diff options
Diffstat (limited to 'chromium/third_party/skia/gm/gradients.cpp')
-rw-r--r-- | chromium/third_party/skia/gm/gradients.cpp | 467 |
1 files changed, 467 insertions, 0 deletions
diff --git a/chromium/third_party/skia/gm/gradients.cpp b/chromium/third_party/skia/gm/gradients.cpp new file mode 100644 index 00000000000..277033b5dd1 --- /dev/null +++ b/chromium/third_party/skia/gm/gradients.cpp @@ -0,0 +1,467 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#include "gm.h" +#include "SkGradientShader.h" + +namespace skiagm { + +struct GradData { + int fCount; + const SkColor* fColors; + const SkScalar* fPos; +}; + +static const SkColor gColors[] = { + SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK +}; +static const SkScalar gPos0[] = { 0, SK_Scalar1 }; +static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; +static const SkScalar gPos2[] = { + 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 +}; + +static const SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f}; +static const SkColor gColorClamp[] = { + SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE +}; + +static const GradData gGradData[] = { + { 2, gColors, NULL }, + { 2, gColors, gPos0 }, + { 2, gColors, gPos1 }, + { 5, gColors, NULL }, + { 5, gColors, gPos2 }, + { 4, gColorClamp, gPosClamp } +}; + +static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, const SkMatrix& localMatrix) { + return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, + data.fCount, tm, 0, &localMatrix); +} + +static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, const SkMatrix& localMatrix) { + SkPoint center; + center.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + return SkGradientShader::CreateRadial(center, center.fX, data.fColors, + data.fPos, data.fCount, tm, 0, &localMatrix); +} + +static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, + SkShader::TileMode, const SkMatrix& localMatrix) { + SkPoint center; + center.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, + data.fPos, data.fCount, 0, &localMatrix); +} + +static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, const SkMatrix& localMatrix) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointRadial( + center1, (pts[1].fX - pts[0].fX) / 7, + center0, (pts[1].fX - pts[0].fX) / 2, + data.fColors, data.fPos, data.fCount, tm, + 0, &localMatrix); +} + +static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, const SkMatrix& localMatrix) { + SkPoint center0, center1; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center0.set(pts[0].fX + radius0, pts[0].fY + radius0); + center1.set(pts[1].fX - radius1, pts[1].fY - radius1); + return SkGradientShader::CreateTwoPointConical(center1, radius1, + center0, radius0, + data.fColors, data.fPos, + data.fCount, tm, 0, &localMatrix); +} + +typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, const SkMatrix& localMatrix); +static const GradMaker gGradMakers[] = { + MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical +}; + +/////////////////////////////////////////////////////////////////////////////// + +class GradientsGM : public GM { +public: + GradientsGM() { + this->setBGColor(0xFFDDDDDD); + } + +protected: + virtual uint32_t onGetFlags() const SK_OVERRIDE { + return kSkipTiled_Flag; + } + + SkString onShortName() { + return SkString("gradients"); + } + + virtual SkISize onISize() { return SkISize::Make(840, 815); } + + virtual void onDraw(SkCanvas* canvas) { + + SkPoint pts[2] = { + { 0, 0 }, + { SkIntToScalar(100), SkIntToScalar(100) } + }; + SkShader::TileMode tm = SkShader::kClamp_TileMode; + SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; + SkPaint paint; + paint.setAntiAlias(true); + + canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); + for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { + canvas->save(); + for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { + SkMatrix scale = SkMatrix::I(); + + if (i == 5) { // if the clamp case + scale.setScale(0.5f, 0.5f); + scale.postTranslate(25.f, 25.f); + } + + SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale); + + paint.setShader(shader); + canvas->drawRect(r, paint); + shader->unref(); + canvas->translate(0, SkIntToScalar(120)); + } + canvas->restore(); + canvas->translate(SkIntToScalar(120), 0); + } + } + +private: + typedef GM INHERITED; +}; + +// Based on the original gradient slide, but with perspective applied to the +// gradient shaders' local matrices +class GradientsLocalPerspectiveGM : public GM { +public: + GradientsLocalPerspectiveGM() { + this->setBGColor(0xFFDDDDDD); + } + +protected: + virtual uint32_t onGetFlags() const SK_OVERRIDE { + return kSkipTiled_Flag; + } + + SkString onShortName() { + return SkString("gradients_local_perspective"); + } + + virtual SkISize onISize() { return SkISize::Make(840, 815); } + + virtual void onDraw(SkCanvas* canvas) { + + SkPoint pts[2] = { + { 0, 0 }, + { SkIntToScalar(100), SkIntToScalar(100) } + }; + SkShader::TileMode tm = SkShader::kClamp_TileMode; + SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; + SkPaint paint; + paint.setAntiAlias(true); + + canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); + for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { + canvas->save(); + for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { + // apply an increasing y perspective as we move to the right + SkMatrix perspective; + perspective.setIdentity(); + perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1), + SkIntToScalar(500))); + perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1), + SkIntToScalar(10))); + + SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); + + paint.setShader(shader); + canvas->drawRect(r, paint); + shader->unref(); + canvas->translate(0, SkIntToScalar(120)); + } + canvas->restore(); + canvas->translate(SkIntToScalar(120), 0); + } + } + +private: + typedef GM INHERITED; +}; + +// Based on the original gradient slide, but with perspective applied to +// the view matrix +class GradientsViewPerspectiveGM : public GradientsGM { +protected: + SkString onShortName() { + return SkString("gradients_view_perspective"); + } + + virtual SkISize onISize() { return SkISize::Make(840, 500); } + + virtual void onDraw(SkCanvas* canvas) { + SkMatrix perspective; + perspective.setIdentity(); + perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000))); + perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25))); + canvas->concat(perspective); + INHERITED::onDraw(canvas); + } + +private: + typedef GradientsGM INHERITED; +}; + +/* + Inspired by this <canvas> javascript, where we need to detect that we are not + solving a quadratic equation, but must instead solve a linear (since our X^2 + coefficient is 0) + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); + g.addColorStop(0, '#f00'); + g.addColorStop(0.01, '#0f0'); + g.addColorStop(0.99, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + */ +class GradientsDegenrate2PointGM : public GM { +public: + GradientsDegenrate2PointGM() {} + +protected: + SkString onShortName() { + return SkString("gradients_degenerate_2pt"); + } + + virtual SkISize onISize() { return SkISize::Make(320, 320); } + + void drawBG(SkCanvas* canvas) { + canvas->drawColor(SK_ColorBLUE); + } + + virtual void onDraw(SkCanvas* canvas) { + this->drawBG(canvas); + + SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; + SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 }; + SkPoint c0; + c0.iset(-80, 25); + SkScalar r0 = SkIntToScalar(70); + SkPoint c1; + c1.iset(0, 25); + SkScalar r1 = SkIntToScalar(150); + SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors, + pos, SK_ARRAY_COUNT(pos), + SkShader::kClamp_TileMode); + SkPaint paint; + paint.setShader(s)->unref(); + canvas->drawPaint(paint); + } + +private: + typedef GM INHERITED; +}; + +/// Tests correctness of *optimized* codepaths in gradients. + +class ClampedGradientsGM : public GM { +public: + ClampedGradientsGM() {} + +protected: + virtual uint32_t onGetFlags() const SK_OVERRIDE { + return kSkipTiled_Flag; + } + + SkString onShortName() { return SkString("clamped_gradients"); } + + virtual SkISize onISize() { return SkISize::Make(640, 510); } + + void drawBG(SkCanvas* canvas) { + canvas->drawColor(0xFFDDDDDD); + } + + virtual void onDraw(SkCanvas* canvas) { + this->drawBG(canvas); + + SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) }; + SkPaint paint; + paint.setAntiAlias(true); + + SkPoint center; + center.iset(0, 300); + canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); + SkShader* shader = SkGradientShader::CreateRadial( + SkPoint(center), + SkIntToScalar(200), gColors, NULL, 5, + SkShader::kClamp_TileMode); + paint.setShader(shader); + canvas->drawRect(r, paint); + shader->unref(); + } + +private: + typedef GM INHERITED; +}; + +/// Checks quality of large radial gradients, which may display +/// some banding. + +class RadialGradientGM : public GM { +public: + RadialGradientGM() {} + +protected: + virtual uint32_t onGetFlags() const SK_OVERRIDE { + return kSkipTiled_Flag; + } + + SkString onShortName() { return SkString("radial_gradient"); } + virtual SkISize onISize() { return SkISize::Make(1280, 1280); } + void drawBG(SkCanvas* canvas) { + canvas->drawColor(0xFF000000); + } + virtual void onDraw(SkCanvas* canvas) { + const SkISize dim = this->getISize(); + + this->drawBG(canvas); + + SkPaint paint; + paint.setDither(true); + SkPoint center; + center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2); + SkScalar radius = SkIntToScalar(dim.width())/2; + const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; + const SkScalar pos[] = { 0.0f, + 0.35f, + 1.0f }; + SkShader* shader = + SkGradientShader::CreateRadial(center, radius, colors, + pos, SK_ARRAY_COUNT(pos), + SkShader::kClamp_TileMode); + paint.setShader(shader)->unref(); + SkRect r = { + 0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height()) + }; + canvas->drawRect(r, paint); + } +private: + typedef GM INHERITED; +}; + + +class RadialGradient2GM : public GM { +public: + RadialGradient2GM() {} + +protected: + virtual uint32_t onGetFlags() const SK_OVERRIDE { + return kSkipTiled_Flag; + } + + SkString onShortName() { return SkString("radial_gradient2"); } + virtual SkISize onISize() { return SkISize::Make(800, 400); } + void drawBG(SkCanvas* canvas) { + canvas->drawColor(0xFF000000); + } + + // Reproduces the example given in bug 7671058. + virtual void onDraw(SkCanvas* canvas) { + SkPaint paint1, paint2, paint3; + paint1.setStyle(SkPaint::kFill_Style); + paint2.setStyle(SkPaint::kFill_Style); + paint3.setStyle(SkPaint::kFill_Style); + + const SkColor sweep_colors[] = + { 0xFFFF0000, 0xFFFFFF00, 0xFF00FF00, 0xFF00FFFF, 0xFF0000FF, 0xFFFF00FF, 0xFFFF0000 }; + const SkColor colors1[] = { 0xFFFFFFFF, 0x00000000 }; + const SkColor colors2[] = { 0xFF000000, 0x00000000 }; + + const SkScalar cx = 200, cy = 200, radius = 150; + SkPoint center; + center.set(cx, cy); + + // We can either interpolate endpoints and premultiply each point (default, more precision), + // or premultiply the endpoints first, avoiding the need to premultiply each point (cheap). + const uint32_t flags[] = { 0, SkGradientShader::kInterpolateColorsInPremul_Flag }; + + for (size_t i = 0; i < SK_ARRAY_COUNT(flags); i++) { + SkAutoTUnref<SkShader> sweep( + SkGradientShader::CreateSweep(cx, cy, sweep_colors, + NULL, SK_ARRAY_COUNT(sweep_colors), + flags[i], NULL)); + SkAutoTUnref<SkShader> radial1( + SkGradientShader::CreateRadial(center, radius, colors1, + NULL, SK_ARRAY_COUNT(colors1), + SkShader::kClamp_TileMode, + flags[i], NULL)); + SkAutoTUnref<SkShader> radial2( + SkGradientShader::CreateRadial(center, radius, colors2, + NULL, SK_ARRAY_COUNT(colors2), + SkShader::kClamp_TileMode, + flags[i], NULL)); + paint1.setShader(sweep); + paint2.setShader(radial1); + paint3.setShader(radial2); + + canvas->drawCircle(cx, cy, radius, paint1); + canvas->drawCircle(cx, cy, radius, paint3); + canvas->drawCircle(cx, cy, radius, paint2); + + canvas->translate(400, 0); + } + } + +private: + typedef GM INHERITED; +}; + +/////////////////////////////////////////////////////////////////////////////// + +static GM* MyFactory(void*) { return new GradientsGM; } +static GMRegistry reg(MyFactory); + +static GM* MyFactory2(void*) { return new GradientsDegenrate2PointGM; } +static GMRegistry reg2(MyFactory2); + +static GM* MyFactory3(void*) { return new ClampedGradientsGM; } +static GMRegistry reg3(MyFactory3); + +static GM* MyFactory4(void*) { return new RadialGradientGM; } +static GMRegistry reg4(MyFactory4); + +static GM* MyFactory5(void*) { return new GradientsLocalPerspectiveGM; } +static GMRegistry reg5(MyFactory5); + +static GM* MyFactory6(void*) { return new GradientsViewPerspectiveGM; } +static GMRegistry reg6(MyFactory6); + +static GM* MyFactory7(void*) { return new RadialGradient2GM; } +static GMRegistry reg7(MyFactory7); +} |