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-rw-r--r--chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h b/chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h
deleted file mode 100644
index 61596daff3e..00000000000
--- a/chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkShader.h"
-#include "SkBitmap.h"
-#include "SkRegion.h"
-#include "SkString.h"
-
-class SK_API SkBitmapAlphaThresholdShader : public SkShader {
-public:
- /**
- * Creates a shader that samples a bitmap and a region. If the sample is inside the region
- * the alpha of the bitmap color is boosted up to a threshold value. If it is
- * outside the region then the bitmap alpha is decreased to the threshold value.
- * The 0,0 point of the region corresponds to the upper left corner of the bitmap
- * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap
- * filter setting, and always uses clamp mode.
- */
- static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold);
-};