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-rw-r--r--chromium/third_party/skia/src/core/SkBitmapProcState.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/chromium/third_party/skia/src/core/SkBitmapProcState.h b/chromium/third_party/skia/src/core/SkBitmapProcState.h
index d5a354e36ac..663bcb8be91 100644
--- a/chromium/third_party/skia/src/core/SkBitmapProcState.h
+++ b/chromium/third_party/skia/src/core/SkBitmapProcState.h
@@ -89,12 +89,6 @@ struct SkBitmapProcState {
uint8_t fTileModeY; // CONSTRUCTOR
uint8_t fFilterLevel; // chooseProcs
- /** The shader will let us know when we can release some of our resources
- * like scaled bitmaps.
- */
-
- void endContext();
-
/** Platforms implement this, and can optionally overwrite only the
following fields: