diff options
Diffstat (limited to 'chromium/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v2.xml')
-rw-r--r-- | chromium/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v2.xml | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/chromium/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v2.xml b/chromium/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v2.xml deleted file mode 100644 index 9e9f35ec8b8..00000000000 --- a/chromium/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v2.xml +++ /dev/null @@ -1,152 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<protocol name="gaming_input_unstable_v2"> - - <copyright> - Copyright 2016 The Chromium Authors. - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice (including the next - paragraph) shall be included in all copies or substantial portions of the - Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - DEALINGS IN THE SOFTWARE. - </copyright> - - <interface name="zcr_gaming_input_v2" version="1"> - <description summary="extends wl_seat with gaming input devices"> - A global interface to provide gaming input devices for a given seat. - - Currently only gamepad devices are supported. - - Warning! The protocol described in this file is experimental and - backward incompatible changes may be made. Backward compatible changes - may be added together with the corresponding uinterface version bump. - Backward incompatible changes are done by bumping the version number in - the protocol and uinterface names and resetting the interface version. - Once the protocol is to be declared stable, the 'z' prefix and the - version number in the protocol and interface names are removed and the - interface version number is reset. - </description> - - <request name="get_gaming_seat"> - <description summary="get a gaming seat"> - Get a gaming seat object for a given seat. Gaming seat provides access - to gaming devices - </description> - <arg name="gaming_seat" type="new_id" interface="zcr_gaming_seat_v2"/> - <arg name="seat" type="object" interface="wl_seat"/> - </request> - - <request name="destroy" type="destructor"> - <description summary="release the memory for the gaming input object"> - Destroy gaming_input object. Objects created from this object are - unaffected and should be destroyed separately. - </description> - </request> - </interface> - - <interface name="zcr_gaming_seat_v2" version="1"> - <description summary="controller object for all gaming devices of a seat"> - An object that provides access to all the gaming devices of a seat. - When a gamepad is connected, the compositor will send gamepad_added event. - </description> - - <request name="destroy" type="destructor"> - <description summary="release the memory for the gaming seat object"> - Destroy gaming_seat object. Objects created from this object are - unaffected and should be destroyed separately. - </description> - </request> - - <event name="gamepad_added"> - <description summary="gamepad added event"> - Notification that there is gamepad connected at this seat. - </description> - <arg name="gamepad" type="new_id" interface="zcr_gamepad_v2" summary="new connected gamepad"/> - </event> - </interface> - - <interface name="zcr_gamepad_v2" version="1"> - <description summary="gamepad input device"> - The zcr_gamepad_v2 interface represents one or more gamepad input devices, - which are reported as a normalized 'Standard Gamepad' as it is specified - by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping - </description> - - <request name="destroy" type="destructor"> - <description summary="destroy gamepad object"/> - </request> - - <event name="removed"> - <description summary="gamepad removed"> - Removed event is send when the gamepad is disconnected. The client should - expect no more event and call destroy. - - This event cannot be used as destructor as requests (e.g. vibration) might - be added to this interface. - </description> - </event> - - <event name="axis"> - <description summary="axis change event"> - Notification of axis change. - - The axis id specifies which axis has changed as defined by the W3C - 'Standard Gamepad'. - - The value is calibrated and normalized to the -1 to 1 range. - </description> - <arg name="time" type="uint" summary="timestamp with millisecond granularity"/> - <arg name="axis" type="uint" summary="axis that produced this event"/> - <arg name="value" type="fixed" summary="new value of axis"/> - </event> - - <enum name="button_state"> - <description summary="physical button state"> - Describes the physical state of a button that produced the button - event. - </description> - <entry name="released" value="0" summary="the button is not pressed"/> - <entry name="pressed" value="1" summary="the button is pressed"/> - </enum> - - <event name="button"> - <description summary="Gamepad button changed"> - Notification of button change. - - The button id specifies which button has changed as defined by the W3C - 'Standard Gamepad'. - - A button can have a digital and an analog value. The analog value is - normalized to a 0 to 1 range. - If a button does not provide an analog value, it will be derived from - the digital state. - </description> - <arg name="time" type="uint" summary="timestamp with millisecond granularity"/> - <arg name="button" type="uint" summary="id of button"/> - <arg name="state" type="uint" enum="button_state" summary="digital state of the button"/> - <arg name="analog" type="fixed" summary="analog value of the button"/> - </event> - - <event name="frame"> - <description summary="Notifies end of a series of gamepad changes."> - Indicates the end of a set of events that logically belong together. - A client is expected to accumulate the data in all events within the - frame before proceeding. - </description> - <arg name="time" type="uint" summary="timestamp with millisecond granularity"/> - </event> - </interface> -</protocol> |