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-rw-r--r--chromium/third_party/skia/gm/verylargebitmap.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/chromium/third_party/skia/gm/verylargebitmap.cpp b/chromium/third_party/skia/gm/verylargebitmap.cpp
new file mode 100644
index 00000000000..d3b16e9dc2c
--- /dev/null
+++ b/chromium/third_party/skia/gm/verylargebitmap.cpp
@@ -0,0 +1,123 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkPath.h"
+
+static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) {
+ bm->allocN32Pixels(width, height);
+ SkCanvas canvas(*bm);
+ SkPoint center = {SkIntToScalar(width)/2, SkIntToScalar(height)/2};
+ SkScalar radius = 40;
+ SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
+ SkShader::kMirror_TileMode);
+ SkPaint paint;
+ paint.setShader(shader)->unref();
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+ canvas.drawPaint(paint);
+ bm->setImmutable();
+}
+
+static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
+ SkBitmap bm;
+ make_bm(&bm, width, height, colors);
+
+ SkPaint paint;
+ SkRect r;
+ SkIRect ir;
+
+ paint.setStyle(SkPaint::kStroke_Style);
+
+ ir.set(0, 0, 128, 128);
+ r.set(ir);
+
+ canvas->save();
+ canvas->clipRect(r);
+ canvas->drawBitmap(bm, 0, 0, NULL);
+ canvas->restore();
+ canvas->drawRect(r, paint);
+
+ r.offset(SkIntToScalar(150), 0);
+ // exercises extract bitmap, but not shader
+ canvas->drawBitmapRect(bm, &ir, r, NULL);
+ canvas->drawRect(r, paint);
+
+ r.offset(SkIntToScalar(150), 0);
+ // exercises bitmapshader
+ canvas->drawBitmapRect(bm, NULL, r, NULL);
+ canvas->drawRect(r, paint);
+}
+
+class VeryLargeBitmapGM : public skiagm::GM {
+public:
+ VeryLargeBitmapGM() {}
+
+protected:
+ virtual SkString onShortName() SK_OVERRIDE {
+ return SkString("verylargebitmap");
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(500, 600);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ int veryBig = 65*1024; // 64K < size
+ int big = 33*1024; // 32K < size < 64K
+ // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
+ int medium = 5*1024;
+ int small = 150;
+
+ SkColor colors[2];
+
+ canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
+ colors[0] = SK_ColorRED;
+ colors[1] = SK_ColorGREEN;
+ show_bm(canvas, small, small, colors);
+ canvas->translate(0, SkIntToScalar(150));
+
+ colors[0] = SK_ColorBLUE;
+ colors[1] = SK_ColorMAGENTA;
+ show_bm(canvas, big, small, colors);
+ canvas->translate(0, SkIntToScalar(150));
+
+ colors[0] = SK_ColorMAGENTA;
+ colors[1] = SK_ColorYELLOW;
+ show_bm(canvas, medium, medium, colors);
+ canvas->translate(0, SkIntToScalar(150));
+
+ colors[0] = SK_ColorGREEN;
+ colors[1] = SK_ColorYELLOW;
+ // as of this writing, the raster code will fail to draw the scaled version
+ // since it has a 64K limit on x,y coordinates... (but gpu should succeed)
+ show_bm(canvas, veryBig, small, colors);
+ }
+
+ virtual uint32_t onGetFlags() const {
+#ifdef SK_BUILD_FOR_WIN32
+ // The Windows bot runs out of memory in replay modes on this test in 32bit builds:
+ // http://skbug.com/1756
+ return kSkipPicture_Flag |
+ kSkipPipe_Flag |
+ kSkipPipeCrossProcess_Flag |
+ kSkipTiled_Flag |
+ kSkipScaledReplay_Flag;
+#else
+ return kSkipTiled_Flag;
+#endif
+ }
+
+private:
+ typedef skiagm::GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; }
+static skiagm::GMRegistry reg(MyFactory);