diff options
Diffstat (limited to 'chromium/third_party/skia/experimental/Intersection/QuadraticSubDivide.cpp')
-rw-r--r-- | chromium/third_party/skia/experimental/Intersection/QuadraticSubDivide.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/chromium/third_party/skia/experimental/Intersection/QuadraticSubDivide.cpp b/chromium/third_party/skia/experimental/Intersection/QuadraticSubDivide.cpp new file mode 100644 index 00000000000..2ced9e325a7 --- /dev/null +++ b/chromium/third_party/skia/experimental/Intersection/QuadraticSubDivide.cpp @@ -0,0 +1,79 @@ +/* + * Copyright 2012 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#include "CurveIntersection.h" +#include "IntersectionUtilities.h" +#include "QuadraticUtilities.h" + +/* +Given a quadratic q, t1, and t2, find a small quadratic segment. + +The new quadratic is defined by A, B, and C, where + A = c[0]*(1 - t1)*(1 - t1) + 2*c[1]*t1*(1 - t1) + c[2]*t1*t1 + C = c[3]*(1 - t1)*(1 - t1) + 2*c[2]*t1*(1 - t1) + c[1]*t1*t1 + +To find B, compute the point halfway between t1 and t2: + +q(at (t1 + t2)/2) == D + +Next, compute where D must be if we know the value of B: + +_12 = A/2 + B/2 +12_ = B/2 + C/2 +123 = A/4 + B/2 + C/4 + = D + +Group the known values on one side: + +B = D*2 - A/2 - C/2 +*/ + +static double interp_quad_coords(const double* src, double t) +{ + double ab = interp(src[0], src[2], t); + double bc = interp(src[2], src[4], t); + double abc = interp(ab, bc, t); + return abc; +} + +void sub_divide(const Quadratic& src, double t1, double t2, Quadratic& dst) { + double ax = dst[0].x = interp_quad_coords(&src[0].x, t1); + double ay = dst[0].y = interp_quad_coords(&src[0].y, t1); + double dx = interp_quad_coords(&src[0].x, (t1 + t2) / 2); + double dy = interp_quad_coords(&src[0].y, (t1 + t2) / 2); + double cx = dst[2].x = interp_quad_coords(&src[0].x, t2); + double cy = dst[2].y = interp_quad_coords(&src[0].y, t2); + /* bx = */ dst[1].x = 2*dx - (ax + cx)/2; + /* by = */ dst[1].y = 2*dy - (ay + cy)/2; +} + +_Point sub_divide(const Quadratic& src, const _Point& a, const _Point& c, double t1, double t2) { + _Point b; + double dx = interp_quad_coords(&src[0].x, (t1 + t2) / 2); + double dy = interp_quad_coords(&src[0].y, (t1 + t2) / 2); + b.x = 2 * dx - (a.x + c.x) / 2; + b.y = 2 * dy - (a.y + c.y) / 2; + return b; +} + +/* classic one t subdivision */ +static void interp_quad_coords(const double* src, double* dst, double t) +{ + double ab = interp(src[0], src[2], t); + double bc = interp(src[2], src[4], t); + + dst[0] = src[0]; + dst[2] = ab; + dst[4] = interp(ab, bc, t); + dst[6] = bc; + dst[8] = src[4]; +} + +void chop_at(const Quadratic& src, QuadraticPair& dst, double t) +{ + interp_quad_coords(&src[0].x, &dst.pts[0].x, t); + interp_quad_coords(&src[0].y, &dst.pts[0].y, t); +} |