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Diffstat (limited to 'chromium/third_party/skia/src/core/SkMatrixClipStateMgr.cpp')
-rw-r--r--chromium/third_party/skia/src/core/SkMatrixClipStateMgr.cpp419
1 files changed, 419 insertions, 0 deletions
diff --git a/chromium/third_party/skia/src/core/SkMatrixClipStateMgr.cpp b/chromium/third_party/skia/src/core/SkMatrixClipStateMgr.cpp
new file mode 100644
index 00000000000..1fc7fe83213
--- /dev/null
+++ b/chromium/third_party/skia/src/core/SkMatrixClipStateMgr.cpp
@@ -0,0 +1,419 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkMatrixClipStateMgr.h"
+#include "SkPictureRecord.h"
+
+bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
+ const SkPath& path,
+ SkRegion::Op op,
+ bool doAA,
+ int matrixID) {
+ int pathID = picRecord->addPathToHeap(path);
+
+ ClipOp* newClip = fClips.append();
+ newClip->fClipType = kPath_ClipType;
+ newClip->fGeom.fPathID = pathID;
+ newClip->fOp = op;
+ newClip->fDoAA = doAA;
+ newClip->fMatrixID = matrixID;
+ return false;
+}
+
+bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord,
+ int regionID,
+ SkRegion::Op op,
+ int matrixID) {
+ ClipOp* newClip = fClips.append();
+ newClip->fClipType = kRegion_ClipType;
+ newClip->fGeom.fRegionID = regionID;
+ newClip->fOp = op;
+ newClip->fDoAA = true; // not necessary but sanity preserving
+ newClip->fMatrixID = matrixID;
+ return false;
+}
+
+void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) {
+ const SkMatrix& current = this->lookupMat(currentMatID);
+ const SkMatrix& desired = this->lookupMat(desiredMatID);
+
+ SkMatrix delta;
+ bool result = current.invert(&delta);
+ if (result) {
+ delta.preConcat(desired);
+ }
+ fPicRecord->recordConcat(delta);
+}
+
+// Note: this only writes out the clips for the current save state. To get the
+// entire clip stack requires iterating of the entire matrix/clip stack.
+void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
+ SkMatrixClipStateMgr* mgr) {
+ for (int i = 0; i < fClips.count(); ++i) {
+ ClipOp& curClip = fClips[i];
+
+ // TODO: use the matrix ID to skip writing the identity matrix
+ // over and over, i.e.:
+ // if (*curMatID != curClip.fMatrixID) {
+ // mgr->writeDeltaMat...
+ // *curMatID...
+ // }
+ // Right now this optimization would throw off the testing harness.
+ // TODO: right now we're writing out the delta matrix from the prior
+ // matrix state. This is a side-effect of writing out the entire
+ // clip stack and should be resolved when that is fixed.
+ mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
+ *curMatID = curClip.fMatrixID;
+
+ size_t offset = 0;
+
+ switch (curClip.fClipType) {
+ case kRect_ClipType:
+ offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
+ curClip.fOp, curClip.fDoAA);
+ break;
+ case kRRect_ClipType:
+ offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp,
+ curClip.fDoAA);
+ break;
+ case kPath_ClipType:
+ offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp,
+ curClip.fDoAA);
+ break;
+ case kRegion_ClipType: {
+ const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
+ offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp);
+ break;
+ }
+ default:
+ SkASSERT(0);
+ }
+
+ mgr->addClipOffset(offset);
+ }
+}
+
+SkMatrixClipStateMgr::SkMatrixClipStateMgr()
+ : fPicRecord(NULL)
+ , fMatrixClipStack(sizeof(MatrixClipState),
+ fMatrixClipStackStorage,
+ sizeof(fMatrixClipStackStorage))
+ , fCurOpenStateID(kIdentityWideOpenStateID) {
+
+ fSkipOffsets = SkNEW(SkTDArray<int>);
+
+ // The first slot in the matrix dictionary is reserved for the identity matrix
+ fMatrixDict.append()->reset();
+
+ fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
+ new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore()
+
+#ifdef SK_DEBUG
+ fActualDepth = 0;
+#endif
+}
+
+SkMatrixClipStateMgr::~SkMatrixClipStateMgr() {
+ for (int i = 0; i < fRegionDict.count(); ++i) {
+ SkDELETE(fRegionDict[i]);
+ }
+
+ SkDELETE(fSkipOffsets);
+}
+
+
+int SkMatrixClipStateMgr::MCStackPush(SkCanvas::SaveFlags flags) {
+ MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
+ new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore()
+ fCurMCState = newTop;
+
+ SkDEBUGCODE(this->validate();)
+
+ return fMatrixClipStack.count();
+}
+
+int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
+ SkDEBUGCODE(this->validate();)
+
+ return this->MCStackPush(flags);
+}
+
+int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
+ SkCanvas::SaveFlags flags) {
+#ifdef SK_DEBUG
+ if (fCurMCState->fIsSaveLayer) {
+ SkASSERT(0 == fSkipOffsets->count());
+ }
+#endif
+
+ // Since the saveLayer call draws something we need to potentially dump
+ // out the MC state
+ SkDEBUGCODE(bool saved =) this->call(kOther_CallType);
+
+ int result = this->MCStackPush(flags);
+ ++fCurMCState->fLayerID;
+ fCurMCState->fIsSaveLayer = true;
+
+#ifdef SK_DEBUG
+ if (saved) {
+ fCurMCState->fExpectedDepth++; // 1 for nesting save
+ }
+ fCurMCState->fExpectedDepth++; // 1 for saveLayer
+#endif
+
+ *fStateIDStack.append() = fCurOpenStateID;
+ fCurMCState->fSavedSkipOffsets = fSkipOffsets;
+
+ // TODO: recycle these rather then new & deleting them on every saveLayer/
+ // restore
+ fSkipOffsets = SkNEW(SkTDArray<int>);
+
+ fPicRecord->recordSaveLayer(bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
+#ifdef SK_DEBUG
+ fActualDepth++;
+#endif
+ return result;
+}
+
+void SkMatrixClipStateMgr::restore() {
+ SkDEBUGCODE(this->validate();)
+
+ if (fCurMCState->fIsSaveLayer) {
+ if (fCurMCState->fHasOpen) {
+ fCurMCState->fHasOpen = false;
+ fPicRecord->recordRestore(); // Close the open block inside the saveLayer
+#ifdef SK_DEBUG
+ SkASSERT(fActualDepth > 0);
+ fActualDepth--;
+#endif
+ } else {
+ SkASSERT(0 == fSkipOffsets->count());
+ }
+
+ // The saveLayer's don't carry any matrix or clip state in the
+ // new scheme so make sure the saveLayer's recordRestore doesn't
+ // try to finalize them (i.e., fill in their skip offsets).
+ fPicRecord->recordRestore(false); // close of saveLayer
+#ifdef SK_DEBUG
+ SkASSERT(fActualDepth > 0);
+ fActualDepth--;
+#endif
+
+ SkASSERT(fStateIDStack.count() >= 1);
+ fCurOpenStateID = fStateIDStack[fStateIDStack.count()-1];
+ fStateIDStack.pop();
+
+ SkASSERT(0 == fSkipOffsets->count());
+ SkASSERT(NULL != fCurMCState->fSavedSkipOffsets);
+
+ SkDELETE(fSkipOffsets);
+ fSkipOffsets = fCurMCState->fSavedSkipOffsets;
+ }
+
+ bool prevHadOpen = fCurMCState->fHasOpen;
+ bool prevWasSaveLayer = fCurMCState->fIsSaveLayer;
+
+ fCurMCState->~MatrixClipState(); // balanced in save()
+ fMatrixClipStack.pop_back();
+ fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
+
+ if (!prevWasSaveLayer) {
+ fCurMCState->fHasOpen = prevHadOpen;
+ }
+
+ if (fCurMCState->fIsSaveLayer) {
+ if (0 != fSkipOffsets->count()) {
+ SkASSERT(fCurMCState->fHasOpen);
+ }
+ }
+
+ SkDEBUGCODE(this->validate();)
+}
+
+// kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state
+int32_t SkMatrixClipStateMgr::NewMCStateID() {
+ // TODO: guard against wrap around
+ // TODO: make uint32_t
+ static int32_t gMCStateID = kIdentityWideOpenStateID;
+ ++gMCStateID;
+ return gMCStateID;
+}
+
+bool SkMatrixClipStateMgr::isNestingMCState(int stateID) {
+ return fStateIDStack.count() > 0 && fStateIDStack[fStateIDStack.count()-1] == fCurOpenStateID;
+}
+
+bool SkMatrixClipStateMgr::call(CallType callType) {
+ SkDEBUGCODE(this->validate();)
+
+ if (kMatrix_CallType == callType || kClip_CallType == callType) {
+ fCurMCState->fMCStateID = NewMCStateID();
+ SkDEBUGCODE(this->validate();)
+ return false;
+ }
+
+ SkASSERT(kOther_CallType == callType);
+
+ if (fCurMCState->fMCStateID == fCurOpenStateID) {
+ // Required MC state is already active one - nothing to do
+ SkDEBUGCODE(this->validate();)
+ return false;
+ }
+
+ if (kIdentityWideOpenStateID != fCurOpenStateID &&
+ !this->isNestingMCState(fCurOpenStateID)) {
+ // Don't write a restore if the open state is one in which a saveLayer
+ // is nested. The save after the saveLayer's restore will close it.
+ fPicRecord->recordRestore(); // Close the open block
+ fCurMCState->fHasOpen = false;
+#ifdef SK_DEBUG
+ SkASSERT(fActualDepth > 0);
+ fActualDepth--;
+#endif
+ }
+
+ // Install the required MC state as the active one
+ fCurOpenStateID = fCurMCState->fMCStateID;
+
+ if (kIdentityWideOpenStateID == fCurOpenStateID) {
+ SkASSERT(0 == fActualDepth);
+ SkASSERT(!fCurMCState->fHasOpen);
+ SkASSERT(0 == fSkipOffsets->count());
+ return false;
+ }
+
+ SkASSERT(!fCurMCState->fHasOpen);
+ SkASSERT(0 == fSkipOffsets->count());
+ fCurMCState->fHasOpen = true;
+ fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag);
+#ifdef SK_DEBUG
+ fActualDepth++;
+ SkASSERT(fActualDepth == fCurMCState->fExpectedDepth);
+#endif
+
+ // write out clips
+ SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
+ const MatrixClipState* state;
+ // Loop back across the MC states until the last saveLayer. The MC
+ // state in front of the saveLayer has already been written out.
+ for (state = (const MatrixClipState*) iter.prev();
+ state != NULL;
+ state = (const MatrixClipState*) iter.prev()) {
+ if (state->fIsSaveLayer) {
+ break;
+ }
+ }
+
+ int curMatID;
+
+ if (NULL == state) {
+ // There was no saveLayer in the MC stack so we need to output them all
+ iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
+ state = (const MatrixClipState*) iter.next();
+ curMatID = kIdentityMatID;
+ } else {
+ // SkDeque's iterators actually return the previous location so we
+ // need to reverse and go forward one to get back on track.
+ iter.next();
+ SkDEBUGCODE(const MatrixClipState* test = (const MatrixClipState*)) iter.next();
+ SkASSERT(test == state);
+
+ curMatID = state->fMatrixInfo->getID(this);
+
+ // TODO: this assumes that, in the case of Save|SaveLayer when the SaveLayer
+ // doesn't save the clip, that the SaveLayer doesn't add any additional clip state.
+ // This assumption will be removed when we explicitly store the clip state in
+ // self-contained objects. It is valid for the small set of skps.
+ if (NULL != state->fPrev && state->fClipInfo == state->fPrev->fClipInfo) {
+ // By the above assumption the SaveLayer's MC state has already been
+ // written out by the prior Save so don't output it again.
+ state = (const MatrixClipState*) iter.next();
+ }
+ }
+
+ for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
+ state->fClipInfo->writeClip(&curMatID, this);
+ }
+
+ // write out matrix
+ // TODO: this test isn't quite right. It should be:
+ // if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
+ // but right now the testing harness always expects a matrix if
+ // the matrices are non-I
+ if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
+ // TODO: writing out the delta matrix here is an artifact of the writing
+ // out of the entire clip stack (with its matrices). Ultimately we will
+ // write out the CTM here when the clip state is collapsed to a single path.
+ this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this));
+ }
+
+ SkDEBUGCODE(this->validate();)
+ return true;
+}
+
+// Fill in the skip offsets for all the clips written in the current block
+void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
+ for (int i = 0; i < fSkipOffsets->count(); ++i) {
+ SkDEBUGCODE(int32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);)
+ SkASSERT(-1 == peek);
+ writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
+ }
+
+ fSkipOffsets->rewind();
+ SkASSERT(0 == fSkipOffsets->count());
+}
+
+void SkMatrixClipStateMgr::finish() {
+ if (kIdentityWideOpenStateID != fCurOpenStateID) {
+ fPicRecord->recordRestore(); // Close the open block
+ fCurMCState->fHasOpen = false;
+#ifdef SK_DEBUG
+ SkASSERT(fActualDepth > 0);
+ fActualDepth--;
+#endif
+ fCurOpenStateID = kIdentityWideOpenStateID;
+ SkASSERT(!fCurMCState->fHasOpen);
+ }
+}
+
+#ifdef SK_DEBUG
+void SkMatrixClipStateMgr::validate() {
+ if (fCurOpenStateID == fCurMCState->fMCStateID && !this->isNestingMCState(fCurOpenStateID)) {
+ // The current state is the active one so it should have a skip
+ // offset for each clip
+ SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
+ int clipCount = 0;
+ for (const MatrixClipState* state = (const MatrixClipState*) iter.prev();
+ state != NULL;
+ state = (const MatrixClipState*) iter.prev()) {
+ if (NULL == state->fPrev || state->fPrev->fClipInfo != state->fClipInfo) {
+ clipCount += state->fClipInfo->numClips();
+ }
+ if (state->fIsSaveLayer) {
+ break;
+ }
+ }
+
+ SkASSERT(fSkipOffsets->count() == clipCount);
+ }
+}
+#endif
+
+int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) {
+ int index = fRegionDict.count();
+ *fRegionDict.append() = SkNEW(SkRegion(region));
+ return index;
+}
+
+int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) {
+ if (mat.isIdentity()) {
+ return kIdentityMatID;
+ }
+
+ *fMatrixDict.append() = mat;
+ return fMatrixDict.count()-1;
+}