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diff --git a/chromium/third_party/webrtc/base/httpserver.h b/chromium/third_party/webrtc/base/httpserver.h
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+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_BASE_HTTPSERVER_H__
+#define WEBRTC_BASE_HTTPSERVER_H__
+
+#include <map>
+#include "webrtc/base/httpbase.h"
+
+namespace rtc {
+
+class AsyncSocket;
+class HttpServer;
+class SocketAddress;
+
+//////////////////////////////////////////////////////////////////////
+// HttpServer
+//////////////////////////////////////////////////////////////////////
+
+const int HTTP_INVALID_CONNECTION_ID = 0;
+
+struct HttpServerTransaction : public HttpTransaction {
+public:
+ HttpServerTransaction(int id) : connection_id_(id) { }
+ int connection_id() const { return connection_id_; }
+
+private:
+ int connection_id_;
+};
+
+class HttpServer {
+public:
+ HttpServer();
+ virtual ~HttpServer();
+
+ int HandleConnection(StreamInterface* stream);
+ // Due to sigslot issues, we can't destroy some streams at an arbitrary time.
+ sigslot::signal3<HttpServer*, int, StreamInterface*> SignalConnectionClosed;
+
+ // This signal occurs when the HTTP request headers have been received, but
+ // before the request body is written to the request document. By default,
+ // the request document is a MemoryStream. By handling this signal, the
+ // document can be overridden, in which case the third signal argument should
+ // be set to true. In the case where the request body should be ignored,
+ // the document can be set to NULL. Note that the transaction object is still
+ // owened by the HttpServer at this point.
+ sigslot::signal3<HttpServer*, HttpServerTransaction*, bool*>
+ SignalHttpRequestHeader;
+
+ // An HTTP request has been made, and is available in the transaction object.
+ // Populate the transaction's response, and then return the object via the
+ // Respond method. Note that during this time, ownership of the transaction
+ // object is transferred, so it may be passed between threads, although
+ // respond must be called on the server's active thread.
+ sigslot::signal2<HttpServer*, HttpServerTransaction*> SignalHttpRequest;
+ void Respond(HttpServerTransaction* transaction);
+
+ // If you want to know when a request completes, listen to this event.
+ sigslot::signal3<HttpServer*, HttpServerTransaction*, int>
+ SignalHttpRequestComplete;
+
+ // Stop processing the connection indicated by connection_id.
+ // Unless force is true, the server will complete sending a response that is
+ // in progress.
+ void Close(int connection_id, bool force);
+ void CloseAll(bool force);
+
+ // After calling CloseAll, this event is signalled to indicate that all
+ // outstanding connections have closed.
+ sigslot::signal1<HttpServer*> SignalCloseAllComplete;
+
+private:
+ class Connection : private IHttpNotify {
+ public:
+ Connection(int connection_id, HttpServer* server);
+ virtual ~Connection();
+
+ void BeginProcess(StreamInterface* stream);
+ StreamInterface* EndProcess();
+
+ void Respond(HttpServerTransaction* transaction);
+ void InitiateClose(bool force);
+
+ // IHttpNotify Interface
+ virtual HttpError onHttpHeaderComplete(bool chunked, size_t& data_size);
+ virtual void onHttpComplete(HttpMode mode, HttpError err);
+ virtual void onHttpClosed(HttpError err);
+
+ int connection_id_;
+ HttpServer* server_;
+ HttpBase base_;
+ HttpServerTransaction* current_;
+ bool signalling_, close_;
+ };
+
+ Connection* Find(int connection_id);
+ void Remove(int connection_id);
+
+ friend class Connection;
+ typedef std::map<int,Connection*> ConnectionMap;
+
+ ConnectionMap connections_;
+ int next_connection_id_;
+ bool closing_;
+};
+
+//////////////////////////////////////////////////////////////////////
+
+class HttpListenServer : public HttpServer, public sigslot::has_slots<> {
+public:
+ HttpListenServer();
+ virtual ~HttpListenServer();
+
+ int Listen(const SocketAddress& address);
+ bool GetAddress(SocketAddress* address) const;
+ void StopListening();
+
+private:
+ void OnReadEvent(AsyncSocket* socket);
+ void OnConnectionClosed(HttpServer* server, int connection_id,
+ StreamInterface* stream);
+
+ scoped_ptr<AsyncSocket> listener_;
+};
+
+//////////////////////////////////////////////////////////////////////
+
+} // namespace rtc
+
+#endif // WEBRTC_BASE_HTTPSERVER_H__