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-rw-r--r--chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp b/chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp
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index 00000000000..8b0b0729797
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+++ b/chromium/third_party/skia/experimental/SkV8Example/JsContext.cpp
@@ -0,0 +1,140 @@
+
+/*
+ * Copyright 2013 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+#include <v8.h>
+
+using namespace v8;
+
+#include "Global.h"
+#include "JsContext.h"
+#include "Path2D.h"
+#include "SkCanvas.h"
+
+
+// Extracts a C string from a V8 Utf8Value.
+// TODO(jcgregrio) Currently dup'd in two files, fix.
+static const char* to_cstring(const v8::String::Utf8Value& value) {
+ return *value ? *value : "<string conversion failed>";
+}
+
+Persistent<ObjectTemplate> JsContext::gContextTemplate;
+
+// Wraps 'this' in a Javascript object.
+Handle<Object> JsContext::wrap() {
+ // Handle scope for temporary handles.
+ EscapableHandleScope handleScope(fGlobal->getIsolate());
+
+ // Fetch the template for creating JavaScript JsContext wrappers.
+ // It only has to be created once, which we do on demand.
+ if (gContextTemplate.IsEmpty()) {
+ Local<ObjectTemplate> localTemplate = ObjectTemplate::New();
+
+ // Add a field to store the pointer to a JsContext instance.
+ localTemplate->SetInternalFieldCount(1);
+
+ this->addAttributesAndMethods(localTemplate);
+
+ gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate);
+ }
+ Handle<ObjectTemplate> templ =
+ Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate);
+
+ // Create an empty JsContext wrapper.
+ Local<Object> result = templ->NewInstance();
+
+ // Wrap the raw C++ pointer in an External so it can be referenced
+ // from within JavaScript.
+ Handle<External> contextPtr = External::New(fGlobal->getIsolate(), this);
+
+ // Store the context pointer in the JavaScript wrapper.
+ result->SetInternalField(0, contextPtr);
+
+ // Return the result through the current handle scope. Since each
+ // of these handles will go away when the handle scope is deleted
+ // we need to call Close to let one, the result, escape into the
+ // outer handle scope.
+ return handleScope.Escape(result);
+}
+
+void JsContext::onDraw(SkCanvas* canvas) {
+ // Record canvas and window in this.
+ fCanvas = canvas;
+
+ // Create a handle scope to keep the temporary object references.
+ HandleScope handleScope(fGlobal->getIsolate());
+
+ // Create a local context from our global context.
+ Local<Context> context = fGlobal->getContext();
+
+ // Enter the context so all the remaining operations take place there.
+ Context::Scope contextScope(context);
+
+ // Wrap the C++ this pointer in a JavaScript wrapper.
+ Handle<Object> contextObj = this->wrap();
+
+ // Set up an exception handler before calling the Process function.
+ TryCatch tryCatch;
+
+ // Invoke the process function, giving the global object as 'this'
+ // and one argument, this JsContext.
+ const int argc = 1;
+ Handle<Value> argv[argc] = { contextObj };
+ Local<Function> onDraw =
+ Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
+ Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
+
+ // Handle any exceptions or output.
+ if (result.IsEmpty()) {
+ SkASSERT(tryCatch.HasCaught());
+ // Print errors that happened during execution.
+ fGlobal->reportException(&tryCatch);
+ } else {
+ SkASSERT(!tryCatch.HasCaught());
+ if (!result->IsUndefined()) {
+ // If all went well and the result wasn't undefined then print
+ // the returned value.
+ String::Utf8Value str(result);
+ const char* cstr = to_cstring(str);
+ printf("%s\n", cstr);
+ }
+ }
+}
+
+// Fetch the onDraw function from the global context.
+bool JsContext::initialize() {
+
+ // Create a stack-allocated handle scope.
+ HandleScope handleScope(fGlobal->getIsolate());
+
+ // Create a local context from our global context.
+ Local<Context> context = fGlobal->getContext();
+
+ // Enter the scope so all operations take place in the scope.
+ Context::Scope contextScope(context);
+
+ v8::TryCatch try_catch;
+
+ Handle<String> fn_name = String::NewFromUtf8(
+ fGlobal->getIsolate(), "onDraw");
+ Handle<Value> fn_val = context->Global()->Get(fn_name);
+
+ if (!fn_val->IsFunction()) {
+ printf("Not a function.\n");
+ return false;
+ }
+
+ // It is a function; cast it to a Function.
+ Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
+
+ // Store the function in a Persistent handle, since we also want that to
+ // remain after this call returns.
+ fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
+
+ return true;
+}