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-rw-r--r--chromium/third_party/skia/gm/giantbitmap.cpp159
1 files changed, 159 insertions, 0 deletions
diff --git a/chromium/third_party/skia/gm/giantbitmap.cpp b/chromium/third_party/skia/gm/giantbitmap.cpp
new file mode 100644
index 00000000000..1a78fcfb900
--- /dev/null
+++ b/chromium/third_party/skia/gm/giantbitmap.cpp
@@ -0,0 +1,159 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkCanvas.h"
+#include "SkColorPriv.h"
+#include "SkShader.h"
+
+/*
+ * Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of
+ * precision when scaling very large images (where the dx might get very small.
+ */
+
+#define W 257
+#define H 161
+
+class GiantBitmapGM : public skiagm::GM {
+ SkBitmap* fBM;
+ SkShader::TileMode fMode;
+ bool fDoFilter;
+ bool fDoRotate;
+
+ const SkBitmap& getBitmap() {
+ if (NULL == fBM) {
+ fBM = new SkBitmap;
+ fBM->allocN32Pixels(W, H);
+ fBM->eraseColor(SK_ColorWHITE);
+
+ const SkColor colors[] = {
+ SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN
+ };
+
+ SkCanvas canvas(*fBM);
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setStrokeWidth(SkIntToScalar(20));
+
+#if 0
+ for (int y = -H*2; y < H; y += 50) {
+ SkScalar yy = SkIntToScalar(y);
+ paint.setColor(colors[y/50 & 0x3]);
+ canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W),
+ paint);
+ }
+#else
+ for (int x = -W; x < W; x += 60) {
+ paint.setColor(colors[x/60 & 0x3]);
+
+ SkScalar xx = SkIntToScalar(x);
+ canvas.drawLine(xx, 0, xx, SkIntToScalar(H),
+ paint);
+ }
+#endif
+ }
+ return *fBM;
+ }
+
+public:
+ GiantBitmapGM(SkShader::TileMode mode, bool doFilter, bool doRotate) : fBM(NULL) {
+ fMode = mode;
+ fDoFilter = doFilter;
+ fDoRotate = doRotate;
+ }
+
+ virtual ~GiantBitmapGM() {
+ SkDELETE(fBM);
+ }
+
+protected:
+ virtual uint32_t onGetFlags() const SK_OVERRIDE {
+ if (fDoFilter && fDoRotate && fMode != SkShader::kClamp_TileMode) {
+ return kSkipTiled_Flag;
+ }
+ return 0;
+ }
+
+ virtual SkString onShortName() {
+ SkString str("giantbitmap_");
+ switch (fMode) {
+ case SkShader::kClamp_TileMode:
+ str.append("clamp");
+ break;
+ case SkShader::kRepeat_TileMode:
+ str.append("repeat");
+ break;
+ case SkShader::kMirror_TileMode:
+ str.append("mirror");
+ break;
+ default:
+ break;
+ }
+ str.append(fDoFilter ? "_bilerp" : "_point");
+ str.append(fDoRotate ? "_rotate" : "_scale");
+ return str;
+ }
+
+ virtual SkISize onISize() { return SkISize::Make(640, 480); }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ SkPaint paint;
+
+ SkMatrix m;
+ if (fDoRotate) {
+// m.setRotate(SkIntToScalar(30), 0, 0);
+ m.setSkew(SK_Scalar1, 0, 0, 0);
+// m.postScale(2*SK_Scalar1/3, 2*SK_Scalar1/3);
+ } else {
+ SkScalar scale = 11*SK_Scalar1/12;
+ m.setScale(scale, scale);
+ }
+ SkShader* s = SkShader::CreateBitmapShader(getBitmap(), fMode, fMode, &m);
+
+ paint.setShader(s)->unref();
+ paint.setFilterLevel(fDoFilter ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
+
+ canvas->translate(SkIntToScalar(50), SkIntToScalar(50));
+
+// SkRect r = SkRect::MakeXYWH(-50, -50, 32, 16);
+// canvas->drawRect(r, paint); return;
+ canvas->drawPaint(paint);
+ }
+
+private:
+ typedef GM INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); }
+static skiagm::GM* G100(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, false); }
+static skiagm::GM* G200(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, false, false); }
+static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); }
+static skiagm::GM* G110(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, false); }
+static skiagm::GM* G210(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, true, false); }
+
+static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); }
+static skiagm::GM* G101(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, true); }
+static skiagm::GM* G201(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, false, true); }
+static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); }
+static skiagm::GM* G111(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, true); }
+static skiagm::GM* G211(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, true, true); }
+
+static skiagm::GMRegistry reg000(G000);
+static skiagm::GMRegistry reg100(G100);
+static skiagm::GMRegistry reg200(G200);
+static skiagm::GMRegistry reg010(G010);
+static skiagm::GMRegistry reg110(G110);
+static skiagm::GMRegistry reg210(G210);
+
+static skiagm::GMRegistry reg001(G001);
+static skiagm::GMRegistry reg101(G101);
+static skiagm::GMRegistry reg201(G201);
+static skiagm::GMRegistry reg011(G011);
+static skiagm::GMRegistry reg111(G111);
+static skiagm::GMRegistry reg211(G211);