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-rw-r--r--chromium/third_party/skia/src/core/SkPictureShader.cpp207
1 files changed, 207 insertions, 0 deletions
diff --git a/chromium/third_party/skia/src/core/SkPictureShader.cpp b/chromium/third_party/skia/src/core/SkPictureShader.cpp
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index 00000000000..2de8d4d4cb4
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+++ b/chromium/third_party/skia/src/core/SkPictureShader.cpp
@@ -0,0 +1,207 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkPictureShader.h"
+
+#include "SkBitmap.h"
+#include "SkBitmapProcShader.h"
+#include "SkCanvas.h"
+#include "SkMatrixUtils.h"
+#include "SkPicture.h"
+#include "SkReadBuffer.h"
+
+#if SK_SUPPORT_GPU
+#include "GrContext.h"
+#endif
+
+SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy,
+ const SkMatrix* localMatrix)
+ : INHERITED(localMatrix)
+ , fPicture(SkRef(picture))
+ , fTmx(tmx)
+ , fTmy(tmy) { }
+
+SkPictureShader::SkPictureShader(SkReadBuffer& buffer)
+ : INHERITED(buffer) {
+ fTmx = static_cast<SkShader::TileMode>(buffer.read32());
+ fTmy = static_cast<SkShader::TileMode>(buffer.read32());
+ fPicture = SkPicture::CreateFromBuffer(buffer);
+}
+
+SkPictureShader::~SkPictureShader() {
+ fPicture->unref();
+}
+
+SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy,
+ const SkMatrix* localMatrix) {
+ if (!picture || 0 == picture->width() || 0 == picture->height()) {
+ return NULL;
+ }
+ return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix));
+}
+
+void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
+ this->INHERITED::flatten(buffer);
+
+ buffer.write32(fTmx);
+ buffer.write32(fTmy);
+ fPicture->flatten(buffer);
+}
+
+SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM) const {
+ SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0);
+
+ SkMatrix m;
+ m.setConcat(matrix, this->getLocalMatrix());
+ if (localM) {
+ m.preConcat(*localM);
+ }
+
+ // Use a rotation-invariant scale
+ SkPoint scale;
+ if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
+ // Decomposition failed, use an approximation.
+ scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
+ SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
+ }
+ SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height());
+
+ SkISize tileSize = scaledSize.toRound();
+ if (tileSize.isEmpty()) {
+ return NULL;
+ }
+
+ // The actual scale, compensating for rounding.
+ SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(),
+ SkIntToScalar(tileSize.height()) / fPicture->height());
+
+ SkAutoMutexAcquire ama(fCachedBitmapShaderMutex);
+
+ // TODO(fmalita): remove fCachedLocalMatrix from this key after getLocalMatrix is removed.
+ if (!fCachedBitmapShader || tileScale != fCachedTileScale ||
+ this->getLocalMatrix() != fCachedLocalMatrix) {
+ SkBitmap bm;
+ if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) {
+ return NULL;
+ }
+ bm.eraseColor(SK_ColorTRANSPARENT);
+
+ SkCanvas canvas(bm);
+ canvas.scale(tileScale.width(), tileScale.height());
+ canvas.drawPicture(fPicture);
+
+ fCachedTileScale = tileScale;
+ fCachedLocalMatrix = this->getLocalMatrix();
+
+ SkMatrix shaderMatrix = this->getLocalMatrix();
+ shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
+ fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
+ }
+
+ // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
+ // Otherwise, the pointer may have been overwritten on a different thread before the object's
+ // ref count was incremented.
+ fCachedBitmapShader.get()->ref();
+ return fCachedBitmapShader;
+}
+
+size_t SkPictureShader::contextSize() const {
+ return sizeof(PictureShaderContext);
+}
+
+SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
+ SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
+ if (NULL == bitmapShader.get()) {
+ return NULL;
+ }
+ return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////
+
+SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
+ const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
+ PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
+ (shader, rec, bitmapShader));
+ if (NULL == ctx->fBitmapShaderContext) {
+ ctx->~PictureShaderContext();
+ ctx = NULL;
+ }
+ return ctx;
+}
+
+SkPictureShader::PictureShaderContext::PictureShaderContext(
+ const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
+ : INHERITED(shader, rec)
+ , fBitmapShader(SkRef(bitmapShader))
+{
+ fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize());
+ fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
+ //if fBitmapShaderContext is null, we are invalid
+}
+
+SkPictureShader::PictureShaderContext::~PictureShaderContext() {
+ if (fBitmapShaderContext) {
+ fBitmapShaderContext->~Context();
+ }
+ sk_free(fBitmapShaderContextStorage);
+}
+
+uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
+ SkASSERT(fBitmapShaderContext);
+ return fBitmapShaderContext->getFlags();
+}
+
+SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
+ SkASSERT(fBitmapShaderContext);
+ return fBitmapShaderContext->asAShadeProc(ctx);
+}
+
+void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
+ SkASSERT(fBitmapShaderContext);
+ fBitmapShaderContext->shadeSpan(x, y, dstC, count);
+}
+
+void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
+ SkASSERT(fBitmapShaderContext);
+ fBitmapShaderContext->shadeSpan16(x, y, dstC, count);
+}
+
+#ifndef SK_IGNORE_TO_STRING
+void SkPictureShader::toString(SkString* str) const {
+ static const char* gTileModeName[SkShader::kTileModeCount] = {
+ "clamp", "repeat", "mirror"
+ };
+
+ str->appendf("PictureShader: [%d:%d] ",
+ fPicture ? fPicture->width() : 0,
+ fPicture ? fPicture->height() : 0);
+
+ str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
+
+ this->INHERITED::toString(str);
+}
+#endif
+
+#if SK_SUPPORT_GPU
+bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
+ const SkMatrix* localMatrix, GrColor* grColor,
+ GrEffectRef** grEffect) const {
+ SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), localMatrix));
+ if (!bitmapShader) {
+ return false;
+ }
+ return bitmapShader->asNewEffect(context, paint, NULL, grColor, grEffect);
+}
+#else
+bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
+ const SkMatrix* localMatrix, GrColor* grColor,
+ GrEffectRef** grEffect) const {
+ SkDEBUGFAIL("Should not call in GPU-less build");
+ return false;
+}
+#endif