diff options
Diffstat (limited to 'chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp')
-rw-r--r-- | chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp b/chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp new file mode 100644 index 00000000000..8b0b0729797 --- /dev/null +++ b/chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp @@ -0,0 +1,140 @@ + +/* + * Copyright 2013 Google Inc. + * + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + * + */ +#include <v8.h> + +using namespace v8; + +#include "Global.h" +#include "JsContext.h" +#include "Path2D.h" +#include "SkCanvas.h" + + +// Extracts a C string from a V8 Utf8Value. +// TODO(jcgregrio) Currently dup'd in two files, fix. +static const char* to_cstring(const v8::String::Utf8Value& value) { + return *value ? *value : "<string conversion failed>"; +} + +Persistent<ObjectTemplate> JsContext::gContextTemplate; + +// Wraps 'this' in a Javascript object. +Handle<Object> JsContext::wrap() { + // Handle scope for temporary handles. + EscapableHandleScope handleScope(fGlobal->getIsolate()); + + // Fetch the template for creating JavaScript JsContext wrappers. + // It only has to be created once, which we do on demand. + if (gContextTemplate.IsEmpty()) { + Local<ObjectTemplate> localTemplate = ObjectTemplate::New(); + + // Add a field to store the pointer to a JsContext instance. + localTemplate->SetInternalFieldCount(1); + + this->addAttributesAndMethods(localTemplate); + + gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate); + } + Handle<ObjectTemplate> templ = + Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate); + + // Create an empty JsContext wrapper. + Local<Object> result = templ->NewInstance(); + + // Wrap the raw C++ pointer in an External so it can be referenced + // from within JavaScript. + Handle<External> contextPtr = External::New(fGlobal->getIsolate(), this); + + // Store the context pointer in the JavaScript wrapper. + result->SetInternalField(0, contextPtr); + + // Return the result through the current handle scope. Since each + // of these handles will go away when the handle scope is deleted + // we need to call Close to let one, the result, escape into the + // outer handle scope. + return handleScope.Escape(result); +} + +void JsContext::onDraw(SkCanvas* canvas) { + // Record canvas and window in this. + fCanvas = canvas; + + // Create a handle scope to keep the temporary object references. + HandleScope handleScope(fGlobal->getIsolate()); + + // Create a local context from our global context. + Local<Context> context = fGlobal->getContext(); + + // Enter the context so all the remaining operations take place there. + Context::Scope contextScope(context); + + // Wrap the C++ this pointer in a JavaScript wrapper. + Handle<Object> contextObj = this->wrap(); + + // Set up an exception handler before calling the Process function. + TryCatch tryCatch; + + // Invoke the process function, giving the global object as 'this' + // and one argument, this JsContext. + const int argc = 1; + Handle<Value> argv[argc] = { contextObj }; + Local<Function> onDraw = + Local<Function>::New(fGlobal->getIsolate(), fOnDraw); + Handle<Value> result = onDraw->Call(context->Global(), argc, argv); + + // Handle any exceptions or output. + if (result.IsEmpty()) { + SkASSERT(tryCatch.HasCaught()); + // Print errors that happened during execution. + fGlobal->reportException(&tryCatch); + } else { + SkASSERT(!tryCatch.HasCaught()); + if (!result->IsUndefined()) { + // If all went well and the result wasn't undefined then print + // the returned value. + String::Utf8Value str(result); + const char* cstr = to_cstring(str); + printf("%s\n", cstr); + } + } +} + +// Fetch the onDraw function from the global context. +bool JsContext::initialize() { + + // Create a stack-allocated handle scope. + HandleScope handleScope(fGlobal->getIsolate()); + + // Create a local context from our global context. + Local<Context> context = fGlobal->getContext(); + + // Enter the scope so all operations take place in the scope. + Context::Scope contextScope(context); + + v8::TryCatch try_catch; + + Handle<String> fn_name = String::NewFromUtf8( + fGlobal->getIsolate(), "onDraw"); + Handle<Value> fn_val = context->Global()->Get(fn_name); + + if (!fn_val->IsFunction()) { + printf("Not a function.\n"); + return false; + } + + // It is a function; cast it to a Function. + Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); + + // Store the function in a Persistent handle, since we also want that to + // remain after this call returns. + fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); + + return true; +} |