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diff --git a/chromium/third_party/webrtc/base/socketadapters.h b/chromium/third_party/webrtc/base/socketadapters.h
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+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_BASE_SOCKETADAPTERS_H_
+#define WEBRTC_BASE_SOCKETADAPTERS_H_
+
+#include <map>
+#include <string>
+
+#include "webrtc/base/asyncsocket.h"
+#include "webrtc/base/cryptstring.h"
+#include "webrtc/base/logging.h"
+
+namespace rtc {
+
+struct HttpAuthContext;
+class ByteBuffer;
+
+///////////////////////////////////////////////////////////////////////////////
+
+// Implements a socket adapter that can buffer and process data internally,
+// as in the case of connecting to a proxy, where you must speak the proxy
+// protocol before commencing normal socket behavior.
+class BufferedReadAdapter : public AsyncSocketAdapter {
+ public:
+ BufferedReadAdapter(AsyncSocket* socket, size_t buffer_size);
+ virtual ~BufferedReadAdapter();
+
+ virtual int Send(const void* pv, size_t cb);
+ virtual int Recv(void* pv, size_t cb);
+
+ protected:
+ int DirectSend(const void* pv, size_t cb) {
+ return AsyncSocketAdapter::Send(pv, cb);
+ }
+
+ void BufferInput(bool on = true);
+ virtual void ProcessInput(char* data, size_t* len) = 0;
+
+ virtual void OnReadEvent(AsyncSocket * socket);
+
+ private:
+ char * buffer_;
+ size_t buffer_size_, data_len_;
+ bool buffering_;
+ DISALLOW_EVIL_CONSTRUCTORS(BufferedReadAdapter);
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+// Interface for implementing proxy server sockets.
+class AsyncProxyServerSocket : public BufferedReadAdapter {
+ public:
+ AsyncProxyServerSocket(AsyncSocket* socket, size_t buffer_size)
+ : BufferedReadAdapter(socket, buffer_size) {}
+ sigslot::signal2<AsyncProxyServerSocket*,
+ const SocketAddress&> SignalConnectRequest;
+ virtual void SendConnectResult(int err, const SocketAddress& addr) = 0;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+// Implements a socket adapter that performs the client side of a
+// fake SSL handshake. Used for "ssltcp" P2P functionality.
+class AsyncSSLSocket : public BufferedReadAdapter {
+ public:
+ explicit AsyncSSLSocket(AsyncSocket* socket);
+
+ virtual int Connect(const SocketAddress& addr);
+
+ protected:
+ virtual void OnConnectEvent(AsyncSocket* socket);
+ virtual void ProcessInput(char* data, size_t* len);
+ DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLSocket);
+};
+
+// Implements a socket adapter that performs the server side of a
+// fake SSL handshake. Used when implementing a relay server that does "ssltcp".
+class AsyncSSLServerSocket : public BufferedReadAdapter {
+ public:
+ explicit AsyncSSLServerSocket(AsyncSocket* socket);
+
+ protected:
+ virtual void ProcessInput(char* data, size_t* len);
+ DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLServerSocket);
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+// Implements a socket adapter that speaks the HTTP/S proxy protocol.
+class AsyncHttpsProxySocket : public BufferedReadAdapter {
+ public:
+ AsyncHttpsProxySocket(AsyncSocket* socket, const std::string& user_agent,
+ const SocketAddress& proxy,
+ const std::string& username, const CryptString& password);
+ virtual ~AsyncHttpsProxySocket();
+
+ // If connect is forced, the adapter will always issue an HTTP CONNECT to the
+ // target address. Otherwise, it will connect only if the destination port
+ // is not port 80.
+ void SetForceConnect(bool force) { force_connect_ = force; }
+
+ virtual int Connect(const SocketAddress& addr);
+ virtual SocketAddress GetRemoteAddress() const;
+ virtual int Close();
+ virtual ConnState GetState() const;
+
+ protected:
+ virtual void OnConnectEvent(AsyncSocket* socket);
+ virtual void OnCloseEvent(AsyncSocket* socket, int err);
+ virtual void ProcessInput(char* data, size_t* len);
+
+ bool ShouldIssueConnect() const;
+ void SendRequest();
+ void ProcessLine(char* data, size_t len);
+ void EndResponse();
+ void Error(int error);
+
+ private:
+ SocketAddress proxy_, dest_;
+ std::string agent_, user_, headers_;
+ CryptString pass_;
+ bool force_connect_;
+ size_t content_length_;
+ int defer_error_;
+ bool expect_close_;
+ enum ProxyState {
+ PS_INIT, PS_LEADER, PS_AUTHENTICATE, PS_SKIP_HEADERS, PS_ERROR_HEADERS,
+ PS_TUNNEL_HEADERS, PS_SKIP_BODY, PS_TUNNEL, PS_WAIT_CLOSE, PS_ERROR
+ } state_;
+ HttpAuthContext * context_;
+ std::string unknown_mechanisms_;
+ DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxySocket);
+};
+
+/* TODO: Implement this.
+class AsyncHttpsProxyServerSocket : public AsyncProxyServerSocket {
+ public:
+ explicit AsyncHttpsProxyServerSocket(AsyncSocket* socket);
+
+ private:
+ virtual void ProcessInput(char * data, size_t& len);
+ void Error(int error);
+ DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxyServerSocket);
+};
+*/
+
+///////////////////////////////////////////////////////////////////////////////
+
+// Implements a socket adapter that speaks the SOCKS proxy protocol.
+class AsyncSocksProxySocket : public BufferedReadAdapter {
+ public:
+ AsyncSocksProxySocket(AsyncSocket* socket, const SocketAddress& proxy,
+ const std::string& username, const CryptString& password);
+
+ virtual int Connect(const SocketAddress& addr);
+ virtual SocketAddress GetRemoteAddress() const;
+ virtual int Close();
+ virtual ConnState GetState() const;
+
+ protected:
+ virtual void OnConnectEvent(AsyncSocket* socket);
+ virtual void ProcessInput(char* data, size_t* len);
+
+ void SendHello();
+ void SendConnect();
+ void SendAuth();
+ void Error(int error);
+
+ private:
+ enum State {
+ SS_INIT, SS_HELLO, SS_AUTH, SS_CONNECT, SS_TUNNEL, SS_ERROR
+ };
+ State state_;
+ SocketAddress proxy_, dest_;
+ std::string user_;
+ CryptString pass_;
+ DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxySocket);
+};
+
+// Implements a proxy server socket for the SOCKS protocol.
+class AsyncSocksProxyServerSocket : public AsyncProxyServerSocket {
+ public:
+ explicit AsyncSocksProxyServerSocket(AsyncSocket* socket);
+
+ private:
+ virtual void ProcessInput(char* data, size_t* len);
+ void DirectSend(const ByteBuffer& buf);
+
+ void HandleHello(ByteBuffer* request);
+ void SendHelloReply(int method);
+ void HandleAuth(ByteBuffer* request);
+ void SendAuthReply(int result);
+ void HandleConnect(ByteBuffer* request);
+ virtual void SendConnectResult(int result, const SocketAddress& addr);
+
+ void Error(int error);
+
+ static const int kBufferSize = 1024;
+ enum State {
+ SS_HELLO, SS_AUTH, SS_CONNECT, SS_CONNECT_PENDING, SS_TUNNEL, SS_ERROR
+ };
+ State state_;
+ DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxyServerSocket);
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+// Implements a socket adapter that logs everything that it sends and receives.
+class LoggingSocketAdapter : public AsyncSocketAdapter {
+ public:
+ LoggingSocketAdapter(AsyncSocket* socket, LoggingSeverity level,
+ const char * label, bool hex_mode = false);
+
+ virtual int Send(const void *pv, size_t cb);
+ virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr);
+ virtual int Recv(void *pv, size_t cb);
+ virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr);
+ virtual int Close();
+
+ protected:
+ virtual void OnConnectEvent(AsyncSocket * socket);
+ virtual void OnCloseEvent(AsyncSocket * socket, int err);
+
+ private:
+ LoggingSeverity level_;
+ std::string label_;
+ bool hex_mode_;
+ LogMultilineState lms_;
+ DISALLOW_EVIL_CONSTRUCTORS(LoggingSocketAdapter);
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+} // namespace rtc
+
+#endif // WEBRTC_BASE_SOCKETADAPTERS_H_