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Diffstat (limited to 'chromium/third_party/skia/src/core/SkPictureStateTree.cpp')
-rw-r--r--chromium/third_party/skia/src/core/SkPictureStateTree.cpp100
1 files changed, 65 insertions, 35 deletions
diff --git a/chromium/third_party/skia/src/core/SkPictureStateTree.cpp b/chromium/third_party/skia/src/core/SkPictureStateTree.cpp
index 2f3b943cddc..fdd86464a9e 100644
--- a/chromium/third_party/skia/src/core/SkPictureStateTree.cpp
+++ b/chromium/third_party/skia/src/core/SkPictureStateTree.cpp
@@ -27,10 +27,10 @@ SkPictureStateTree::SkPictureStateTree()
SkPictureStateTree::~SkPictureStateTree() {
}
-SkPictureStateTree::Draw* SkPictureStateTree::appendDraw(uint32_t offset) {
+SkPictureStateTree::Draw* SkPictureStateTree::appendDraw(size_t offset) {
Draw* draw = static_cast<Draw*>(fAlloc.allocThrow(sizeof(Draw)));
*draw = fCurrentState;
- draw->fOffset = offset;
+ draw->fOffset = SkToU32(offset);
return draw;
}
@@ -39,7 +39,7 @@ void SkPictureStateTree::appendSave() {
fCurrentState.fNode->fFlags |= Node::kSave_Flag;
}
-void SkPictureStateTree::appendSaveLayer(uint32_t offset) {
+void SkPictureStateTree::appendSaveLayer(size_t offset) {
*static_cast<Draw*>(fStateStack.push_back()) = fCurrentState;
this->appendNode(offset);
fCurrentState.fNode->fFlags |= Node::kSaveLayer_Flag;
@@ -69,7 +69,7 @@ void SkPictureStateTree::appendTransform(const SkMatrix& trans) {
fCurrentState.fMatrix = m;
}
-void SkPictureStateTree::appendClip(uint32_t offset) {
+void SkPictureStateTree::appendClip(size_t offset) {
this->appendNode(offset);
}
@@ -78,9 +78,9 @@ SkPictureStateTree::Iterator SkPictureStateTree::getIterator(const SkTDArray<voi
return Iterator(draws, canvas, &fRoot);
}
-void SkPictureStateTree::appendNode(uint32_t offset) {
+void SkPictureStateTree::appendNode(size_t offset) {
Node* n = static_cast<Node*>(fAlloc.allocThrow(sizeof(Node)));
- n->fOffset = offset;
+ n->fOffset = SkToU32(offset);
n->fFlags = 0;
n->fParent = fCurrentState.fNode;
n->fLevel = fCurrentState.fNode->fLevel + 1;
@@ -99,26 +99,53 @@ SkPictureStateTree::Iterator::Iterator(const SkTDArray<void*>& draws, SkCanvas*
, fValid(true) {
}
-uint32_t SkPictureStateTree::Iterator::draw() {
+void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
+ SkASSERT(NULL != matrix);
+
+ if (matrix == fCurrentMatrix) {
+ return;
+ }
+
+ // The matrix is in recording space, but we also inherit
+ // a playback matrix from out target canvas.
+ SkMatrix m = *matrix;
+ m.postConcat(fPlaybackMatrix);
+ fCanvas->setMatrix(m);
+ fCurrentMatrix = matrix;
+}
+
+uint32_t SkPictureStateTree::Iterator::finish() {
+ if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
+ fCanvas->restore();
+ }
+
+ for (fCurrentNode = fCurrentNode->fParent; fCurrentNode;
+ fCurrentNode = fCurrentNode->fParent) {
+ // Note: we call restore() twice when both flags are set.
+ if (fCurrentNode->fFlags & Node::kSave_Flag) {
+ fCanvas->restore();
+ }
+ if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
+ fCanvas->restore();
+ }
+ }
+
+ fCanvas->setMatrix(fPlaybackMatrix);
+ fCurrentMatrix = NULL;
+ return kDrawComplete;
+}
+
+uint32_t SkPictureStateTree::Iterator::nextDraw() {
SkASSERT(this->isValid());
if (fPlaybackIndex >= fDraws->count()) {
- // restore back to where we started
- if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) { fCanvas->restore(); }
- fCurrentNode = fCurrentNode->fParent;
- while (NULL != fCurrentNode) {
- if (fCurrentNode->fFlags & Node::kSave_Flag) { fCanvas->restore(); }
- if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) { fCanvas->restore(); }
- fCurrentNode = fCurrentNode->fParent;
- }
- fCanvas->setMatrix(fPlaybackMatrix);
- return kDrawComplete;
+ return this->finish();
}
Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
Node* targetNode = draw->fNode;
if (fSave) {
- fCanvas->save(SkCanvas::kClip_SaveFlag);
+ fCanvas->save();
fSave = false;
}
@@ -137,8 +164,16 @@ uint32_t SkPictureStateTree::Iterator::draw() {
uint16_t currentLevel = tmp->fLevel;
uint16_t targetLevel = ancestor->fLevel;
if (currentLevel >= targetLevel) {
- if (tmp != fCurrentNode && tmp->fFlags & Node::kSave_Flag) { fCanvas->restore(); }
- if (tmp->fFlags & Node::kSaveLayer_Flag) { fCanvas->restore(); }
+ if (tmp != fCurrentNode && tmp->fFlags & Node::kSave_Flag) {
+ fCanvas->restore();
+ // restore() may change the matrix, so we need to reapply.
+ fCurrentMatrix = NULL;
+ }
+ if (tmp->fFlags & Node::kSaveLayer_Flag) {
+ fCanvas->restore();
+ // restore() may change the matrix, so we need to reapply.
+ fCurrentMatrix = NULL;
+ }
tmp = tmp->fParent;
}
if (currentLevel <= targetLevel) {
@@ -148,8 +183,14 @@ uint32_t SkPictureStateTree::Iterator::draw() {
}
if (ancestor->fFlags & Node::kSave_Flag) {
- if (fCurrentNode != ancestor) { fCanvas->restore(); }
- if (targetNode != ancestor) { fCanvas->save(SkCanvas::kClip_SaveFlag); }
+ if (fCurrentNode != ancestor) {
+ fCanvas->restore();
+ // restore() may change the matrix, so we need to reapply.
+ fCurrentMatrix = NULL;
+ }
+ if (targetNode != ancestor) {
+ fCanvas->save();
+ }
}
fCurrentNode = ancestor;
}
@@ -157,29 +198,18 @@ uint32_t SkPictureStateTree::Iterator::draw() {
// If we're not at the target node yet, we'll need to return an offset to make the caller
// apply the next clip or saveLayer.
if (fCurrentNode != targetNode) {
- if (fCurrentMatrix != fNodes.top()->fMatrix) {
- fCurrentMatrix = fNodes.top()->fMatrix;
- SkMatrix tmp = *fNodes.top()->fMatrix;
- tmp.postConcat(fPlaybackMatrix);
- fCanvas->setMatrix(tmp);
- }
uint32_t offset = fNodes.top()->fOffset;
fCurrentNode = fNodes.top();
fSave = fCurrentNode != targetNode && fCurrentNode->fFlags & Node::kSave_Flag;
fNodes.pop();
+ this->setCurrentMatrix(fCurrentNode->fMatrix);
return offset;
}
}
// If we got this far, the clip/saveLayer state is all set, so we can proceed to set the matrix
// for the draw, and return its offset.
-
- if (fCurrentMatrix != draw->fMatrix) {
- SkMatrix tmp = *draw->fMatrix;
- tmp.postConcat(fPlaybackMatrix);
- fCanvas->setMatrix(tmp);
- fCurrentMatrix = draw->fMatrix;
- }
+ this->setCurrentMatrix(draw->fMatrix);
++fPlaybackIndex;
return draw->fOffset;