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-rw-r--r--chromium/third_party/skia/samplecode/SamplePatch.cpp351
1 files changed, 351 insertions, 0 deletions
diff --git a/chromium/third_party/skia/samplecode/SamplePatch.cpp b/chromium/third_party/skia/samplecode/SamplePatch.cpp
new file mode 100644
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+++ b/chromium/third_party/skia/samplecode/SamplePatch.cpp
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+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SampleCode.h"
+#include "SkView.h"
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkGraphics.h"
+#include "SkImageDecoder.h"
+#include "SkPath.h"
+#include "SkRandom.h"
+#include "SkRegion.h"
+#include "SkShader.h"
+#include "SkUtils.h"
+#include "SkXfermode.h"
+#include "SkColorPriv.h"
+#include "SkColorFilter.h"
+#include "SkTime.h"
+#include "SkTypeface.h"
+
+#include "SkOSFile.h"
+#include "SkStream.h"
+
+#include "SkGeometry.h" // private include :(
+
+static SkShader* make_shader0(SkIPoint* size) {
+ SkBitmap bm;
+
+// SkImageDecoder::DecodeFile("/skimages/progressivejpg.jpg", &bm);
+ SkImageDecoder::DecodeFile("/skimages/logo.png", &bm);
+ size->set(bm.width(), bm.height());
+ return SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode);
+}
+
+static SkShader* make_shader1(const SkIPoint& size) {
+ SkPoint pts[] = { { 0, 0, },
+ { SkIntToScalar(size.fX), SkIntToScalar(size.fY) } };
+ SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
+ return SkGradientShader::CreateLinear(pts, colors, NULL,
+ SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+class Patch {
+public:
+ Patch() { sk_bzero(fPts, sizeof(fPts)); }
+ ~Patch() {}
+
+ void setPatch(const SkPoint pts[12]) {
+ memcpy(fPts, pts, 12 * sizeof(SkPoint));
+ fPts[12] = pts[0]; // the last shall be first
+ }
+ void setBounds(int w, int h) { fW = w; fH = h; }
+
+ void draw(SkCanvas*, const SkPaint&, int segsU, int segsV,
+ bool doTextures, bool doColors);
+
+private:
+ SkPoint fPts[13];
+ int fW, fH;
+};
+
+static void eval_patch_edge(const SkPoint cubic[], SkPoint samples[], int segs) {
+ SkScalar t = 0;
+ SkScalar dt = SK_Scalar1 / segs;
+
+ samples[0] = cubic[0];
+ for (int i = 1; i < segs; i++) {
+ t += dt;
+ SkEvalCubicAt(cubic, t, &samples[i], NULL, NULL);
+ }
+}
+
+static void eval_sheet(const SkPoint edge[], int nu, int nv, int iu, int iv,
+ SkPoint* pt) {
+ const int TL = 0;
+ const int TR = nu;
+ const int BR = TR + nv;
+ const int BL = BR + nu;
+
+ SkScalar u = SkIntToScalar(iu) / nu;
+ SkScalar v = SkIntToScalar(iv) / nv;
+
+ SkScalar uv = SkScalarMul(u, v);
+ SkScalar Uv = SkScalarMul(SK_Scalar1 - u, v);
+ SkScalar uV = SkScalarMul(u, SK_Scalar1 - v);
+ SkScalar UV = SkScalarMul(SK_Scalar1 - u, SK_Scalar1 - v);
+
+ SkScalar x0 = SkScalarMul(UV, edge[TL].fX) + SkScalarMul(uV, edge[TR].fX) +
+ SkScalarMul(Uv, edge[BL].fX) + SkScalarMul(uv, edge[BR].fX);
+ SkScalar y0 = SkScalarMul(UV, edge[TL].fY) + SkScalarMul(uV, edge[TR].fY) +
+ SkScalarMul(Uv, edge[BL].fY) + SkScalarMul(uv, edge[BR].fY);
+
+ SkScalar x = SkScalarMul(SK_Scalar1 - v, edge[TL+iu].fX) +
+ SkScalarMul(u, edge[TR+iv].fX) +
+ SkScalarMul(v, edge[BR+nu-iu].fX) +
+ SkScalarMul(SK_Scalar1 - u, edge[BL+nv-iv].fX) - x0;
+ SkScalar y = SkScalarMul(SK_Scalar1 - v, edge[TL+iu].fY) +
+ SkScalarMul(u, edge[TR+iv].fY) +
+ SkScalarMul(v, edge[BR+nu-iu].fY) +
+ SkScalarMul(SK_Scalar1 - u, edge[BL+nv-iv].fY) - y0;
+ pt->set(x, y);
+}
+
+static int ScalarTo255(SkScalar v) {
+ int scale = SkScalarToFixed(v) >> 8;
+ if (scale < 0) {
+ scale = 0;
+ } else if (scale > 255) {
+ scale = 255;
+ }
+ return scale;
+}
+
+static SkColor make_color(SkScalar s, SkScalar t) {
+ int cs = ScalarTo255(s);
+ int ct = ScalarTo255(t);
+ return SkColorSetARGB(0xFF, cs, 0, 0) + SkColorSetARGB(0, 0, ct, 0);
+}
+
+void Patch::draw(SkCanvas* canvas, const SkPaint& paint, int nu, int nv,
+ bool doTextures, bool doColors) {
+ if (nu < 1 || nv < 1) {
+ return;
+ }
+
+ int i, npts = (nu + nv) * 2;
+ SkAutoSTMalloc<16, SkPoint> storage(npts + 1);
+ SkPoint* edge0 = storage.get();
+ SkPoint* edge1 = edge0 + nu;
+ SkPoint* edge2 = edge1 + nv;
+ SkPoint* edge3 = edge2 + nu;
+
+ // evaluate the edge points
+ eval_patch_edge(fPts + 0, edge0, nu);
+ eval_patch_edge(fPts + 3, edge1, nv);
+ eval_patch_edge(fPts + 6, edge2, nu);
+ eval_patch_edge(fPts + 9, edge3, nv);
+ edge3[nv] = edge0[0]; // the last shall be first
+
+ for (i = 0; i < npts; i++) {
+// canvas->drawLine(edge0[i].fX, edge0[i].fY, edge0[i+1].fX, edge0[i+1].fY, paint);
+ }
+
+ int row, vertCount = (nu + 1) * (nv + 1);
+ SkAutoTMalloc<SkPoint> vertStorage(vertCount);
+ SkPoint* verts = vertStorage.get();
+
+ // first row
+ memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint));
+ // rows
+ SkPoint* r = verts;
+ for (row = 1; row < nv; row++) {
+ r += nu + 1;
+ r[0] = edge3[nv - row];
+ for (int col = 1; col < nu; col++) {
+ eval_sheet(edge0, nu, nv, col, row, &r[col]);
+ }
+ r[nu] = edge1[row];
+ }
+ // last row
+ SkPoint* last = verts + nv * (nu + 1);
+ for (i = 0; i <= nu; i++) {
+ last[i] = edge2[nu - i];
+ }
+
+// canvas->drawPoints(verts, vertCount, paint);
+
+ int stripCount = (nu + 1) * 2;
+ SkAutoTMalloc<SkPoint> stripStorage(stripCount * 2);
+ SkAutoTMalloc<SkColor> colorStorage(stripCount);
+ SkPoint* strip = stripStorage.get();
+ SkPoint* tex = strip + stripCount;
+ SkColor* colors = colorStorage.get();
+ SkScalar t = 0;
+ const SkScalar ds = SK_Scalar1 * fW / nu;
+ const SkScalar dt = SK_Scalar1 * fH / nv;
+ r = verts;
+ for (row = 0; row < nv; row++) {
+ SkPoint* upper = r;
+ SkPoint* lower = r + nu + 1;
+ r = lower;
+ SkScalar s = 0;
+ for (i = 0; i <= nu; i++) {
+ strip[i*2 + 0] = *upper++;
+ strip[i*2 + 1] = *lower++;
+ tex[i*2 + 0].set(s, t);
+ tex[i*2 + 1].set(s, t + dt);
+ colors[i*2 + 0] = make_color(s/fW, t/fH);
+ colors[i*2 + 1] = make_color(s/fW, (t + dt)/fH);
+ s += ds;
+ }
+ t += dt;
+ canvas->drawVertices(SkCanvas::kTriangleStrip_VertexMode, stripCount,
+ strip, doTextures ? tex : NULL,
+ doColors ? colors : NULL, NULL,
+ NULL, 0, paint);
+ }
+}
+
+static void drawpatches(SkCanvas* canvas, const SkPaint& paint, int nu, int nv,
+ Patch* patch) {
+
+ SkAutoCanvasRestore ar(canvas, true);
+
+ patch->draw(canvas, paint, 10, 10, false, false);
+ canvas->translate(SkIntToScalar(180), 0);
+ patch->draw(canvas, paint, 10, 10, true, false);
+ canvas->translate(SkIntToScalar(180), 0);
+ patch->draw(canvas, paint, 10, 10, false, true);
+ canvas->translate(SkIntToScalar(180), 0);
+ patch->draw(canvas, paint, 10, 10, true, true);
+}
+
+class PatchView : public SampleView {
+ SkShader* fShader0;
+ SkShader* fShader1;
+ SkIPoint fSize0, fSize1;
+ SkPoint fPts[12];
+
+public:
+ PatchView() {
+ fShader0 = make_shader0(&fSize0);
+ fSize1 = fSize0;
+ if (fSize0.fX == 0 || fSize0.fY == 0) {
+ fSize1.set(2, 2);
+ }
+ fShader1 = make_shader1(fSize1);
+
+ const SkScalar S = SkIntToScalar(50);
+ const SkScalar T = SkIntToScalar(40);
+ fPts[0].set(S*0, T);
+ fPts[1].set(S*1, T);
+ fPts[2].set(S*2, T);
+ fPts[3].set(S*3, T);
+ fPts[4].set(S*3, T*2);
+ fPts[5].set(S*3, T*3);
+ fPts[6].set(S*3, T*4);
+ fPts[7].set(S*2, T*4);
+ fPts[8].set(S*1, T*4);
+ fPts[9].set(S*0, T*4);
+ fPts[10].set(S*0, T*3);
+ fPts[11].set(S*0, T*2);
+
+ this->setBGColor(SK_ColorGRAY);
+ }
+
+ virtual ~PatchView() {
+ SkSafeUnref(fShader0);
+ SkSafeUnref(fShader1);
+ }
+
+protected:
+ // overrides from SkEventSink
+ virtual bool onQuery(SkEvent* evt) {
+ if (SampleCode::TitleQ(*evt)) {
+ SampleCode::TitleR(evt, "Patch");
+ return true;
+ }
+ return this->INHERITED::onQuery(evt);
+ }
+
+ virtual void onDrawContent(SkCanvas* canvas) {
+ SkPaint paint;
+ paint.setDither(true);
+ paint.setFilterLevel(SkPaint::kLow_FilterLevel);
+
+ canvas->translate(SkIntToScalar(20), 0);
+
+ Patch patch;
+
+ paint.setShader(fShader0);
+ if (fSize0.fX == 0) {
+ fSize0.fX = 1;
+ }
+ if (fSize0.fY == 0) {
+ fSize0.fY = 1;
+ }
+ patch.setBounds(fSize0.fX, fSize0.fY);
+
+ patch.setPatch(fPts);
+ drawpatches(canvas, paint, 10, 10, &patch);
+
+ paint.setShader(NULL);
+ paint.setAntiAlias(true);
+ paint.setStrokeWidth(SkIntToScalar(5));
+ canvas->drawPoints(SkCanvas::kPoints_PointMode, SK_ARRAY_COUNT(fPts), fPts, paint);
+
+ canvas->translate(0, SkIntToScalar(300));
+
+ paint.setAntiAlias(false);
+ paint.setShader(fShader1);
+ {
+ SkMatrix m;
+ m.setSkew(1, 0);
+ SkShader* s = SkShader::CreateLocalMatrixShader(paint.getShader(), m);
+ paint.setShader(s)->unref();
+ }
+ {
+ static int gAngle;
+ SkMatrix m;
+ m.setRotate(SkIntToScalar(gAngle++));
+ SkShader* s = SkShader::CreateLocalMatrixShader(paint.getShader(), m);
+ paint.setShader(s)->unref();
+ }
+ patch.setBounds(fSize1.fX, fSize1.fY);
+ drawpatches(canvas, paint, 10, 10, &patch);
+
+ this->inval(NULL);
+ }
+
+ class PtClick : public Click {
+ public:
+ int fIndex;
+ PtClick(SkView* view, int index) : Click(view), fIndex(index) {}
+ };
+
+ static bool hittest(const SkPoint& pt, SkScalar x, SkScalar y) {
+ return SkPoint::Length(pt.fX - x, pt.fY - y) < SkIntToScalar(5);
+ }
+
+ virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y,
+ unsigned modi) SK_OVERRIDE {
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fPts); i++) {
+ if (hittest(fPts[i], x, y)) {
+ return new PtClick(this, (int)i);
+ }
+ }
+ return this->INHERITED::onFindClickHandler(x, y, modi);
+ }
+
+ virtual bool onClick(Click* click) {
+ fPts[((PtClick*)click)->fIndex].set(click->fCurr.fX, click->fCurr.fY);
+ this->inval(NULL);
+ return true;
+ }
+
+private:
+ typedef SampleView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new PatchView; }
+static SkViewRegister reg(MyFactory);