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Diffstat (limited to 'chromium/third_party/skia/src/effects/gradients/SkGradientShader.cpp')
-rw-r--r--chromium/third_party/skia/src/effects/gradients/SkGradientShader.cpp492
1 files changed, 254 insertions, 238 deletions
diff --git a/chromium/third_party/skia/src/effects/gradients/SkGradientShader.cpp b/chromium/third_party/skia/src/effects/gradients/SkGradientShader.cpp
index 5d200d18d35..038044d5618 100644
--- a/chromium/third_party/skia/src/effects/gradients/SkGradientShader.cpp
+++ b/chromium/third_party/skia/src/effects/gradients/SkGradientShader.cpp
@@ -12,24 +12,18 @@
#include "SkTwoPointConicalGradient.h"
#include "SkSweepGradient.h"
-SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) {
+SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix* localMatrix)
+ : INHERITED(localMatrix)
+{
SkASSERT(desc.fCount > 1);
- fCacheAlpha = 256; // init to a value that paint.getAlpha() can't return
-
- fMapper = desc.fMapper;
- SkSafeRef(fMapper);
- fGradFlags = SkToU8(desc.fFlags);
+ fGradFlags = SkToU8(desc.fGradFlags);
SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
fTileMode = desc.fTileMode;
fTileProc = gTileProcs[desc.fTileMode];
- fCache16 = fCache16Storage = NULL;
- fCache32 = NULL;
- fCache32PixelRef = NULL;
-
/* Note: we let the caller skip the first and/or last position.
i.e. pos[0] = 0.3, pos[1] = 0.7
In these cases, we insert dummy entries to ensure that the final data
@@ -118,12 +112,14 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) {
SkFixed dp = SK_Fixed1 / (desc.fCount - 1);
SkFixed p = dp;
SkFixed scale = (desc.fCount - 1) << 8; // (1 << 24) / dp
- for (int i = 1; i < desc.fCount; i++) {
+ for (int i = 1; i < desc.fCount - 1; i++) {
recs->fPos = p;
recs->fScale = scale;
recs += 1;
p += dp;
}
+ recs->fPos = SK_Fixed1;
+ recs->fScale = scale;
}
}
this->initCommon();
@@ -143,19 +139,21 @@ static uint32_t unpack_flags(uint32_t packed) {
return packed >> 4;
}
-SkGradientShaderBase::SkGradientShaderBase(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
- fCacheAlpha = 256;
-
- fMapper = buffer.readUnitMapper();
-
- fCache16 = fCache16Storage = NULL;
- fCache32 = NULL;
- fCache32PixelRef = NULL;
+SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buffer) {
+ if (buffer.isVersionLT(SkReadBuffer::kNoUnitMappers_Version)) {
+ // skip the old SkUnitMapper slot
+ buffer.skipFlattenable();
+ }
int colorCount = fColorCount = buffer.getArrayCount();
if (colorCount > kColorStorageCount) {
- size_t size = sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec);
- fOrigColors = (SkColor*)sk_malloc_throw(size * colorCount);
+ size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount;
+ if (buffer.validateAvailable(allocSize)) {
+ fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(allocSize));
+ } else {
+ fOrigColors = NULL;
+ colorCount = fColorCount = 0;
+ }
} else {
fOrigColors = fStorage;
}
@@ -181,18 +179,12 @@ SkGradientShaderBase::SkGradientShaderBase(SkFlattenableReadBuffer& buffer) : IN
}
SkGradientShaderBase::~SkGradientShaderBase() {
- if (fCache16Storage) {
- sk_free(fCache16Storage);
- }
- SkSafeUnref(fCache32PixelRef);
if (fOrigColors != fStorage) {
sk_free(fOrigColors);
}
- SkSafeUnref(fMapper);
}
void SkGradientShaderBase::initCommon() {
- fFlags = 0;
unsigned colorAlpha = 0xFF;
for (int i = 0; i < fColorCount; i++) {
colorAlpha &= SkColorGetA(fOrigColors[i]);
@@ -200,9 +192,8 @@ void SkGradientShaderBase::initCommon() {
fColorsAreOpaque = colorAlpha == 0xFF;
}
-void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
- buffer.writeFlattenable(fMapper);
buffer.writeColorArray(fOrigColors, fColorCount);
buffer.writeUInt(pack_mode_flags(fTileMode, fGradFlags));
if (fColorCount > 2) {
@@ -215,58 +206,94 @@ void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const {
buffer.writeMatrix(fPtsToUnit);
}
-bool SkGradientShaderBase::isOpaque() const {
- return fColorsAreOpaque;
+SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const {
+ if (fColorCount <= 3) {
+ memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor));
+ }
+
+ if (SkShader::kClamp_TileMode == fTileMode) {
+ if (2 == fColorCount) {
+ return kTwo_GpuColorType;
+ } else if (3 == fColorCount &&
+ (SkScalarAbs(
+ SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
+ return kThree_GpuColorType;
+ }
+ }
+ return kTexture_GpuColorType;
}
-bool SkGradientShaderBase::setContext(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix) {
- if (!this->INHERITED::setContext(device, paint, matrix)) {
- return false;
+void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
+ SkColor* colorSrc, Rec* recSrc,
+ int count) {
+ SkAutoSTArray<8, SkColor> colorsTemp(count);
+ for (int i = 0; i < count; ++i) {
+ int offset = count - i - 1;
+ colorsTemp[i] = colorSrc[offset];
+ }
+ if (count > 2) {
+ SkAutoSTArray<8, Rec> recsTemp(count);
+ for (int i = 0; i < count; ++i) {
+ int offset = count - i - 1;
+ recsTemp[i].fPos = SK_Fixed1 - recSrc[offset].fPos;
+ recsTemp[i].fScale = recSrc[offset].fScale;
+ }
+ memcpy(recDst, recsTemp.get(), count * sizeof(Rec));
}
+ memcpy(colorDst, colorsTemp.get(), count * sizeof(SkColor));
+}
+
+void SkGradientShaderBase::flipGradientColors() {
+ FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount);
+}
+
+bool SkGradientShaderBase::isOpaque() const {
+ return fColorsAreOpaque;
+}
+SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
+ const SkGradientShaderBase& shader, const ContextRec& rec)
+ : INHERITED(shader, rec)
+ , fCache(shader.refCache(getPaintAlpha()))
+{
const SkMatrix& inverse = this->getTotalInverse();
- if (!fDstToIndex.setConcat(fPtsToUnit, inverse)) {
- // need to keep our set/end context calls balanced.
- this->INHERITED::endContext();
- return false;
- }
+ fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
fDstToIndexProc = fDstToIndex.getMapXYProc();
- fDstToIndexClass = (uint8_t)SkShader::ComputeMatrixClass(fDstToIndex);
+ fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
// now convert our colors in to PMColors
unsigned paintAlpha = this->getPaintAlpha();
fFlags = this->INHERITED::getFlags();
- if (fColorsAreOpaque && paintAlpha == 0xFF) {
+ if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
fFlags |= kOpaqueAlpha_Flag;
}
// we can do span16 as long as our individual colors are opaque,
// regardless of the paint's alpha
- if (fColorsAreOpaque) {
+ if (shader.fColorsAreOpaque) {
fFlags |= kHasSpan16_Flag;
}
+}
- this->setCacheAlpha(paintAlpha);
- return true;
+SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
+ U8CPU alpha, const SkGradientShaderBase& shader)
+ : fCacheAlpha(alpha)
+ , fShader(shader)
+ , fCache16Inited(false)
+ , fCache32Inited(false)
+{
+ // Only initialize the cache in getCache16/32.
+ fCache16 = NULL;
+ fCache32 = NULL;
+ fCache16Storage = NULL;
+ fCache32PixelRef = NULL;
}
-void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
- // if the new alpha differs from the previous time we were called, inval our cache
- // this will trigger the cache to be rebuilt.
- // we don't care about the first time, since the cache ptrs will already be NULL
- if (fCacheAlpha != alpha) {
- fCache16 = NULL; // inval the cache
- fCache32 = NULL; // inval the cache
- fCacheAlpha = alpha; // record the new alpha
- // inform our subclasses
- if (fCache32PixelRef) {
- fCache32PixelRef->notifyPixelsChanged();
- }
- }
+SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
+ sk_free(fCache16Storage);
+ SkSafeUnref(fCache32PixelRef);
}
#define Fixed_To_Dot8(x) (((x) + 0x80) >> 8)
@@ -275,8 +302,8 @@ void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
build a 16bit table as long as the original colors are opaque, even if the
paint specifies a non-opaque alpha.
*/
-void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor c1,
- int count) {
+void SkGradientShaderBase::GradientShaderCache::Build16bitCache(
+ uint16_t cache[], SkColor c0, SkColor c1, int count) {
SkASSERT(count > 1);
SkASSERT(SkColorGetA(c0) == 0xFF);
SkASSERT(SkColorGetA(c1) == 0xFF);
@@ -324,8 +351,9 @@ void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor
*/
typedef uint32_t SkUFixed;
-void SkGradientShaderBase::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1,
- int count, U8CPU paintAlpha, uint32_t gradFlags) {
+void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
+ SkPMColor cache[], SkColor c0, SkColor c1,
+ int count, U8CPU paintAlpha, uint32_t gradFlags) {
SkASSERT(count > 1);
// need to apply paintAlpha to our two endpoints
@@ -456,109 +484,90 @@ static inline int SkFixedToFFFF(SkFixed x) {
return x - (x >> 16);
}
-static inline U16CPU bitsTo16(unsigned x, const unsigned bits) {
- SkASSERT(x < (1U << bits));
- if (6 == bits) {
- return (x << 10) | (x << 4) | (x >> 2);
- }
- if (8 == bits) {
- return (x << 8) | x;
- }
- sk_throw();
- return 0;
+const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() {
+ SkOnce(&fCache16Inited, &fCache16Mutex, SkGradientShaderBase::GradientShaderCache::initCache16,
+ this);
+ SkASSERT(fCache16);
+ return fCache16;
}
-const uint16_t* SkGradientShaderBase::getCache16() const {
- if (fCache16 == NULL) {
- // double the count for dither entries
- const int entryCount = kCache16Count * 2;
- const size_t allocSize = sizeof(uint16_t) * entryCount;
-
- if (fCache16Storage == NULL) { // set the storage and our working ptr
- fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
- }
- fCache16 = fCache16Storage;
- if (fColorCount == 2) {
- Build16bitCache(fCache16, fOrigColors[0], fOrigColors[1],
- kCache16Count);
- } else {
- Rec* rec = fRecs;
- int prevIndex = 0;
- for (int i = 1; i < fColorCount; i++) {
- int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
- SkASSERT(nextIndex < kCache16Count);
-
- if (nextIndex > prevIndex)
- Build16bitCache(fCache16 + prevIndex, fOrigColors[i-1], fOrigColors[i], nextIndex - prevIndex + 1);
- prevIndex = nextIndex;
- }
- }
-
- if (fMapper) {
- fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
- uint16_t* linear = fCache16; // just computed linear data
- uint16_t* mapped = fCache16Storage; // storage for mapped data
- SkUnitMapper* map = fMapper;
- for (int i = 0; i < kCache16Count; i++) {
- int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shift;
- mapped[i] = linear[index];
- mapped[i + kCache16Count] = linear[index + kCache16Count];
- }
- sk_free(fCache16);
- fCache16 = fCache16Storage;
+void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) {
+ // double the count for dither entries
+ const int entryCount = kCache16Count * 2;
+ const size_t allocSize = sizeof(uint16_t) * entryCount;
+
+ SkASSERT(NULL == cache->fCache16Storage);
+ cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
+ cache->fCache16 = cache->fCache16Storage;
+ if (cache->fShader.fColorCount == 2) {
+ Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
+ cache->fShader.fOrigColors[1], kCache16Count);
+ } else {
+ Rec* rec = cache->fShader.fRecs;
+ int prevIndex = 0;
+ for (int i = 1; i < cache->fShader.fColorCount; i++) {
+ int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
+ SkASSERT(nextIndex < kCache16Count);
+
+ if (nextIndex > prevIndex)
+ Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
+ cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1);
+ prevIndex = nextIndex;
}
}
- return fCache16;
}
-const SkPMColor* SkGradientShaderBase::getCache32() const {
- if (fCache32 == NULL) {
- SkImageInfo info;
- info.fWidth = kCache32Count;
- info.fHeight = 4; // for our 4 dither rows
- info.fAlphaType = kPremul_SkAlphaType;
- info.fColorType = kPMColor_SkColorType;
+const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
+ SkOnce(&fCache32Inited, &fCache32Mutex, SkGradientShaderBase::GradientShaderCache::initCache32,
+ this);
+ SkASSERT(fCache32);
+ return fCache32;
+}
- if (NULL == fCache32PixelRef) {
- fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
- }
- fCache32 = (SkPMColor*)fCache32PixelRef->getAddr();
- if (fColorCount == 2) {
- Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1],
- kCache32Count, fCacheAlpha, fGradFlags);
- } else {
- Rec* rec = fRecs;
- int prevIndex = 0;
- for (int i = 1; i < fColorCount; i++) {
- int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
- SkASSERT(nextIndex < kCache32Count);
-
- if (nextIndex > prevIndex)
- Build32bitCache(fCache32 + prevIndex, fOrigColors[i-1],
- fOrigColors[i], nextIndex - prevIndex + 1,
- fCacheAlpha, fGradFlags);
- prevIndex = nextIndex;
- }
+void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
+ SkImageInfo info;
+ info.fWidth = kCache32Count;
+ info.fHeight = 4; // for our 4 dither rows
+ info.fAlphaType = kPremul_SkAlphaType;
+ info.fColorType = kN32_SkColorType;
+
+ SkASSERT(NULL == cache->fCache32PixelRef);
+ cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
+ cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr();
+ if (cache->fShader.fColorCount == 2) {
+ Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
+ cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
+ cache->fShader.fGradFlags);
+ } else {
+ Rec* rec = cache->fShader.fRecs;
+ int prevIndex = 0;
+ for (int i = 1; i < cache->fShader.fColorCount; i++) {
+ int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
+ SkASSERT(nextIndex < kCache32Count);
+
+ if (nextIndex > prevIndex)
+ Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
+ cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
+ cache->fCacheAlpha, cache->fShader.fGradFlags);
+ prevIndex = nextIndex;
}
+ }
+}
- if (fMapper) {
- SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NULL);
- SkPMColor* linear = fCache32; // just computed linear data
- SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapped data
- SkUnitMapper* map = fMapper;
- for (int i = 0; i < kCache32Count; i++) {
- int index = map->mapUnit16((i << 8) | i) >> 8;
- mapped[i + kCache32Count*0] = linear[index + kCache32Count*0];
- mapped[i + kCache32Count*1] = linear[index + kCache32Count*1];
- mapped[i + kCache32Count*2] = linear[index + kCache32Count*2];
- mapped[i + kCache32Count*3] = linear[index + kCache32Count*3];
- }
- fCache32PixelRef->unref();
- fCache32PixelRef = newPR;
- fCache32 = (SkPMColor*)newPR->getAddr();
- }
+/*
+ * The gradient holds a cache for the most recent value of alpha. Successive
+ * callers with the same alpha value will share the same cache.
+ */
+SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::refCache(U8CPU alpha) const {
+ SkAutoMutexAcquire ama(fCacheMutex);
+ if (!fCache || fCache->getAlpha() != alpha) {
+ fCache.reset(SkNEW_ARGS(GradientShaderCache, (alpha, *this)));
}
- return fCache32;
+ // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
+ // Otherwise, the pointer may have been overwritten on a different thread before the object's
+ // ref count was incremented.
+ fCache.get()->ref();
+ return fCache;
}
/*
@@ -572,16 +581,7 @@ const SkPMColor* SkGradientShaderBase::getCache32() const {
void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
// our caller assumes no external alpha, so we ensure that our cache is
// built with 0xFF
- this->setCacheAlpha(0xFF);
-
- // don't have a way to put the mapper into our cache-key yet
- if (fMapper) {
- // force our cahce32pixelref to be built
- (void)this->getCache32();
- bitmap->setConfig(SkBitmap::kARGB_8888_Config, kCache32Count, 1);
- bitmap->setPixelRef(fCache32PixelRef);
- return;
- }
+ SkAutoTUnref<GradientShaderCache> cache(this->refCache(0xFF));
// build our key: [numColors + colors[] + {positions[]} + flags ]
int count = 1 + fColorCount + 1;
@@ -618,19 +618,31 @@ void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
if (!gCache->find(storage.get(), size, bitmap)) {
// force our cahce32pixelref to be built
- (void)this->getCache32();
- bitmap->setConfig(SkBitmap::kARGB_8888_Config, kCache32Count, 1);
- bitmap->setPixelRef(fCache32PixelRef);
+ (void)cache->getCache32();
+ bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1));
+ bitmap->setPixelRef(cache->getCache32PixelRef());
gCache->add(storage.get(), size, *bitmap);
}
}
-void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
+void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const {
if (info) {
if (info->fColorCount >= fColorCount) {
+ SkColor* colorLoc;
+ Rec* recLoc;
+ if (flipGrad && (info->fColors || info->fColorOffsets)) {
+ SkAutoSTArray<8, SkColor> colorStorage(fColorCount);
+ SkAutoSTArray<8, Rec> recStorage(fColorCount);
+ colorLoc = colorStorage.get();
+ recLoc = recStorage.get();
+ FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
+ } else {
+ colorLoc = fOrigColors;
+ recLoc = fRecs;
+ }
if (info->fColors) {
- memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor));
+ memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor));
}
if (info->fColorOffsets) {
if (fColorCount == 2) {
@@ -638,7 +650,7 @@ void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
info->fColorOffsets[1] = SK_Scalar1;
} else if (fColorCount > 2) {
for (int i = 0; i < fColorCount; ++i) {
- info->fColorOffsets[i] = SkFixedToScalar(fRecs[i].fPos);
+ info->fColorOffsets[i] = SkFixedToScalar(recLoc[i].fPos);
}
}
}
@@ -649,7 +661,7 @@ void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
}
}
-#ifdef SK_DEVELOPER
+#ifndef SK_IGNORE_TO_STRING
void SkGradientShaderBase::toString(SkString* str) const {
str->appendf("%d colors: ", fColorCount);
@@ -679,8 +691,6 @@ void SkGradientShaderBase::toString(SkString* str) const {
str->append(" ");
str->append(gTileModeName[fTileMode]);
- // TODO: add "fMapper->toString(str);" when SkUnitMapper::toString is added
-
this->INHERITED::toString(str);
}
#endif
@@ -705,46 +715,44 @@ void SkGradientShaderBase::toString(SkString* str) const {
static void desc_init(SkGradientShaderBase::Descriptor* desc,
const SkColor colors[],
const SkScalar pos[], int colorCount,
- SkShader::TileMode mode,
- SkUnitMapper* mapper, uint32_t flags) {
- desc->fColors = colors;
- desc->fPos = pos;
- desc->fCount = colorCount;
- desc->fTileMode = mode;
- desc->fMapper = mapper;
- desc->fFlags = flags;
+ SkShader::TileMode mode, uint32_t flags) {
+ desc->fColors = colors;
+ desc->fPos = pos;
+ desc->fCount = colorCount;
+ desc->fTileMode = mode;
+ desc->fGradFlags = flags;
}
SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2],
const SkColor colors[],
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
- SkUnitMapper* mapper,
- uint32_t flags) {
+ uint32_t flags,
+ const SkMatrix* localMatrix) {
if (NULL == pts || NULL == colors || colorCount < 1) {
return NULL;
}
EXPAND_1_COLOR(colorCount);
SkGradientShaderBase::Descriptor desc;
- desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
- return SkNEW_ARGS(SkLinearGradient, (pts, desc));
+ desc_init(&desc, colors, pos, colorCount, mode, flags);
+ return SkNEW_ARGS(SkLinearGradient, (pts, desc, localMatrix));
}
SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius,
const SkColor colors[],
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
- SkUnitMapper* mapper,
- uint32_t flags) {
+ uint32_t flags,
+ const SkMatrix* localMatrix) {
if (radius <= 0 || NULL == colors || colorCount < 1) {
return NULL;
}
EXPAND_1_COLOR(colorCount);
SkGradientShaderBase::Descriptor desc;
- desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
- return SkNEW_ARGS(SkRadialGradient, (center, radius, desc));
+ desc_init(&desc, colors, pos, colorCount, mode, flags);
+ return SkNEW_ARGS(SkRadialGradient, (center, radius, desc, localMatrix));
}
SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
@@ -755,17 +763,17 @@ SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
- SkUnitMapper* mapper,
- uint32_t flags) {
+ uint32_t flags,
+ const SkMatrix* localMatrix) {
if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
return NULL;
}
EXPAND_1_COLOR(colorCount);
SkGradientShaderBase::Descriptor desc;
- desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
+ desc_init(&desc, colors, pos, colorCount, mode, flags);
return SkNEW_ARGS(SkTwoPointRadialGradient,
- (start, startRadius, end, endRadius, desc));
+ (start, startRadius, end, endRadius, desc, localMatrix));
}
SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start,
@@ -776,35 +784,60 @@ SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start,
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
- SkUnitMapper* mapper,
- uint32_t flags) {
+ uint32_t flags,
+ const SkMatrix* localMatrix) {
if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
return NULL;
}
if (start == end && startRadius == endRadius) {
return SkNEW(SkEmptyShader);
}
+
EXPAND_1_COLOR(colorCount);
+ bool flipGradient = startRadius > endRadius;
+
SkGradientShaderBase::Descriptor desc;
- desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
- return SkNEW_ARGS(SkTwoPointConicalGradient,
- (start, startRadius, end, endRadius, desc));
+
+ if (!flipGradient) {
+ desc_init(&desc, colors, pos, colorCount, mode, flags);
+ return SkNEW_ARGS(SkTwoPointConicalGradient,
+ (start, startRadius, end, endRadius, flipGradient, desc, localMatrix));
+ } else {
+ SkAutoSTArray<8, SkColor> colorsNew(colorCount);
+ SkAutoSTArray<8, SkScalar> posNew(colorCount);
+ for (int i = 0; i < colorCount; ++i) {
+ colorsNew[i] = colors[colorCount - i - 1];
+ }
+
+ if (pos) {
+ for (int i = 0; i < colorCount; ++i) {
+ posNew[i] = 1 - pos[colorCount - i - 1];
+ }
+ desc_init(&desc, colorsNew.get(), posNew.get(), colorCount, mode, flags);
+ } else {
+ desc_init(&desc, colorsNew.get(), NULL, colorCount, mode, flags);
+ }
+
+ return SkNEW_ARGS(SkTwoPointConicalGradient,
+ (end, endRadius, start, startRadius, flipGradient, desc, localMatrix));
+ }
}
SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,
const SkColor colors[],
const SkScalar pos[],
- int colorCount, SkUnitMapper* mapper,
- uint32_t flags) {
+ int colorCount,
+ uint32_t flags,
+ const SkMatrix* localMatrix) {
if (NULL == colors || colorCount < 1) {
return NULL;
}
EXPAND_1_COLOR(colorCount);
SkGradientShaderBase::Descriptor desc;
- desc_init(&desc, colors, pos, colorCount, SkShader::kClamp_TileMode, mapper, flags);
- return SkNEW_ARGS(SkSweepGradient, (cx, cy, desc));
+ desc_init(&desc, colors, pos, colorCount, SkShader::kClamp_TileMode, flags);
+ return SkNEW_ARGS(SkSweepGradient, (cx, cy, desc, localMatrix));
}
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
@@ -832,13 +865,13 @@ GrGLGradientEffect::~GrGLGradientEffect() { }
void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) {
- if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)) { // 2 Color case
+ if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)) { // 2 Color case
fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "GradientStartColor");
fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "GradientEndColor");
- } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ // 3 Color Case
+ } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key)){ // 3 Color Case
fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "GradientStartColor");
fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
@@ -880,7 +913,7 @@ void GrGLGradientEffect::setData(const GrGLUniformManager& uman,
const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
- if (GrGradientEffect::kTwo_ColorType == e.getColorType()){
+ if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){
if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
set_mul_color_uni(uman, fColorStartUni, e.getColors(0));
@@ -890,7 +923,7 @@ void GrGLGradientEffect::setData(const GrGLUniformManager& uman,
set_color_uni(uman, fColorEndUni, e.getColors(1));
}
- } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){
+ } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
set_mul_color_uni(uman, fColorStartUni, e.getColors(0));
@@ -917,9 +950,9 @@ GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect&
EffectKey key = 0;
- if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
+ if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) {
key |= kTwoColorKey;
- } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){
+ } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
key |= kThreeColorKey;
}
@@ -936,7 +969,7 @@ void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
- if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)){
+ if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)){
builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
builder->getUniformVariable(fColorStartUni).c_str(),
builder->getUniformVariable(fColorEndUni).c_str(),
@@ -952,7 +985,7 @@ void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
- } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){
+ } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key)){
builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
gradientTValue);
builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
@@ -997,30 +1030,14 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
fIsOpaque = shader.isOpaque();
- SkShader::GradientInfo info;
- SkScalar pos[3] = {0};
-
- info.fColorCount = 3;
- info.fColors = &fColors[0];
- info.fColorOffsets = &pos[0];
- shader.asAGradient(&info);
+ fColorType = shader.getGpuColorType(&fColors[0]);
// The two and three color specializations do not currently support tiling.
- bool foundSpecialCase = false;
- if (SkShader::kClamp_TileMode == info.fTileMode) {
- if (2 == info.fColorCount) {
- fRow = -1; // flag for no atlas
- fColorType = kTwo_ColorType;
- foundSpecialCase = true;
- } else if (3 == info.fColorCount &&
- (SkScalarAbs(pos[1] - SK_ScalarHalf) < SK_Scalar1 / 1000)) { // 3 color symmetric
- fRow = -1; // flag for no atlas
- fColorType = kThree_ColorType;
- foundSpecialCase = true;
- }
- }
- if (foundSpecialCase) {
- if (SkGradientShader::kInterpolateColorsInPremul_Flag & info.fGradientFlags) {
+ if (SkGradientShaderBase::kTwo_GpuColorType == fColorType ||
+ SkGradientShaderBase::kThree_GpuColorType == fColorType) {
+ fRow = -1;
+
+ if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) {
fPremulType = kBeforeInterp_PremulType;
} else {
fPremulType = kAfterInterp_PremulType;
@@ -1031,14 +1048,13 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
fPremulType = kBeforeInterp_PremulType;
SkBitmap bitmap;
shader.getGradientTableBitmap(&bitmap);
- fColorType = kTexture_ColorType;
GrTextureStripAtlas::Desc desc;
desc.fWidth = bitmap.width();
desc.fHeight = 32;
desc.fRowHeight = bitmap.height();
desc.fContext = ctx;
- desc.fConfig = SkBitmapConfig2GrPixelConfig(bitmap.config());
+ desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info());
fAtlas = GrTextureStripAtlas::GetAtlas(desc);
SkASSERT(NULL != fAtlas);
@@ -1080,12 +1096,12 @@ bool GrGradientEffect::onIsEqual(const GrEffect& effect) const {
if (this->fColorType == s.getColorType()){
- if (kTwo_ColorType == fColorType) {
+ if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) {
if (*this->getColors(0) != *s.getColors(0) ||
*this->getColors(1) != *s.getColors(1)) {
return false;
}
- } else if (kThree_ColorType == fColorType) {
+ } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) {
if (*this->getColors(0) != *s.getColors(0) ||
*this->getColors(1) != *s.getColors(1) ||
*this->getColors(2) != *s.getColors(2)) {