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-rw-r--r--chromium/third_party/skia/gm/colormatrix.cpp175
1 files changed, 175 insertions, 0 deletions
diff --git a/chromium/third_party/skia/gm/colormatrix.cpp b/chromium/third_party/skia/gm/colormatrix.cpp
new file mode 100644
index 00000000000..841f36a139d
--- /dev/null
+++ b/chromium/third_party/skia/gm/colormatrix.cpp
@@ -0,0 +1,175 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkColorMatrixFilter.h"
+#include "SkGradientShader.h"
+
+#define WIDTH 500
+#define HEIGHT 500
+
+class SkDoOnce {
+public:
+ SkDoOnce() : fOnce(false) {};
+
+ bool once() const {
+ if (fOnce) {
+ return false;
+ }
+ fOnce = true;
+ return true;
+ }
+
+private:
+ mutable bool fOnce;
+};
+
+static void setColorMatrix(SkPaint* paint, const SkColorMatrix& matrix) {
+ paint->setColorFilter(SkColorMatrixFilter::Create(matrix))->unref();
+}
+
+static void setArray(SkPaint* paint, const SkScalar array[]) {
+ paint->setColorFilter(SkColorMatrixFilter::Create(array))->unref();
+}
+
+namespace skiagm {
+
+class ColorMatrixGM : public GM {
+ SkDoOnce fOnce;
+ void init() {
+ if (fOnce.once()) {
+ fSolidBitmap = this->createSolidBitmap(64, 64);
+ fTransparentBitmap = this->createTransparentBitmap(64, 64);
+ }
+ }
+
+public:
+ ColorMatrixGM() {
+ this->setBGColor(0xFF808080);
+ }
+
+protected:
+ virtual SkString onShortName() {
+ return SkString("colormatrix");
+ }
+
+ virtual SkISize onISize() {
+ return SkISize::Make(WIDTH, HEIGHT);
+ }
+
+ SkBitmap createSolidBitmap(int width, int height) {
+ SkBitmap bm;
+ bm.allocN32Pixels(width, height);
+ SkCanvas canvas(bm);
+ canvas.clear(0x0);
+ for (int y = 0; y < height; ++y) {
+ for (int x = 0; x < width; ++x) {
+ SkPaint paint;
+ paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
+ canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x),
+ SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint);
+ }
+ }
+ return bm;
+ }
+
+ // creates a bitmap with shades of transparent gray.
+ SkBitmap createTransparentBitmap(int width, int height) {
+ SkBitmap bm;
+ bm.allocN32Pixels(width, height);
+ SkCanvas canvas(bm);
+ canvas.clear(0x0);
+
+ SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}};
+ SkColor colors[] = {0x00000000, 0xFFFFFFFF};
+ SkPaint paint;
+ paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
+ SkShader::kClamp_TileMode))->unref();
+ canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint);
+ return bm;
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ this->init();
+
+ SkPaint paint;
+ SkColorMatrix matrix;
+
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+ const SkBitmap bmps[] = { fSolidBitmap, fTransparentBitmap };
+
+ for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
+
+ matrix.setIdentity();
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 0, 0, &paint);
+
+ matrix.setRotate(SkColorMatrix::kR_Axis, 90);
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 80, 0, &paint);
+
+ matrix.setRotate(SkColorMatrix::kG_Axis, 90);
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 160, 0, &paint);
+
+ matrix.setRotate(SkColorMatrix::kB_Axis, 90);
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 240, 0, &paint);
+
+ matrix.setSaturation(0.0f);
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 0, 80, &paint);
+
+ matrix.setSaturation(0.5f);
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 80, 80, &paint);
+
+ matrix.setSaturation(1.0f);
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 160, 80, &paint);
+
+ matrix.setSaturation(2.0f);
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 240, 80, &paint);
+
+ matrix.setRGB2YUV();
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 0, 160, &paint);
+
+ matrix.setYUV2RGB();
+ setColorMatrix(&paint, matrix);
+ canvas->drawBitmap(bmps[i], 80, 160, &paint);
+
+ SkScalar s1 = SK_Scalar1;
+ SkScalar s255 = SkIntToScalar(255);
+ // Move red into alpha, set color to white
+ SkScalar data[20] = {
+ 0, 0, 0, 0, s255,
+ 0, 0, 0, 0, s255,
+ 0, 0, 0, 0, s255,
+ s1, 0, 0, 0, 0,
+ };
+
+ setArray(&paint, data);
+ canvas->drawBitmap(bmps[i], 160, 160, &paint);
+
+ canvas->translate(0, 240);
+ }
+ }
+
+private:
+ SkBitmap fSolidBitmap;
+ SkBitmap fTransparentBitmap;
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static GM* MyFactory(void*) { return new ColorMatrixGM; }
+static GMRegistry reg(MyFactory);
+
+}