diff options
Diffstat (limited to 'chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h')
-rw-r--r-- | chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h b/chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h deleted file mode 100644 index 61596daff3e..00000000000 --- a/chromium/third_party/skia/include/effects/SkBitmapAlphaThresholdShader.h +++ /dev/null @@ -1,24 +0,0 @@ -/* - * Copyright 2013 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "SkShader.h" -#include "SkBitmap.h" -#include "SkRegion.h" -#include "SkString.h" - -class SK_API SkBitmapAlphaThresholdShader : public SkShader { -public: - /** - * Creates a shader that samples a bitmap and a region. If the sample is inside the region - * the alpha of the bitmap color is boosted up to a threshold value. If it is - * outside the region then the bitmap alpha is decreased to the threshold value. - * The 0,0 point of the region corresponds to the upper left corner of the bitmap - * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap - * filter setting, and always uses clamp mode. - */ - static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold); -}; |