diff options
Diffstat (limited to 'chromium/third_party/skia/src/core/SkEdge.cpp')
-rw-r--r-- | chromium/third_party/skia/src/core/SkEdge.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/chromium/third_party/skia/src/core/SkEdge.cpp b/chromium/third_party/skia/src/core/SkEdge.cpp index 8904ca727b9..9ce255843f6 100644 --- a/chromium/third_party/skia/src/core/SkEdge.cpp +++ b/chromium/third_party/skia/src/core/SkEdge.cpp @@ -36,19 +36,11 @@ int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, SkFDot6 x0, y0, x1, y1; { -#ifdef SK_SCALAR_IS_FLOAT float scale = float(1 << (shift + 6)); x0 = int(p0.fX * scale); y0 = int(p0.fY * scale); x1 = int(p1.fX * scale); y1 = int(p1.fY * scale); -#else - shift = 10 - shift; - x0 = p0.fX >> shift; - y0 = p0.fY >> shift; - x1 = p1.fX >> shift; - y1 = p1.fY >> shift; -#endif } int winding = 1; @@ -179,7 +171,6 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift) SkFDot6 x0, y0, x1, y1, x2, y2; { -#ifdef SK_SCALAR_IS_FLOAT float scale = float(1 << (shift + 6)); x0 = int(pts[0].fX * scale); y0 = int(pts[0].fY * scale); @@ -187,15 +178,6 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift) y1 = int(pts[1].fY * scale); x2 = int(pts[2].fX * scale); y2 = int(pts[2].fY * scale); -#else - shift = 10 - shift; - x0 = pts[0].fX >> shift; - y0 = pts[0].fY >> shift; - x1 = pts[1].fX >> shift; - y1 = pts[1].fY >> shift; - x2 = pts[2].fX >> shift; - y2 = pts[2].fY >> shift; -#endif } int winding = 1; @@ -339,7 +321,6 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift) SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3; { -#ifdef SK_SCALAR_IS_FLOAT float scale = float(1 << (shift + 6)); x0 = int(pts[0].fX * scale); y0 = int(pts[0].fY * scale); @@ -349,17 +330,6 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift) y2 = int(pts[2].fY * scale); x3 = int(pts[3].fX * scale); y3 = int(pts[3].fY * scale); -#else - shift = 10 - shift; - x0 = pts[0].fX >> shift; - y0 = pts[0].fY >> shift; - x1 = pts[1].fX >> shift; - y1 = pts[1].fY >> shift; - x2 = pts[2].fX >> shift; - y2 = pts[2].fY >> shift; - x3 = pts[3].fX >> shift; - y3 = pts[3].fY >> shift; -#endif } int winding = 1; |