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-rw-r--r--chromium/third_party/skia/src/core/SkMatrixClipStateMgr.h414
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diff --git a/chromium/third_party/skia/src/core/SkMatrixClipStateMgr.h b/chromium/third_party/skia/src/core/SkMatrixClipStateMgr.h
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkMatrixClipStateMgr_DEFINED
+#define SkMatrixClipStateMgr_DEFINED
+
+#include "SkCanvas.h"
+#include "SkMatrix.h"
+#include "SkRegion.h"
+#include "SkRRect.h"
+#include "SkTypes.h"
+#include "SkTDArray.h"
+
+class SkPictureRecord;
+class SkWriter32;
+
+// The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
+// a series of save/restore blocks of consistent matrix clip state, e.g.:
+//
+// save
+// clip(s)
+// concat
+// ... draw ops ...
+// restore
+//
+// SaveLayers simply add another level, e.g.:
+//
+// save
+// clip(s)
+// concat
+// ... draw ops ...
+// saveLayer
+// save
+// clip(s)
+// concat
+// ... draw ops ...
+// restore
+// restore
+// restore
+//
+// As a side effect of this process all saves and saveLayers will become
+// kMatrixClip_SaveFlag style saves/saveLayers.
+
+// The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
+// and matrix calls sent to SkCanvas in order to track the current matrix/clip
+// state. All the other canvas calls get funnelled into a generic "call" entry
+// point that signals that a state block is required.
+class SkMatrixClipStateMgr {
+public:
+ static const int32_t kIdentityWideOpenStateID = 0;
+ static const int kIdentityMatID = 0;
+
+ class MatrixClipState : SkNoncopyable {
+ public:
+ class MatrixInfo {
+ public:
+ void reset() {
+ fMatrixID = kIdentityMatID;
+ fMatrix.reset();
+ }
+
+ void preTranslate(SkScalar dx, SkScalar dy) {
+ fMatrixID = -1;
+ fMatrix.preTranslate(dx, dy);
+ }
+
+ void preScale(SkScalar sx, SkScalar sy) {
+ fMatrixID = -1;
+ fMatrix.preScale(sx, sy);
+ }
+
+ void preRotate(SkScalar degrees) {
+ fMatrixID = -1;
+ fMatrix.preRotate(degrees);
+ }
+
+ void preSkew(SkScalar sx, SkScalar sy) {
+ fMatrixID = -1;
+ fMatrix.preSkew(sx, sy);
+ }
+
+ void preConcat(const SkMatrix& matrix) {
+ fMatrixID = -1;
+ fMatrix.preConcat(matrix);
+ }
+
+ void setMatrix(const SkMatrix& matrix) {
+ fMatrixID = -1;
+ fMatrix = matrix;
+ }
+
+ int getID(SkMatrixClipStateMgr* mgr) {
+ if (fMatrixID >= 0) {
+ return fMatrixID;
+ }
+
+ fMatrixID = mgr->addMatToDict(fMatrix);
+ return fMatrixID;
+ }
+
+ private:
+ SkMatrix fMatrix;
+ int fMatrixID;
+
+ typedef SkNoncopyable INHERITED;
+ };
+
+ class ClipInfo : SkNoncopyable {
+ public:
+ ClipInfo() {}
+
+ bool clipRect(const SkRect& rect,
+ SkRegion::Op op,
+ bool doAA,
+ int matrixID) {
+ ClipOp* newClip = fClips.append();
+ newClip->fClipType = kRect_ClipType;
+ newClip->fGeom.fRRect.setRect(rect); // storing the clipRect in the RRect
+ newClip->fOp = op;
+ newClip->fDoAA = doAA;
+ newClip->fMatrixID = matrixID;
+ return false;
+ }
+
+ bool clipRRect(const SkRRect& rrect,
+ SkRegion::Op op,
+ bool doAA,
+ int matrixID) {
+ ClipOp* newClip = fClips.append();
+ newClip->fClipType = kRRect_ClipType;
+ newClip->fGeom.fRRect = rrect;
+ newClip->fOp = op;
+ newClip->fDoAA = doAA;
+ newClip->fMatrixID = matrixID;
+ return false;
+ }
+
+ bool clipPath(SkPictureRecord* picRecord,
+ const SkPath& path,
+ SkRegion::Op op,
+ bool doAA,
+ int matrixID);
+ bool clipRegion(SkPictureRecord* picRecord,
+ int regionID,
+ SkRegion::Op op,
+ int matrixID);
+ void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
+
+ SkDEBUGCODE(int numClips() const { return fClips.count(); })
+
+ private:
+ enum ClipType {
+ kRect_ClipType,
+ kRRect_ClipType,
+ kPath_ClipType,
+ kRegion_ClipType
+ };
+
+ class ClipOp {
+ public:
+ ClipType fClipType;
+
+ union {
+ SkRRect fRRect; // also stores clip rect
+ int fPathID;
+ int fRegionID;
+ } fGeom;
+
+ bool fDoAA;
+ SkRegion::Op fOp;
+
+ // The CTM in effect when this clip call was issued
+ int fMatrixID;
+ };
+
+ SkTDArray<ClipOp> fClips;
+
+ typedef SkNoncopyable INHERITED;
+ };
+
+ MatrixClipState(MatrixClipState* prev, int flags)
+ : fPrev(prev)
+ {
+ fHasOpen = false;
+
+ if (NULL == prev) {
+ fLayerID = 0;
+
+ fMatrixInfoStorage.reset();
+ fMatrixInfo = &fMatrixInfoStorage;
+ fClipInfo = &fClipInfoStorage; // ctor handles init of fClipInfoStorage
+
+ // The identity/wide-open-clip state is current by default
+ fMCStateID = kIdentityWideOpenStateID;
+#ifdef SK_DEBUG
+ fExpectedDepth = 1;
+#endif
+ }
+ else {
+ fLayerID = prev->fLayerID;
+
+ if (flags & SkCanvas::kMatrix_SaveFlag) {
+ fMatrixInfoStorage = *prev->fMatrixInfo;
+ fMatrixInfo = &fMatrixInfoStorage;
+ } else {
+ fMatrixInfo = prev->fMatrixInfo;
+ }
+
+ if (flags & SkCanvas::kClip_SaveFlag) {
+ // We don't copy the ClipOps of the previous clip states
+ fClipInfo = &fClipInfoStorage;
+ } else {
+ fClipInfo = prev->fClipInfo;
+ }
+
+ // Initially a new save/saveLayer represents the same MC state
+ // as its predecessor.
+ fMCStateID = prev->fMCStateID;
+#ifdef SK_DEBUG
+ fExpectedDepth = prev->fExpectedDepth;
+#endif
+ }
+
+ fIsSaveLayer = false;
+ }
+
+ MatrixInfo* fMatrixInfo;
+ MatrixInfo fMatrixInfoStorage;
+
+ ClipInfo* fClipInfo;
+ ClipInfo fClipInfoStorage;
+
+ // Tracks the current depth of saveLayers to support the isDrawingToLayer call
+ int fLayerID;
+ // Does this MC state represent a saveLayer call?
+ bool fIsSaveLayer;
+
+ // The next field is only valid when fIsSaveLayer is set.
+ SkTDArray<int>* fSavedSkipOffsets;
+
+ // Does the MC state have an open block in the skp?
+ bool fHasOpen;
+
+ MatrixClipState* fPrev;
+
+#ifdef SK_DEBUG
+ int fExpectedDepth; // debugging aid
+#endif
+
+ int32_t fMCStateID;
+ };
+
+ enum CallType {
+ kMatrix_CallType,
+ kClip_CallType,
+ kOther_CallType
+ };
+
+ SkMatrixClipStateMgr();
+ ~SkMatrixClipStateMgr();
+
+ void init(SkPictureRecord* picRecord) {
+ // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
+ // is owned by the SkPictureRecord object
+ fPicRecord = picRecord;
+ }
+
+ SkPictureRecord* getPicRecord() { return fPicRecord; }
+
+ // TODO: need to override canvas' getSaveCount. Right now we pass the
+ // save* and restore calls on to the base SkCanvas in SkPictureRecord but
+ // this duplicates effort.
+ int getSaveCount() const { return fMatrixClipStack.count(); }
+
+ int save(SkCanvas::SaveFlags flags);
+
+ int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
+
+ bool isDrawingToLayer() const {
+ return fCurMCState->fLayerID > 0;
+ }
+
+ void restore();
+
+ void translate(SkScalar dx, SkScalar dy) {
+ this->call(kMatrix_CallType);
+ fCurMCState->fMatrixInfo->preTranslate(dx, dy);
+ }
+
+ void scale(SkScalar sx, SkScalar sy) {
+ this->call(kMatrix_CallType);
+ fCurMCState->fMatrixInfo->preScale(sx, sy);
+ }
+
+ void rotate(SkScalar degrees) {
+ this->call(kMatrix_CallType);
+ fCurMCState->fMatrixInfo->preRotate(degrees);
+ }
+
+ void skew(SkScalar sx, SkScalar sy) {
+ this->call(kMatrix_CallType);
+ fCurMCState->fMatrixInfo->preSkew(sx, sy);
+ }
+
+ void concat(const SkMatrix& matrix) {
+ this->call(kMatrix_CallType);
+ fCurMCState->fMatrixInfo->preConcat(matrix);
+ }
+
+ void setMatrix(const SkMatrix& matrix) {
+ this->call(kMatrix_CallType);
+ fCurMCState->fMatrixInfo->setMatrix(matrix);
+ }
+
+ bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
+ fCurMCState->fMatrixInfo->getID(this));
+ }
+
+ bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
+ fCurMCState->fMatrixInfo->getID(this));
+ }
+
+ bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
+ fCurMCState->fMatrixInfo->getID(this));
+ }
+
+ bool clipRegion(const SkRegion& region, SkRegion::Op op) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ int regionID = this->addRegionToDict(region);
+ return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op,
+ fCurMCState->fMatrixInfo->getID(this));
+ }
+
+ bool call(CallType callType);
+
+ void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
+
+ void finish();
+
+protected:
+ SkPictureRecord* fPicRecord;
+
+ uint32_t fMatrixClipStackStorage[43]; // sized to fit 2 clip states
+ SkDeque fMatrixClipStack;
+ MatrixClipState* fCurMCState;
+
+ // This dictionary doesn't actually de-duplicate the matrices (except for the
+ // identity matrix). It merely stores the matrices and allows them to be looked
+ // up by ID later. The de-duplication mainly falls upon the matrix/clip stack
+ // which stores the ID so a revisited clip/matrix (via popping the stack) will
+ // use the same ID.
+ SkTDArray<SkMatrix> fMatrixDict;
+
+ SkTDArray<SkRegion*> fRegionDict;
+
+ // The MCStateID of the state currently in effect in the byte stream. 0 if none.
+ int32_t fCurOpenStateID;
+ // The skip offsets for the current open state. These are the locations in the
+ // skp that must be filled in when the current open state is closed. These are
+ // here rather then distributed across the MatrixClipState's because saveLayers
+ // can cause MC states to be nested.
+ SkTDArray<int32_t> *fSkipOffsets; // TODO: should we store u32 or size_t instead?
+
+ SkDEBUGCODE(void validate();)
+
+ int MCStackPush(SkCanvas::SaveFlags flags);
+
+ void addClipOffset(size_t offset) {
+ SkASSERT(NULL != fSkipOffsets);
+ SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
+ SkASSERT(fCurMCState->fHasOpen);
+ SkASSERT(!fCurMCState->fIsSaveLayer);
+
+ *fSkipOffsets->append() = SkToS32(offset);
+ }
+
+ void writeDeltaMat(int currentMatID, int desiredMatID);
+ static int32_t NewMCStateID();
+
+ int addRegionToDict(const SkRegion& region);
+ const SkRegion* lookupRegion(int index) {
+ SkASSERT(index >= 0 && index < fRegionDict.count());
+ return fRegionDict[index];
+ }
+
+ // TODO: add stats to check if the dictionary really does
+ // reduce the size of the SkPicture.
+ int addMatToDict(const SkMatrix& mat);
+ const SkMatrix& lookupMat(int index) {
+ SkASSERT(index >= 0 && index < fMatrixDict.count());
+ return fMatrixDict[index];
+ }
+
+ bool isNestingMCState(int stateID);
+
+#ifdef SK_DEBUG
+ int fActualDepth;
+#endif
+
+ // save layers are nested within a specific MC state. This stack tracks
+ // the nesting MC state's ID as save layers are pushed and popped.
+ SkTDArray<int> fStateIDStack;
+};
+
+#endif