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-rw-r--r--chromium/third_party/skia/src/gpu/gl/GrGLNameAllocator.cpp370
1 files changed, 370 insertions, 0 deletions
diff --git a/chromium/third_party/skia/src/gpu/gl/GrGLNameAllocator.cpp b/chromium/third_party/skia/src/gpu/gl/GrGLNameAllocator.cpp
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+++ b/chromium/third_party/skia/src/gpu/gl/GrGLNameAllocator.cpp
@@ -0,0 +1,370 @@
+
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLNameAllocator.h"
+
+/**
+ * This is the abstract base class for a nonempty AVL tree that tracks allocated
+ * names within the half-open range [fFirst, fEnd). The inner nodes can be
+ * sparse (meaning not every name within the range is necessarily allocated),
+ * but the bounds are tight, so fFirst *is* guaranteed to be allocated, and so
+ * is fEnd - 1.
+ */
+class GrGLNameAllocator::SparseNameRange : public SkRefCnt {
+public:
+ virtual ~SparseNameRange() {}
+
+ /**
+ * Return the beginning of the range. first() is guaranteed to be allocated.
+ *
+ * @return The first name in the range.
+ */
+ GrGLuint first() const { return fFirst; }
+
+ /**
+ * Return the end of the range. end() - 1 is guaranteed to be allocated.
+ *
+ * @return One plus the final name in the range.
+ */
+ GrGLuint end() const { return fEnd; }
+
+ /**
+ * Return the height of the tree. This can only be nonzero at an inner node.
+ *
+ * @return 0 if the implementation is a leaf node,
+ * The nonzero height of the tree otherwise.
+ */
+ GrGLuint height() const { return fHeight; }
+
+ /**
+ * Allocate a name from strictly inside this range. The call will fail if
+ * there is not a free name within.
+ *
+ * @param outName A pointer that receives the allocated name. outName will
+ * be set to zero if there were no free names within the
+ * range [fFirst, fEnd).
+ * @return The resulting SparseNameRange after the allocation. Note that
+ * this call is destructive, so the original SparseNameRange will no
+ * longer be valid afterward. The caller must always update its
+ * pointer with the new SparseNameRange.
+ */
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0;
+
+ /**
+ * Remove the leftmost leaf node from this range (or the entire thing if it
+ * *is* a leaf node). This is an internal helper method that is used after
+ * an allocation if one contiguous range became adjacent to another. (The
+ * range gets removed so the one immediately before can be extended,
+ * collapsing the two into one.)
+ *
+ * @param removedCount A pointer that receives the size of the contiguous
+ range that was removed.
+ * @return The resulting SparseNameRange after the removal (or NULL if it
+ * became empty). Note that this call is destructive, so the
+ * original SparseNameRange will no longer be valid afterward. The
+ * caller must always update its pointer with the new
+ * SparseNameRange.
+ */
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) = 0;
+
+ /**
+ * Append adjacent allocated names to the end of this range. This operation
+ * does not affect the structure of the tree. The caller is responsible for
+ * ensuring the new names won't overlap sibling ranges, if any.
+ *
+ * @param count The number of adjacent names to append.
+ * @return The first name appended.
+ */
+ virtual GrGLuint appendNames(GrGLuint count) = 0;
+
+ /**
+ * Prepend adjacent allocated names behind the beginning of this range. This
+ * operation does not affect the structure of the tree. The caller is
+ * responsible for ensuring the new names won't overlap sibling ranges, if
+ * any.
+ *
+ * @param count The number of adjacent names to prepend.
+ * @return The final name prepended (the one with the lowest value).
+ */
+ virtual GrGLuint prependNames(GrGLuint count) = 0;
+
+ /**
+ * Free a name so it is no longer tracked as allocated. If the name is at
+ * the very beginning or very end of the range, the boundaries [fFirst, fEnd)
+ * will be tightened.
+ *
+ * @param name The name to free. Not-allocated names are silently ignored
+ * the same way they are in the OpenGL spec.
+ * @return The resulting SparseNameRange after the free (or NULL if it
+ * became empty). Note that this call is destructive, so the
+ * original SparseNameRange will no longer be valid afterward. The
+ * caller must always update its pointer with the new
+ * SparseNameRange.
+ */
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0;
+
+protected:
+ SparseNameRange* takeRef() {
+ this->ref();
+ return this;
+ }
+
+ GrGLuint fFirst;
+ GrGLuint fEnd;
+ GrGLuint fHeight;
+};
+
+/**
+ * This class is the SparseNameRange implementation for an inner node. It is an
+ * AVL tree with non-null, non-adjacent left and right children.
+ */
+class GrGLNameAllocator::SparseNameTree : public SparseNameRange {
+public:
+ SparseNameTree(SparseNameRange* left, SparseNameRange* right)
+ : fLeft(left),
+ fRight(right) {
+ SkASSERT(fLeft.get());
+ SkASSERT(fRight.get());
+ this->updateStats();
+ }
+
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) SK_OVERRIDE {
+ // Try allocating the range inside fLeft's internal gaps.
+ fLeft.reset(fLeft->internalAllocate(outName));
+ if (0 != *outName) {
+ this->updateStats();
+ return this->rebalance();
+ }
+
+ if (fLeft->end() + 1 == fRight->first()) {
+ // It closed the gap between fLeft and fRight; merge.
+ GrGLuint removedCount;
+ fRight.reset(fRight->removeLeftmostContiguousRange(&removedCount));
+ *outName = fLeft->appendNames(1 + removedCount);
+ if (NULL == fRight.get()) {
+ return fLeft.detach();
+ }
+ this->updateStats();
+ return this->rebalance();
+ }
+
+ // There is guaranteed to be a gap between fLeft and fRight, and the
+ // "size 1" case has already been covered.
+ SkASSERT(fLeft->end() + 1 < fRight->first());
+ *outName = fLeft->appendNames(1);
+ return this->takeRef();
+ }
+
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) SK_OVERRIDE {
+ fLeft.reset(fLeft->removeLeftmostContiguousRange(removedCount));
+ if (NULL == fLeft) {
+ return fRight.detach();
+ }
+ this->updateStats();
+ return this->rebalance();
+ }
+
+ virtual GrGLuint appendNames(GrGLuint count) SK_OVERRIDE {
+ SkASSERT(fEnd + count > fEnd); // Check for integer wrap.
+ GrGLuint name = fRight->appendNames(count);
+ SkASSERT(fRight->end() == fEnd + count);
+ this->updateStats();
+ return name;
+ }
+
+ virtual GrGLuint prependNames(GrGLuint count) SK_OVERRIDE {
+ SkASSERT(fFirst > count); // We can't allocate at or below 0.
+ GrGLuint name = fLeft->prependNames(count);
+ SkASSERT(fLeft->first() == fFirst - count);
+ this->updateStats();
+ return name;
+ }
+
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) SK_OVERRIDE {
+ if (name < fLeft->end()) {
+ fLeft.reset(fLeft->free(name));
+ if (NULL == fLeft) {
+ // fLeft became empty after the free.
+ return fRight.detach();
+ }
+ this->updateStats();
+ return this->rebalance();
+ } else {
+ fRight.reset(fRight->free(name));
+ if (NULL == fRight) {
+ // fRight became empty after the free.
+ return fLeft.detach();
+ }
+ this->updateStats();
+ return this->rebalance();
+ }
+ }
+
+private:
+ typedef SkAutoTUnref<SparseNameRange> SparseNameTree::* ChildRange;
+
+ SparseNameRange* SK_WARN_UNUSED_RESULT rebalance() {
+ if (fLeft->height() > fRight->height() + 1) {
+ return this->rebalanceImpl<&SparseNameTree::fLeft, &SparseNameTree::fRight>();
+ }
+ if (fRight->height() > fLeft->height() + 1) {
+ return this->rebalanceImpl<&SparseNameTree::fRight, &SparseNameTree::fLeft>();
+ }
+ return this->takeRef();
+ }
+
+ /**
+ * Rebalance the tree using rotations, as described in the AVL algorithm:
+ * http://en.wikipedia.org/wiki/AVL_tree#Insertion
+ */
+ template<ChildRange Tall, ChildRange Short>
+ SparseNameRange* SK_WARN_UNUSED_RESULT rebalanceImpl() {
+ // We should be calling rebalance() enough that the tree never gets more
+ // than one rotation off balance.
+ SkASSERT(2 == (this->*Tall)->height() - (this->*Short)->height());
+
+ // Ensure we are in the 'Left Left' or 'Right Right' case:
+ // http://en.wikipedia.org/wiki/AVL_tree#Insertion
+ SparseNameTree* tallChild = static_cast<SparseNameTree*>((this->*Tall).get());
+ if ((tallChild->*Tall)->height() < (tallChild->*Short)->height()) {
+ (this->*Tall).reset(tallChild->rotate<Short, Tall>());
+ }
+
+ // Perform a rotation to balance the tree.
+ return this->rotate<Tall, Short>();
+ }
+
+ /**
+ * Perform a node rotation, as described in the AVL algorithm:
+ * http://en.wikipedia.org/wiki/AVL_tree#Insertion
+ */
+ template<ChildRange Tall, ChildRange Short>
+ SparseNameRange* SK_WARN_UNUSED_RESULT rotate() {
+ SparseNameTree* newRoot = static_cast<SparseNameTree*>((this->*Tall).detach());
+
+ (this->*Tall).reset((newRoot->*Short).detach());
+ this->updateStats();
+
+ (newRoot->*Short).reset(this->takeRef());
+ newRoot->updateStats();
+
+ return newRoot;
+ }
+
+ void updateStats() {
+ SkASSERT(fLeft->end() < fRight->first()); // There must be a gap between left and right.
+ fFirst = fLeft->first();
+ fEnd = fRight->end();
+ fHeight = 1 + SkMax32(fLeft->height(), fRight->height());
+ }
+
+ SkAutoTUnref<SparseNameRange> fLeft;
+ SkAutoTUnref<SparseNameRange> fRight;
+};
+
+/**
+ * This class is the SparseNameRange implementation for a leaf node. It just a
+ * contiguous range of allocated names.
+ */
+class GrGLNameAllocator::ContiguousNameRange : public SparseNameRange {
+public:
+ ContiguousNameRange(GrGLuint first, GrGLuint end) {
+ SkASSERT(first < end);
+ fFirst = first;
+ fEnd = end;
+ fHeight = 0;
+ }
+
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) SK_OVERRIDE {
+ *outName = 0; // No internal gaps, we are contiguous.
+ return this->takeRef();
+ }
+
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) SK_OVERRIDE {
+ *removedCount = fEnd - fFirst;
+ return NULL;
+ }
+
+ virtual GrGLuint appendNames(GrGLuint count) SK_OVERRIDE {
+ SkASSERT(fEnd + count > fEnd); // Check for integer wrap.
+ GrGLuint name = fEnd;
+ fEnd += count;
+ return name;
+ }
+
+ virtual GrGLuint prependNames(GrGLuint count) SK_OVERRIDE {
+ SkASSERT(fFirst > count); // We can't allocate at or below 0.
+ fFirst -= count;
+ return fFirst;
+ }
+
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) SK_OVERRIDE {
+ if (name < fFirst || name >= fEnd) {
+ // Not-allocated names are silently ignored.
+ return this->takeRef();
+ }
+
+ if (fFirst == name) {
+ ++fFirst;
+ return (fEnd == fFirst) ? NULL : this->takeRef();
+ }
+
+ if (fEnd == name + 1) {
+ --fEnd;
+ return this->takeRef();
+ }
+
+ SparseNameRange* left = SkNEW_ARGS(ContiguousNameRange, (fFirst, name));
+ SparseNameRange* right = this->takeRef();
+ fFirst = name + 1;
+ return SkNEW_ARGS(SparseNameTree, (left, right));
+ }
+};
+
+GrGLNameAllocator::GrGLNameAllocator(GrGLuint firstName, GrGLuint endName)
+ : fFirstName(firstName),
+ fEndName(endName) {
+ SkASSERT(firstName > 0);
+ SkASSERT(endName > firstName);
+}
+
+GrGLNameAllocator::~GrGLNameAllocator() {
+}
+
+GrGLuint GrGLNameAllocator::allocateName() {
+ if (NULL == fAllocatedNames.get()) {
+ fAllocatedNames.reset(SkNEW_ARGS(ContiguousNameRange, (fFirstName, fFirstName + 1)));
+ return fFirstName;
+ }
+
+ if (fAllocatedNames->first() > fFirstName) {
+ return fAllocatedNames->prependNames(1);
+ }
+
+ GrGLuint name;
+ fAllocatedNames.reset(fAllocatedNames->internalAllocate(&name));
+ if (0 != name) {
+ return name;
+ }
+
+ if (fAllocatedNames->end() < fEndName) {
+ return fAllocatedNames->appendNames(1);
+ }
+
+ // Out of names.
+ return 0;
+}
+
+void GrGLNameAllocator::free(GrGLuint name) {
+ if (!fAllocatedNames.get()) {
+ // Not-allocated names are silently ignored.
+ return;
+ }
+
+ fAllocatedNames.reset(fAllocatedNames->free(name));
+}