasSource) {
+ outputStream << " ";
+ if (sourceName != nullptr) {
+ outputStream << "\"" << sourceName << "\"";
+ } else {
+ outputStream << sourceNum;
+ }
+ }
+ if (parseContext.lineDirectiveShouldSetNextLine()) {
+ // newLineNum is the new line number for the line following the #line
+ // directive. So the new line number for the current line is
+ newLineNum -= 1;
+ }
+ outputStream << std::endl;
+ // And we are at the next line of the #line directive now.
+ lineSync.setLineNum(newLineNum + 1);
+ });
+
+ parseContext.setVersionCallback(
+ [&lineSync, &outputStream](int line, int version, const char* str) {
+ lineSync.syncToLine(line);
+ outputStream << "#version " << version;
+ if (str) {
+ outputStream << " " << str;
+ }
+ });
+
+ parseContext.setPragmaCallback([&lineSync, &outputStream](
+ int line, const glslang::TVector<glslang::TString>& ops) {
+ lineSync.syncToLine(line);
+ outputStream << "#pragma ";
+ for(size_t i = 0; i < ops.size(); ++i) {
+ outputStream << ops[i];
+ }
+ });
+
+ parseContext.setErrorCallback([&lineSync, &outputStream](
+ int line, const char* errorMessage) {
+ lineSync.syncToLine(line);
+ outputStream << "#error " << errorMessage;
+ });
+
+ int lastToken = EndOfInput; // lastToken records the last token processed.
+ while (const char* tok = ppContext.tokenize(&token)) {
+ bool isNewString = lineSync.syncToMostRecentString();
+ bool isNewLine = lineSync.syncToLine(token.loc.line);
+
+ if (isNewLine) {
+ // Don't emit whitespace onto empty lines.
+ // Copy any whitespace characters at the start of a line
+ // from the input to the output.
+ outputStream << std::string(token.loc.column - 1, ' ');
+ }
+
+ // Output a space in between tokens, but not at the start of a line,
+ // and also not around special tokens. This helps with readability
+ // and consistency.
+ if (!isNewString && !isNewLine && lastToken != EndOfInput &&
+ (unNeededSpaceTokens.find((char)token.token) == std::string::npos) &&
+ (unNeededSpaceTokens.find((char)lastToken) == std::string::npos) &&
+ (noSpaceBeforeTokens.find((char)token.token) == std::string::npos)) {
+ outputStream << " ";
+ }
+ lastToken = token.token;
+ outputStream << tok;
+ }
+ outputStream << std::endl;
+ *outputString = outputStream.str();
+
+ bool success = true;
+ if (parseContext.getNumErrors() > 0) {
+ success = false;
+ parseContext.infoSink.info.prefix(EPrefixError);
+ parseContext.infoSink.info << parseContext.getNumErrors() << " compilation errors. No code generated.\n\n";
+ }
+ return success;
+ }
+ std::string* outputString;
+};
+
+// DoFullParse is a valid ProcessingConext template argument for fully
+// parsing the shader. It populates the "intermediate" with the AST.
+struct DoFullParse{
+ bool operator()(TParseContextBase& parseContext, TPpContext& ppContext,
+ TInputScanner& fullInput, bool versionWillBeError,
+ TSymbolTable& symbolTable, TIntermediate& intermediate,
+ EShOptimizationLevel optLevel, EShMessages messages)
+ {
+ bool success = true;
+ // Parse the full shader.
+ if (! parseContext.parseShaderStrings(ppContext, fullInput, versionWillBeError))
+ success = false;
+ intermediate.addSymbolLinkageNodes(parseContext.getLinkage(), parseContext.getLanguage(), symbolTable);
+
+ if (success && intermediate.getTreeRoot()) {
+ if (optLevel == EShOptNoGeneration)
+ parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested.");
+ else
+ success = intermediate.postProcess(intermediate.getTreeRoot(), parseContext.getLanguage());
+ } else if (! success) {
+ parseContext.infoSink.info.prefix(EPrefixError);
+ parseContext.infoSink.info << parseContext.getNumErrors() << " compilation errors. No code generated.\n\n";
+ }
+
+ if (messages & EShMsgAST)
+ intermediate.output(parseContext.infoSink, true);
+
+ return success;
+ }
+};
+
+// Take a single compilation unit, and run the preprocessor on it.
+// Return: True if there were no issues found in preprocessing,
+// False if during preprocessing any unknown version, pragmas or
+// extensions were found.
+bool PreprocessDeferred(
+ TCompiler* compiler,
+ const char* const shaderStrings[],
+ const int numStrings,
+ const int* inputLengths,
+ const char* const stringNames[],
+ const char* preamble,
+ const EShOptimizationLevel optLevel,
+ const TBuiltInResource* resources,
+ int defaultVersion, // use 100 for ES environment, 110 for desktop
+ EProfile defaultProfile,
+ bool forceDefaultVersionAndProfile,
+ bool forwardCompatible, // give errors for use of deprecated features
+ EShMessages messages, // warnings/errors/AST; things to print out
+ TShader::Includer& includer,
+ TIntermediate& intermediate, // returned tree, etc.
+ std::string* outputString)
+{
+ DoPreprocessing parser(outputString);
+ return ProcessDeferred(compiler, shaderStrings, numStrings, inputLengths, stringNames,
+ preamble, optLevel, resources, defaultVersion,
+ defaultProfile, forceDefaultVersionAndProfile,
+ forwardCompatible, messages, intermediate, parser,
+ false, includer);
+}
+
+
+//
+// do a partial compile on the given strings for a single compilation unit
+// for a potential deferred link into a single stage (and deferred full compile of that
+// stage through machine-dependent compilation).
+//
+// all preprocessing, parsing, semantic checks, etc. for a single compilation unit
+// are done here.
+//
+// return: the tree and other information is filled into the intermediate argument,
+// and true is returned by the function for success.
+//
+bool CompileDeferred(
+ TCompiler* compiler,
+ const char* const shaderStrings[],
+ const int numStrings,
+ const int* inputLengths,
+ const char* const stringNames[],
+ const char* preamble,
+ const EShOptimizationLevel optLevel,
+ const TBuiltInResource* resources,
+ int defaultVersion, // use 100 for ES environment, 110 for desktop
+ EProfile defaultProfile,
+ bool forceDefaultVersionAndProfile,
+ bool forwardCompatible, // give errors for use of deprecated features
+ EShMessages messages, // warnings/errors/AST; things to print out
+ TIntermediate& intermediate,// returned tree, etc.
+ TShader::Includer& includer)
+{
+ DoFullParse parser;
+ return ProcessDeferred(compiler, shaderStrings, numStrings, inputLengths, stringNames,
+ preamble, optLevel, resources, defaultVersion,
+ defaultProfile, forceDefaultVersionAndProfile,
+ forwardCompatible, messages, intermediate, parser,
+ true, includer);
+}
+
+} // end anonymous namespace for local functions
+
+
+//
+// ShInitialize() should be called exactly once per process, not per thread.
+//
+int ShInitialize()
+{
+ glslang::InitGlobalLock();
+
+ if (! InitProcess())
+ return 0;
+
+ if (! PerProcessGPA)
+ PerProcessGPA = new TPoolAllocator();
+
+ glslang::TScanContext::fillInKeywordMap();
+
+ return 1;
+}
+
+//
+// Driver calls these to create and destroy compiler/linker
+// objects.
+//
+
+ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions)
+{
+ if (!InitThread())
+ return 0;
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions));
+
+ return reinterpret_cast<void*>(base);
+}
+
+ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions)
+{
+ if (!InitThread())
+ return 0;
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(ConstructLinker(executable, debugOptions));
+
+ return reinterpret_cast<void*>(base);
+}
+
+ShHandle ShConstructUniformMap()
+{
+ if (!InitThread())
+ return 0;
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(ConstructUniformMap());
+
+ return reinterpret_cast<void*>(base);
+}
+
+void ShDestruct(ShHandle handle)
+{
+ if (handle == 0)
+ return;
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+
+ if (base->getAsCompiler())
+ DeleteCompiler(base->getAsCompiler());
+ else if (base->getAsLinker())
+ DeleteLinker(base->getAsLinker());
+ else if (base->getAsUniformMap())
+ DeleteUniformMap(base->getAsUniformMap());
+}
+
+//
+// Cleanup symbol tables
+//
+int __fastcall ShFinalize()
+{
+ for (int version = 0; version < VersionCount; ++version) {
+ for (int p = 0; p < ProfileCount; ++p) {
+ for (int lang = 0; lang < EShLangCount; ++lang) {
+ delete SharedSymbolTables[version][p][lang];
+ SharedSymbolTables[version][p][lang] = 0;
+ }
+ }
+ }
+
+ for (int version = 0; version < VersionCount; ++version) {
+ for (int p = 0; p < ProfileCount; ++p) {
+ for (int pc = 0; pc < EPcCount; ++pc) {
+ delete CommonSymbolTable[version][p][pc];
+ CommonSymbolTable[version][p][pc] = 0;
+ }
+ }
+ }
+
+ if (PerProcessGPA) {
+ PerProcessGPA->popAll();
+ delete PerProcessGPA;
+ PerProcessGPA = 0;
+ }
+
+ glslang::TScanContext::deleteKeywordMap();
+
+ return 1;
+}
+
+//
+// Do a full compile on the given strings for a single compilation unit
+// forming a complete stage. The result of the machine dependent compilation
+// is left in the provided compile object.
+//
+// Return: The return value is really boolean, indicating
+// success (1) or failure (0).
+//
+int ShCompile(
+ const ShHandle handle,
+ const char* const shaderStrings[],
+ const int numStrings,
+ const int* inputLengths,
+ const EShOptimizationLevel optLevel,
+ const TBuiltInResource* resources,
+ int /*debugOptions*/,
+ int defaultVersion, // use 100 for ES environment, 110 for desktop
+ bool forwardCompatible, // give errors for use of deprecated features
+ EShMessages messages // warnings/errors/AST; things to print out
+ )
+{
+ // Map the generic handle to the C++ object
+ if (handle == 0)
+ return 0;
+
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
+ TCompiler* compiler = base->getAsCompiler();
+ if (compiler == 0)
+ return 0;
+
+ compiler->infoSink.info.erase();
+ compiler->infoSink.debug.erase();
+
+ TIntermediate intermediate(compiler->getLanguage());
+ TShader::ForbidInclude includer;
+ bool success = CompileDeferred(compiler, shaderStrings, numStrings, inputLengths, nullptr,
+ "", optLevel, resources, defaultVersion, ENoProfile, false,
+ forwardCompatible, messages, intermediate, includer);
+
+ //
+ // Call the machine dependent compiler
+ //
+ if (success && intermediate.getTreeRoot() && optLevel != EShOptNoGeneration)
+ success = compiler->compile(intermediate.getTreeRoot(), intermediate.getVersion(), intermediate.getProfile());
+
+ intermediate.removeTree();
+
+ // Throw away all the temporary memory used by the compilation process.
+ // The push was done in the CompileDeferred() call above.
+ GetThreadPoolAllocator().pop();
+
+ return success ? 1 : 0;
+}
+
+//
+// Link the given compile objects.
+//
+// Return: The return value of is really boolean, indicating
+// success or failure.
+//
+int ShLinkExt(
+ const ShHandle linkHandle,
+ const ShHandle compHandles[],
+ const int numHandles)
+{
+ if (linkHandle == 0 || numHandles == 0)
+ return 0;
+
+ THandleList cObjects;
+
+ for (int i = 0; i < numHandles; ++i) {
+ if (compHandles[i] == 0)
+ return 0;
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(compHandles[i]);
+ if (base->getAsLinker()) {
+ cObjects.push_back(base->getAsLinker());
+ }
+ if (base->getAsCompiler())
+ cObjects.push_back(base->getAsCompiler());
+
+
+ if (cObjects[i] == 0)
+ return 0;
+ }
+
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
+ TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
+
+ if (linker == 0)
+ return 0;
+
+ linker->infoSink.info.erase();
+
+ for (int i = 0; i < numHandles; ++i) {
+ if (cObjects[i]->getAsCompiler()) {
+ if (! cObjects[i]->getAsCompiler()->linkable()) {
+ linker->infoSink.info.message(EPrefixError, "Not all shaders have valid object code.");
+ return 0;
+ }
+ }
+ }
+
+ bool ret = linker->link(cObjects);
+
+ return ret ? 1 : 0;
+}
+
+//
+// ShSetEncrpytionMethod is a place-holder for specifying
+// how source code is encrypted.
+//
+void ShSetEncryptionMethod(ShHandle handle)
+{
+ if (handle == 0)
+ return;
+}
+
+//
+// Return any compiler/linker/uniformmap log of messages for the application.
+//
+const char* ShGetInfoLog(const ShHandle handle)
+{
+ if (!InitThread())
+ return 0;
+
+ if (handle == 0)
+ return 0;
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TInfoSink* infoSink;
+
+ if (base->getAsCompiler())
+ infoSink = &(base->getAsCompiler()->getInfoSink());
+ else if (base->getAsLinker())
+ infoSink = &(base->getAsLinker()->getInfoSink());
+ else
+ return 0;
+
+ infoSink->info << infoSink->debug.c_str();
+ return infoSink->info.c_str();
+}
+
+//
+// Return the resulting binary code from the link process. Structure
+// is machine dependent.
+//
+const void* ShGetExecutable(const ShHandle handle)
+{
+ if (!InitThread())
+ return 0;
+
+ if (handle == 0)
+ return 0;
+
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
+
+ TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
+ if (linker == 0)
+ return 0;
+
+ return linker->getObjectCode();
+}
+
+//
+// Let the linker know where the application said it's attributes are bound.
+// The linker does not use these values, they are remapped by the ICD or
+// hardware. It just needs them to know what's aliased.
+//
+// Return: The return value of is really boolean, indicating
+// success or failure.
+//
+int ShSetVirtualAttributeBindings(const ShHandle handle, const ShBindingTable* table)
+{
+ if (!InitThread())
+ return 0;
+
+ if (handle == 0)
+ return 0;
+
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
+ TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
+
+ if (linker == 0)
+ return 0;
+
+ linker->setAppAttributeBindings(table);
+
+ return 1;
+}
+
+//
+// Let the linker know where the predefined attributes have to live.
+//
+int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
+{
+ if (!InitThread())
+ return 0;
+
+ if (handle == 0)
+ return 0;
+
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
+ TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
+
+ if (linker == 0)
+ return 0;
+
+ linker->setFixedAttributeBindings(table);
+ return 1;
+}
+
+//
+// Some attribute locations are off-limits to the linker...
+//
+int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
+{
+ if (!InitThread())
+ return 0;
+
+ if (handle == 0)
+ return 0;
+
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
+ TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
+ if (linker == 0)
+ return 0;
+
+ linker->setExcludedAttributes(attributes, count);
+
+ return 1;
+}
+
+//
+// Return the index for OpenGL to use for knowing where a uniform lives.
+//
+// Return: The return value of is really boolean, indicating
+// success or failure.
+//
+int ShGetUniformLocation(const ShHandle handle, const char* name)
+{
+ if (!InitThread())
+ return 0;
+
+ if (handle == 0)
+ return -1;
+
+ TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
+ TUniformMap* uniformMap= base->getAsUniformMap();
+ if (uniformMap == 0)
+ return -1;
+
+ return uniformMap->getLocation(name);
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+//
+// Deferred-Lowering C++ Interface
+// -----------------------------------
+//
+// Below is a new alternate C++ interface that might potentially replace the above
+// opaque handle-based interface.
+//
+// See more detailed comment in ShaderLang.h
+//
+
+namespace glslang {
+
+#include "../Include/revision.h"
+
+const char* GetEsslVersionString()
+{
+ return "OpenGL ES GLSL 3.00 glslang LunarG Khronos." GLSLANG_REVISION " " GLSLANG_DATE;
+}
+
+const char* GetGlslVersionString()
+{
+ return "4.20 glslang LunarG Khronos." GLSLANG_REVISION " " GLSLANG_DATE;
+}
+
+int GetKhronosToolId()
+{
+ return 8;
+}
+
+bool InitializeProcess()
+{
+ return ShInitialize() != 0;
+}
+
+void FinalizeProcess()
+{
+ ShFinalize();
+}
+
+class TDeferredCompiler : public TCompiler {
+public:
+ TDeferredCompiler(EShLanguage s, TInfoSink& i) : TCompiler(s, i) { }
+ virtual bool compile(TIntermNode*, int = 0, EProfile = ENoProfile) { return true; }
+};
+
+TShader::TShader(EShLanguage s)
+ : pool(0), stage(s), lengths(nullptr), stringNames(nullptr), preamble("")
+{
+ infoSink = new TInfoSink;
+ compiler = new TDeferredCompiler(stage, *infoSink);
+ intermediate = new TIntermediate(s);
+}
+
+TShader::~TShader()
+{
+ delete infoSink;
+ delete compiler;
+ delete intermediate;
+ delete pool;
+}
+
+void TShader::setStrings(const char* const* s, int n)
+{
+ strings = s;
+ numStrings = n;
+ lengths = nullptr;
+}
+
+void TShader::setStringsWithLengths(const char* const* s, const int* l, int n)
+{
+ strings = s;
+ numStrings = n;
+ lengths = l;
+}
+
+void TShader::setStringsWithLengthsAndNames(
+ const char* const* s, const int* l, const char* const* names, int n)
+{
+ strings = s;
+ numStrings = n;
+ lengths = l;
+ stringNames = names;
+}
+
+void TShader::setEntryPoint(const char* entryPoint)
+{
+ intermediate->setEntryPoint(entryPoint);
+}
+
+//
+// Turn the shader strings into a parse tree in the TIntermediate.
+//
+// Returns true for success.
+//
+bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
+ bool forwardCompatible, EShMessages messages, Includer& includer)
+{
+ if (! InitThread())
+ return false;
+
+ pool = new TPoolAllocator();
+ SetThreadPoolAllocator(*pool);
+ if (! preamble)
+ preamble = "";
+
+ return CompileDeferred(compiler, strings, numStrings, lengths, stringNames,
+ preamble, EShOptNone, builtInResources, defaultVersion,
+ defaultProfile, forceDefaultVersionAndProfile,
+ forwardCompatible, messages, *intermediate, includer);
+}
+
+bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
+{
+ return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
+}
+
+// Fill in a string with the result of preprocessing ShaderStrings
+// Returns true if all extensions, pragmas and version strings were valid.
+bool TShader::preprocess(const TBuiltInResource* builtInResources,
+ int defaultVersion, EProfile defaultProfile,
+ bool forceDefaultVersionAndProfile,
+ bool forwardCompatible, EShMessages message,
+ std::string* output_string,
+ Includer& includer)
+{
+ if (! InitThread())
+ return false;
+
+ pool = new TPoolAllocator();
+ SetThreadPoolAllocator(*pool);
+ if (! preamble)
+ preamble = "";
+
+ return PreprocessDeferred(compiler, strings, numStrings, lengths, stringNames, preamble,
+ EShOptNone, builtInResources, defaultVersion,
+ defaultProfile, forceDefaultVersionAndProfile,
+ forwardCompatible, message, includer, *intermediate, output_string);
+}
+
+const char* TShader::getInfoLog()
+{
+ return infoSink->info.c_str();
+}
+
+const char* TShader::getInfoDebugLog()
+{
+ return infoSink->debug.c_str();
+}
+
+TProgram::TProgram() : pool(0), reflection(0), linked(false)
+{
+ infoSink = new TInfoSink;
+ for (int s = 0; s < EShLangCount; ++s) {
+ intermediate[s] = 0;
+ newedIntermediate[s] = false;
+ }
+}
+
+TProgram::~TProgram()
+{
+ delete infoSink;
+ delete reflection;
+
+ for (int s = 0; s < EShLangCount; ++s)
+ if (newedIntermediate[s])
+ delete intermediate[s];
+
+ delete pool;
+}
+
+//
+// Merge the compilation units within each stage into a single TIntermediate.
+// All starting compilation units need to be the result of calling TShader::parse().
+//
+// Return true for success.
+//
+bool TProgram::link(EShMessages messages)
+{
+ if (linked)
+ return false;
+ linked = true;
+
+ bool error = false;
+
+ pool = new TPoolAllocator();
+ SetThreadPoolAllocator(*pool);
+
+ for (int s = 0; s < EShLangCount; ++s) {
+ if (! linkStage((EShLanguage)s, messages))
+ error = true;
+ }
+
+ // TODO: Link: cross-stage error checking
+
+ return ! error;
+}
+
+//
+// Merge the compilation units within the given stage into a single TIntermediate.
+//
+// Return true for success.
+//
+bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
+{
+ if (stages[stage].size() == 0)
+ return true;
+
+ int numEsShaders = 0, numNonEsShaders = 0;
+ for (auto it = stages[stage].begin(); it != stages[stage].end(); ++it) {
+ if ((*it)->intermediate->getProfile() == EEsProfile) {
+ numEsShaders++;
+ } else {
+ numNonEsShaders++;
+ }
+ }
+
+ if (numEsShaders > 0 && numNonEsShaders > 0) {
+ infoSink->info.message(EPrefixError, "Cannot mix ES profile with non-ES profile shaders");
+ return false;
+ } else if (numEsShaders > 1) {
+ infoSink->info.message(EPrefixError, "Cannot attach multiple ES shaders of the same type to a single program");
+ return false;
+ }
+
+ //
+ // Be efficient for the common single compilation unit per stage case,
+ // reusing it's TIntermediate instead of merging into a new one.
+ //
+ TIntermediate *firstIntermediate = stages[stage].front()->intermediate;
+ if (stages[stage].size() == 1)
+ intermediate[stage] = firstIntermediate;
+ else {
+ intermediate[stage] = new TIntermediate(stage,
+ firstIntermediate->getVersion(),
+ firstIntermediate->getProfile());
+ newedIntermediate[stage] = true;
+ }
+
+ infoSink->info << "\nLinked " << StageName(stage) << " stage:\n\n";
+
+ if (stages[stage].size() > 1) {
+ std::list<TShader*>::const_iterator it;
+ for (it = stages[stage].begin(); it != stages[stage].end(); ++it)
+ intermediate[stage]->merge(*infoSink, *(*it)->intermediate);
+ }
+
+ intermediate[stage]->finalCheck(*infoSink);
+
+ if (messages & EShMsgAST)
+ intermediate[stage]->output(*infoSink, true);
+
+ return intermediate[stage]->getNumErrors() == 0;
+}
+
+const char* TProgram::getInfoLog()
+{
+ return infoSink->info.c_str();
+}
+
+const char* TProgram::getInfoDebugLog()
+{
+ return infoSink->debug.c_str();
+}
+
+//
+// Reflection implementation.
+//
+
+bool TProgram::buildReflection()
+{
+ if (! linked || reflection)
+ return false;
+
+ reflection = new TReflection;
+
+ for (int s = 0; s < EShLangCount; ++s) {
+ if (intermediate[s]) {
+ if (! reflection->addStage((EShLanguage)s, *intermediate[s]))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+int TProgram::getNumLiveUniformVariables() { return reflection->getNumUniforms(); }
+int TProgram::getNumLiveUniformBlocks() { return reflection->getNumUniformBlocks(); }
+const char* TProgram::getUniformName(int index) { return reflection->getUniform(index).name.c_str(); }
+const char* TProgram::getUniformBlockName(int index) { return reflection->getUniformBlock(index).name.c_str(); }
+int TProgram::getUniformBlockSize(int index) { return reflection->getUniformBlock(index).size; }
+int TProgram::getUniformIndex(const char* name) { return reflection->getIndex(name); }
+int TProgram::getUniformBlockIndex(int index) { return reflection->getUniform(index).index; }
+int TProgram::getUniformType(int index) { return reflection->getUniform(index).glDefineType; }
+int TProgram::getUniformBufferOffset(int index) { return reflection->getUniform(index).offset; }
+int TProgram::getUniformArraySize(int index) { return reflection->getUniform(index).size; }
+int TProgram::getNumLiveAttributes() { return reflection->getNumAttributes(); }
+const char* TProgram::getAttributeName(int index) { return reflection->getAttribute(index).name.c_str(); }
+int TProgram::getAttributeType(int index) { return reflection->getAttribute(index).glDefineType; }
+
+void TProgram::dumpReflection() { reflection->dump(); }
+
+} // end namespace glslang