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diff --git a/chromium/third_party/webrtc/base/virtualsocketserver.cc b/chromium/third_party/webrtc/base/virtualsocketserver.cc
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+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "webrtc/base/virtualsocketserver.h"
+
+#include <errno.h>
+#include <math.h>
+
+#include <algorithm>
+#include <map>
+#include <vector>
+
+#include "webrtc/base/common.h"
+#include "webrtc/base/logging.h"
+#include "webrtc/base/physicalsocketserver.h"
+#include "webrtc/base/socketaddresspair.h"
+#include "webrtc/base/thread.h"
+#include "webrtc/base/timeutils.h"
+
+namespace rtc {
+#if defined(WEBRTC_WIN)
+const in_addr kInitialNextIPv4 = { {0x01, 0, 0, 0} };
+#else
+// This value is entirely arbitrary, hence the lack of concern about endianness.
+const in_addr kInitialNextIPv4 = { 0x01000000 };
+#endif
+// Starts at ::2 so as to not cause confusion with ::1.
+const in6_addr kInitialNextIPv6 = { { {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2
+ } } };
+
+const uint16 kFirstEphemeralPort = 49152;
+const uint16 kLastEphemeralPort = 65535;
+const uint16 kEphemeralPortCount = kLastEphemeralPort - kFirstEphemeralPort + 1;
+const uint32 kDefaultNetworkCapacity = 64 * 1024;
+const uint32 kDefaultTcpBufferSize = 32 * 1024;
+
+const uint32 UDP_HEADER_SIZE = 28; // IP + UDP headers
+const uint32 TCP_HEADER_SIZE = 40; // IP + TCP headers
+const uint32 TCP_MSS = 1400; // Maximum segment size
+
+// Note: The current algorithm doesn't work for sample sizes smaller than this.
+const int NUM_SAMPLES = 1000;
+
+enum {
+ MSG_ID_PACKET,
+ MSG_ID_CONNECT,
+ MSG_ID_DISCONNECT,
+};
+
+// Packets are passed between sockets as messages. We copy the data just like
+// the kernel does.
+class Packet : public MessageData {
+ public:
+ Packet(const char* data, size_t size, const SocketAddress& from)
+ : size_(size), consumed_(0), from_(from) {
+ ASSERT(NULL != data);
+ data_ = new char[size_];
+ memcpy(data_, data, size_);
+ }
+
+ virtual ~Packet() {
+ delete[] data_;
+ }
+
+ const char* data() const { return data_ + consumed_; }
+ size_t size() const { return size_ - consumed_; }
+ const SocketAddress& from() const { return from_; }
+
+ // Remove the first size bytes from the data.
+ void Consume(size_t size) {
+ ASSERT(size + consumed_ < size_);
+ consumed_ += size;
+ }
+
+ private:
+ char* data_;
+ size_t size_, consumed_;
+ SocketAddress from_;
+};
+
+struct MessageAddress : public MessageData {
+ explicit MessageAddress(const SocketAddress& a) : addr(a) { }
+ SocketAddress addr;
+};
+
+// Implements the socket interface using the virtual network. Packets are
+// passed as messages using the message queue of the socket server.
+class VirtualSocket : public AsyncSocket, public MessageHandler {
+ public:
+ VirtualSocket(VirtualSocketServer* server, int family, int type, bool async)
+ : server_(server), family_(family), type_(type), async_(async),
+ state_(CS_CLOSED), error_(0), listen_queue_(NULL),
+ write_enabled_(false),
+ network_size_(0), recv_buffer_size_(0), bound_(false), was_any_(false) {
+ ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
+ ASSERT(async_ || (type_ != SOCK_STREAM)); // We only support async streams
+ }
+
+ virtual ~VirtualSocket() {
+ Close();
+
+ for (RecvBuffer::iterator it = recv_buffer_.begin();
+ it != recv_buffer_.end(); ++it) {
+ delete *it;
+ }
+ }
+
+ virtual SocketAddress GetLocalAddress() const {
+ return local_addr_;
+ }
+
+ virtual SocketAddress GetRemoteAddress() const {
+ return remote_addr_;
+ }
+
+ // Used by server sockets to set the local address without binding.
+ void SetLocalAddress(const SocketAddress& addr) {
+ local_addr_ = addr;
+ }
+
+ virtual int Bind(const SocketAddress& addr) {
+ if (!local_addr_.IsNil()) {
+ error_ = EINVAL;
+ return -1;
+ }
+ local_addr_ = addr;
+ int result = server_->Bind(this, &local_addr_);
+ if (result != 0) {
+ local_addr_.Clear();
+ error_ = EADDRINUSE;
+ } else {
+ bound_ = true;
+ was_any_ = addr.IsAnyIP();
+ }
+ return result;
+ }
+
+ virtual int Connect(const SocketAddress& addr) {
+ return InitiateConnect(addr, true);
+ }
+
+ virtual int Close() {
+ if (!local_addr_.IsNil() && bound_) {
+ // Remove from the binding table.
+ server_->Unbind(local_addr_, this);
+ bound_ = false;
+ }
+
+ if (SOCK_STREAM == type_) {
+ // Cancel pending sockets
+ if (listen_queue_) {
+ while (!listen_queue_->empty()) {
+ SocketAddress addr = listen_queue_->front();
+
+ // Disconnect listening socket.
+ server_->Disconnect(server_->LookupBinding(addr));
+ listen_queue_->pop_front();
+ }
+ delete listen_queue_;
+ listen_queue_ = NULL;
+ }
+ // Disconnect stream sockets
+ if (CS_CONNECTED == state_) {
+ // Disconnect remote socket, check if it is a child of a server socket.
+ VirtualSocket* socket =
+ server_->LookupConnection(local_addr_, remote_addr_);
+ if (!socket) {
+ // Not a server socket child, then see if it is bound.
+ // TODO: If this is indeed a server socket that has no
+ // children this will cause the server socket to be
+ // closed. This might lead to unexpected results, how to fix this?
+ socket = server_->LookupBinding(remote_addr_);
+ }
+ server_->Disconnect(socket);
+
+ // Remove mapping for both directions.
+ server_->RemoveConnection(remote_addr_, local_addr_);
+ server_->RemoveConnection(local_addr_, remote_addr_);
+ }
+ // Cancel potential connects
+ MessageList msgs;
+ if (server_->msg_queue_) {
+ server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
+ }
+ for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
+ ASSERT(NULL != it->pdata);
+ MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
+
+ // Lookup remote side.
+ VirtualSocket* socket = server_->LookupConnection(local_addr_,
+ data->addr);
+ if (socket) {
+ // Server socket, remote side is a socket retreived by
+ // accept. Accepted sockets are not bound so we will not
+ // find it by looking in the bindings table.
+ server_->Disconnect(socket);
+ server_->RemoveConnection(local_addr_, data->addr);
+ } else {
+ server_->Disconnect(server_->LookupBinding(data->addr));
+ }
+ delete data;
+ }
+ // Clear incoming packets and disconnect messages
+ if (server_->msg_queue_) {
+ server_->msg_queue_->Clear(this);
+ }
+ }
+
+ state_ = CS_CLOSED;
+ local_addr_.Clear();
+ remote_addr_.Clear();
+ return 0;
+ }
+
+ virtual int Send(const void *pv, size_t cb) {
+ if (CS_CONNECTED != state_) {
+ error_ = ENOTCONN;
+ return -1;
+ }
+ if (SOCK_DGRAM == type_) {
+ return SendUdp(pv, cb, remote_addr_);
+ } else {
+ return SendTcp(pv, cb);
+ }
+ }
+
+ virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr) {
+ if (SOCK_DGRAM == type_) {
+ return SendUdp(pv, cb, addr);
+ } else {
+ if (CS_CONNECTED != state_) {
+ error_ = ENOTCONN;
+ return -1;
+ }
+ return SendTcp(pv, cb);
+ }
+ }
+
+ virtual int Recv(void *pv, size_t cb) {
+ SocketAddress addr;
+ return RecvFrom(pv, cb, &addr);
+ }
+
+ virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) {
+ // If we don't have a packet, then either error or wait for one to arrive.
+ if (recv_buffer_.empty()) {
+ if (async_) {
+ error_ = EAGAIN;
+ return -1;
+ }
+ while (recv_buffer_.empty()) {
+ Message msg;
+ server_->msg_queue_->Get(&msg);
+ server_->msg_queue_->Dispatch(&msg);
+ }
+ }
+
+ // Return the packet at the front of the queue.
+ Packet* packet = recv_buffer_.front();
+ size_t data_read = _min(cb, packet->size());
+ memcpy(pv, packet->data(), data_read);
+ *paddr = packet->from();
+
+ if (data_read < packet->size()) {
+ packet->Consume(data_read);
+ } else {
+ recv_buffer_.pop_front();
+ delete packet;
+ }
+
+ if (SOCK_STREAM == type_) {
+ bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
+ recv_buffer_size_ -= data_read;
+ if (was_full) {
+ VirtualSocket* sender = server_->LookupBinding(remote_addr_);
+ ASSERT(NULL != sender);
+ server_->SendTcp(sender);
+ }
+ }
+
+ return static_cast<int>(data_read);
+ }
+
+ virtual int Listen(int backlog) {
+ ASSERT(SOCK_STREAM == type_);
+ ASSERT(CS_CLOSED == state_);
+ if (local_addr_.IsNil()) {
+ error_ = EINVAL;
+ return -1;
+ }
+ ASSERT(NULL == listen_queue_);
+ listen_queue_ = new ListenQueue;
+ state_ = CS_CONNECTING;
+ return 0;
+ }
+
+ virtual VirtualSocket* Accept(SocketAddress *paddr) {
+ if (NULL == listen_queue_) {
+ error_ = EINVAL;
+ return NULL;
+ }
+ while (!listen_queue_->empty()) {
+ VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_,
+ async_);
+
+ // Set the new local address to the same as this server socket.
+ socket->SetLocalAddress(local_addr_);
+ // Sockets made from a socket that 'was Any' need to inherit that.
+ socket->set_was_any(was_any_);
+ SocketAddress remote_addr(listen_queue_->front());
+ int result = socket->InitiateConnect(remote_addr, false);
+ listen_queue_->pop_front();
+ if (result != 0) {
+ delete socket;
+ continue;
+ }
+ socket->CompleteConnect(remote_addr, false);
+ if (paddr) {
+ *paddr = remote_addr;
+ }
+ return socket;
+ }
+ error_ = EWOULDBLOCK;
+ return NULL;
+ }
+
+ virtual int GetError() const {
+ return error_;
+ }
+
+ virtual void SetError(int error) {
+ error_ = error;
+ }
+
+ virtual ConnState GetState() const {
+ return state_;
+ }
+
+ virtual int GetOption(Option opt, int* value) {
+ OptionsMap::const_iterator it = options_map_.find(opt);
+ if (it == options_map_.end()) {
+ return -1;
+ }
+ *value = it->second;
+ return 0; // 0 is success to emulate getsockopt()
+ }
+
+ virtual int SetOption(Option opt, int value) {
+ options_map_[opt] = value;
+ return 0; // 0 is success to emulate setsockopt()
+ }
+
+ virtual int EstimateMTU(uint16* mtu) {
+ if (CS_CONNECTED != state_)
+ return ENOTCONN;
+ else
+ return 65536;
+ }
+
+ void OnMessage(Message *pmsg) {
+ if (pmsg->message_id == MSG_ID_PACKET) {
+ //ASSERT(!local_addr_.IsAny());
+ ASSERT(NULL != pmsg->pdata);
+ Packet* packet = static_cast<Packet*>(pmsg->pdata);
+
+ recv_buffer_.push_back(packet);
+
+ if (async_) {
+ SignalReadEvent(this);
+ }
+ } else if (pmsg->message_id == MSG_ID_CONNECT) {
+ ASSERT(NULL != pmsg->pdata);
+ MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
+ if (listen_queue_ != NULL) {
+ listen_queue_->push_back(data->addr);
+ if (async_) {
+ SignalReadEvent(this);
+ }
+ } else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
+ CompleteConnect(data->addr, true);
+ } else {
+ LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening";
+ server_->Disconnect(server_->LookupBinding(data->addr));
+ }
+ delete data;
+ } else if (pmsg->message_id == MSG_ID_DISCONNECT) {
+ ASSERT(SOCK_STREAM == type_);
+ if (CS_CLOSED != state_) {
+ int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
+ state_ = CS_CLOSED;
+ remote_addr_.Clear();
+ if (async_) {
+ SignalCloseEvent(this, error);
+ }
+ }
+ } else {
+ ASSERT(false);
+ }
+ }
+
+ bool was_any() { return was_any_; }
+ void set_was_any(bool was_any) { was_any_ = was_any; }
+
+ private:
+ struct NetworkEntry {
+ size_t size;
+ uint32 done_time;
+ };
+
+ typedef std::deque<SocketAddress> ListenQueue;
+ typedef std::deque<NetworkEntry> NetworkQueue;
+ typedef std::vector<char> SendBuffer;
+ typedef std::list<Packet*> RecvBuffer;
+ typedef std::map<Option, int> OptionsMap;
+
+ int InitiateConnect(const SocketAddress& addr, bool use_delay) {
+ if (!remote_addr_.IsNil()) {
+ error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
+ return -1;
+ }
+ if (local_addr_.IsNil()) {
+ // If there's no local address set, grab a random one in the correct AF.
+ int result = 0;
+ if (addr.ipaddr().family() == AF_INET) {
+ result = Bind(SocketAddress("0.0.0.0", 0));
+ } else if (addr.ipaddr().family() == AF_INET6) {
+ result = Bind(SocketAddress("::", 0));
+ }
+ if (result != 0) {
+ return result;
+ }
+ }
+ if (type_ == SOCK_DGRAM) {
+ remote_addr_ = addr;
+ state_ = CS_CONNECTED;
+ } else {
+ int result = server_->Connect(this, addr, use_delay);
+ if (result != 0) {
+ error_ = EHOSTUNREACH;
+ return -1;
+ }
+ state_ = CS_CONNECTING;
+ }
+ return 0;
+ }
+
+ void CompleteConnect(const SocketAddress& addr, bool notify) {
+ ASSERT(CS_CONNECTING == state_);
+ remote_addr_ = addr;
+ state_ = CS_CONNECTED;
+ server_->AddConnection(remote_addr_, local_addr_, this);
+ if (async_ && notify) {
+ SignalConnectEvent(this);
+ }
+ }
+
+ int SendUdp(const void* pv, size_t cb, const SocketAddress& addr) {
+ // If we have not been assigned a local port, then get one.
+ if (local_addr_.IsNil()) {
+ local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
+ int result = server_->Bind(this, &local_addr_);
+ if (result != 0) {
+ local_addr_.Clear();
+ error_ = EADDRINUSE;
+ return result;
+ }
+ }
+
+ // Send the data in a message to the appropriate socket.
+ return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
+ }
+
+ int SendTcp(const void* pv, size_t cb) {
+ size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
+ if (0 == capacity) {
+ write_enabled_ = true;
+ error_ = EWOULDBLOCK;
+ return -1;
+ }
+ size_t consumed = _min(cb, capacity);
+ const char* cpv = static_cast<const char*>(pv);
+ send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
+ server_->SendTcp(this);
+ return static_cast<int>(consumed);
+ }
+
+ VirtualSocketServer* server_;
+ int family_;
+ int type_;
+ bool async_;
+ ConnState state_;
+ int error_;
+ SocketAddress local_addr_;
+ SocketAddress remote_addr_;
+
+ // Pending sockets which can be Accepted
+ ListenQueue* listen_queue_;
+
+ // Data which tcp has buffered for sending
+ SendBuffer send_buffer_;
+ bool write_enabled_;
+
+ // Critical section to protect the recv_buffer and queue_
+ CriticalSection crit_;
+
+ // Network model that enforces bandwidth and capacity constraints
+ NetworkQueue network_;
+ size_t network_size_;
+
+ // Data which has been received from the network
+ RecvBuffer recv_buffer_;
+ // The amount of data which is in flight or in recv_buffer_
+ size_t recv_buffer_size_;
+
+ // Is this socket bound?
+ bool bound_;
+
+ // When we bind a socket to Any, VSS's Bind gives it another address. For
+ // dual-stack sockets, we want to distinguish between sockets that were
+ // explicitly given a particular address and sockets that had one picked
+ // for them by VSS.
+ bool was_any_;
+
+ // Store the options that are set
+ OptionsMap options_map_;
+
+ friend class VirtualSocketServer;
+};
+
+VirtualSocketServer::VirtualSocketServer(SocketServer* ss)
+ : server_(ss), server_owned_(false), msg_queue_(NULL), stop_on_idle_(false),
+ network_delay_(Time()), next_ipv4_(kInitialNextIPv4),
+ next_ipv6_(kInitialNextIPv6), next_port_(kFirstEphemeralPort),
+ bindings_(new AddressMap()), connections_(new ConnectionMap()),
+ bandwidth_(0), network_capacity_(kDefaultNetworkCapacity),
+ send_buffer_capacity_(kDefaultTcpBufferSize),
+ recv_buffer_capacity_(kDefaultTcpBufferSize),
+ delay_mean_(0), delay_stddev_(0), delay_samples_(NUM_SAMPLES),
+ delay_dist_(NULL), drop_prob_(0.0) {
+ if (!server_) {
+ server_ = new PhysicalSocketServer();
+ server_owned_ = true;
+ }
+ UpdateDelayDistribution();
+}
+
+VirtualSocketServer::~VirtualSocketServer() {
+ delete bindings_;
+ delete connections_;
+ delete delay_dist_;
+ if (server_owned_) {
+ delete server_;
+ }
+}
+
+IPAddress VirtualSocketServer::GetNextIP(int family) {
+ if (family == AF_INET) {
+ IPAddress next_ip(next_ipv4_);
+ next_ipv4_.s_addr =
+ HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1);
+ return next_ip;
+ } else if (family == AF_INET6) {
+ IPAddress next_ip(next_ipv6_);
+ uint32* as_ints = reinterpret_cast<uint32*>(&next_ipv6_.s6_addr);
+ as_ints[3] += 1;
+ return next_ip;
+ }
+ return IPAddress();
+}
+
+uint16 VirtualSocketServer::GetNextPort() {
+ uint16 port = next_port_;
+ if (next_port_ < kLastEphemeralPort) {
+ ++next_port_;
+ } else {
+ next_port_ = kFirstEphemeralPort;
+ }
+ return port;
+}
+
+Socket* VirtualSocketServer::CreateSocket(int type) {
+ return CreateSocket(AF_INET, type);
+}
+
+Socket* VirtualSocketServer::CreateSocket(int family, int type) {
+ return CreateSocketInternal(family, type);
+}
+
+AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int type) {
+ return CreateAsyncSocket(AF_INET, type);
+}
+
+AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int family, int type) {
+ return CreateSocketInternal(family, type);
+}
+
+VirtualSocket* VirtualSocketServer::CreateSocketInternal(int family, int type) {
+ return new VirtualSocket(this, family, type, true);
+}
+
+void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) {
+ msg_queue_ = msg_queue;
+ if (msg_queue_) {
+ msg_queue_->SignalQueueDestroyed.connect(this,
+ &VirtualSocketServer::OnMessageQueueDestroyed);
+ }
+}
+
+bool VirtualSocketServer::Wait(int cmsWait, bool process_io) {
+ ASSERT(msg_queue_ == Thread::Current());
+ if (stop_on_idle_ && Thread::Current()->empty()) {
+ return false;
+ }
+ return socketserver()->Wait(cmsWait, process_io);
+}
+
+void VirtualSocketServer::WakeUp() {
+ socketserver()->WakeUp();
+}
+
+bool VirtualSocketServer::ProcessMessagesUntilIdle() {
+ ASSERT(msg_queue_ == Thread::Current());
+ stop_on_idle_ = true;
+ while (!msg_queue_->empty()) {
+ Message msg;
+ if (msg_queue_->Get(&msg, kForever)) {
+ msg_queue_->Dispatch(&msg);
+ }
+ }
+ stop_on_idle_ = false;
+ return !msg_queue_->IsQuitting();
+}
+
+int VirtualSocketServer::Bind(VirtualSocket* socket,
+ const SocketAddress& addr) {
+ ASSERT(NULL != socket);
+ // Address must be completely specified at this point
+ ASSERT(!IPIsUnspec(addr.ipaddr()));
+ ASSERT(addr.port() != 0);
+
+ // Normalize the address (turns v6-mapped addresses into v4-addresses).
+ SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
+
+ AddressMap::value_type entry(normalized, socket);
+ return bindings_->insert(entry).second ? 0 : -1;
+}
+
+int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) {
+ ASSERT(NULL != socket);
+
+ if (IPIsAny(addr->ipaddr())) {
+ addr->SetIP(GetNextIP(addr->ipaddr().family()));
+ } else if (!IPIsUnspec(addr->ipaddr())) {
+ addr->SetIP(addr->ipaddr().Normalized());
+ } else {
+ ASSERT(false);
+ }
+
+ if (addr->port() == 0) {
+ for (int i = 0; i < kEphemeralPortCount; ++i) {
+ addr->SetPort(GetNextPort());
+ if (bindings_->find(*addr) == bindings_->end()) {
+ break;
+ }
+ }
+ }
+
+ return Bind(socket, *addr);
+}
+
+VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) {
+ SocketAddress normalized(addr.ipaddr().Normalized(),
+ addr.port());
+ AddressMap::iterator it = bindings_->find(normalized);
+ return (bindings_->end() != it) ? it->second : NULL;
+}
+
+int VirtualSocketServer::Unbind(const SocketAddress& addr,
+ VirtualSocket* socket) {
+ SocketAddress normalized(addr.ipaddr().Normalized(),
+ addr.port());
+ ASSERT((*bindings_)[normalized] == socket);
+ bindings_->erase(bindings_->find(normalized));
+ return 0;
+}
+
+void VirtualSocketServer::AddConnection(const SocketAddress& local,
+ const SocketAddress& remote,
+ VirtualSocket* remote_socket) {
+ // Add this socket pair to our routing table. This will allow
+ // multiple clients to connect to the same server address.
+ SocketAddress local_normalized(local.ipaddr().Normalized(),
+ local.port());
+ SocketAddress remote_normalized(remote.ipaddr().Normalized(),
+ remote.port());
+ SocketAddressPair address_pair(local_normalized, remote_normalized);
+ connections_->insert(std::pair<SocketAddressPair,
+ VirtualSocket*>(address_pair, remote_socket));
+}
+
+VirtualSocket* VirtualSocketServer::LookupConnection(
+ const SocketAddress& local,
+ const SocketAddress& remote) {
+ SocketAddress local_normalized(local.ipaddr().Normalized(),
+ local.port());
+ SocketAddress remote_normalized(remote.ipaddr().Normalized(),
+ remote.port());
+ SocketAddressPair address_pair(local_normalized, remote_normalized);
+ ConnectionMap::iterator it = connections_->find(address_pair);
+ return (connections_->end() != it) ? it->second : NULL;
+}
+
+void VirtualSocketServer::RemoveConnection(const SocketAddress& local,
+ const SocketAddress& remote) {
+ SocketAddress local_normalized(local.ipaddr().Normalized(),
+ local.port());
+ SocketAddress remote_normalized(remote.ipaddr().Normalized(),
+ remote.port());
+ SocketAddressPair address_pair(local_normalized, remote_normalized);
+ connections_->erase(address_pair);
+}
+
+static double Random() {
+ return static_cast<double>(rand()) / RAND_MAX;
+}
+
+int VirtualSocketServer::Connect(VirtualSocket* socket,
+ const SocketAddress& remote_addr,
+ bool use_delay) {
+ uint32 delay = use_delay ? GetRandomTransitDelay() : 0;
+ VirtualSocket* remote = LookupBinding(remote_addr);
+ if (!CanInteractWith(socket, remote)) {
+ LOG(LS_INFO) << "Address family mismatch between "
+ << socket->GetLocalAddress() << " and " << remote_addr;
+ return -1;
+ }
+ if (remote != NULL) {
+ SocketAddress addr = socket->GetLocalAddress();
+ msg_queue_->PostDelayed(delay, remote, MSG_ID_CONNECT,
+ new MessageAddress(addr));
+ } else {
+ LOG(LS_INFO) << "No one listening at " << remote_addr;
+ msg_queue_->PostDelayed(delay, socket, MSG_ID_DISCONNECT);
+ }
+ return 0;
+}
+
+bool VirtualSocketServer::Disconnect(VirtualSocket* socket) {
+ if (socket) {
+ // Remove the mapping.
+ msg_queue_->Post(socket, MSG_ID_DISCONNECT);
+ return true;
+ }
+ return false;
+}
+
+int VirtualSocketServer::SendUdp(VirtualSocket* socket,
+ const char* data, size_t data_size,
+ const SocketAddress& remote_addr) {
+ // See if we want to drop this packet.
+ if (Random() < drop_prob_) {
+ LOG(LS_VERBOSE) << "Dropping packet: bad luck";
+ return static_cast<int>(data_size);
+ }
+
+ VirtualSocket* recipient = LookupBinding(remote_addr);
+ if (!recipient) {
+ // Make a fake recipient for address family checking.
+ scoped_ptr<VirtualSocket> dummy_socket(
+ CreateSocketInternal(AF_INET, SOCK_DGRAM));
+ dummy_socket->SetLocalAddress(remote_addr);
+ if (!CanInteractWith(socket, dummy_socket.get())) {
+ LOG(LS_VERBOSE) << "Incompatible address families: "
+ << socket->GetLocalAddress() << " and " << remote_addr;
+ return -1;
+ }
+ LOG(LS_VERBOSE) << "No one listening at " << remote_addr;
+ return static_cast<int>(data_size);
+ }
+
+ if (!CanInteractWith(socket, recipient)) {
+ LOG(LS_VERBOSE) << "Incompatible address families: "
+ << socket->GetLocalAddress() << " and " << remote_addr;
+ return -1;
+ }
+
+ CritScope cs(&socket->crit_);
+
+ uint32 cur_time = Time();
+ PurgeNetworkPackets(socket, cur_time);
+
+ // Determine whether we have enough bandwidth to accept this packet. To do
+ // this, we need to update the send queue. Once we know it's current size,
+ // we know whether we can fit this packet.
+ //
+ // NOTE: There are better algorithms for maintaining such a queue (such as
+ // "Derivative Random Drop"); however, this algorithm is a more accurate
+ // simulation of what a normal network would do.
+
+ size_t packet_size = data_size + UDP_HEADER_SIZE;
+ if (socket->network_size_ + packet_size > network_capacity_) {
+ LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
+ return static_cast<int>(data_size);
+ }
+
+ AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
+ UDP_HEADER_SIZE, false);
+
+ return static_cast<int>(data_size);
+}
+
+void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
+ // TCP can't send more data than will fill up the receiver's buffer.
+ // We track the data that is in the buffer plus data in flight using the
+ // recipient's recv_buffer_size_. Anything beyond that must be stored in the
+ // sender's buffer. We will trigger the buffered data to be sent when data
+ // is read from the recv_buffer.
+
+ // Lookup the local/remote pair in the connections table.
+ VirtualSocket* recipient = LookupConnection(socket->local_addr_,
+ socket->remote_addr_);
+ if (!recipient) {
+ LOG(LS_VERBOSE) << "Sending data to no one.";
+ return;
+ }
+
+ CritScope cs(&socket->crit_);
+
+ uint32 cur_time = Time();
+ PurgeNetworkPackets(socket, cur_time);
+
+ while (true) {
+ size_t available = recv_buffer_capacity_ - recipient->recv_buffer_size_;
+ size_t max_data_size = _min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE);
+ size_t data_size = _min(socket->send_buffer_.size(), max_data_size);
+ if (0 == data_size)
+ break;
+
+ AddPacketToNetwork(socket, recipient, cur_time, &socket->send_buffer_[0],
+ data_size, TCP_HEADER_SIZE, true);
+ recipient->recv_buffer_size_ += data_size;
+
+ size_t new_buffer_size = socket->send_buffer_.size() - data_size;
+ // Avoid undefined access beyond the last element of the vector.
+ // This only happens when new_buffer_size is 0.
+ if (data_size < socket->send_buffer_.size()) {
+ // memmove is required for potentially overlapping source/destination.
+ memmove(&socket->send_buffer_[0], &socket->send_buffer_[data_size],
+ new_buffer_size);
+ }
+ socket->send_buffer_.resize(new_buffer_size);
+ }
+
+ if (socket->write_enabled_
+ && (socket->send_buffer_.size() < send_buffer_capacity_)) {
+ socket->write_enabled_ = false;
+ socket->SignalWriteEvent(socket);
+ }
+}
+
+void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender,
+ VirtualSocket* recipient,
+ uint32 cur_time,
+ const char* data,
+ size_t data_size,
+ size_t header_size,
+ bool ordered) {
+ VirtualSocket::NetworkEntry entry;
+ entry.size = data_size + header_size;
+
+ sender->network_size_ += entry.size;
+ uint32 send_delay = SendDelay(static_cast<uint32>(sender->network_size_));
+ entry.done_time = cur_time + send_delay;
+ sender->network_.push_back(entry);
+
+ // Find the delay for crossing the many virtual hops of the network.
+ uint32 transit_delay = GetRandomTransitDelay();
+
+ // Post the packet as a message to be delivered (on our own thread)
+ Packet* p = new Packet(data, data_size, sender->local_addr_);
+ uint32 ts = TimeAfter(send_delay + transit_delay);
+ if (ordered) {
+ // Ensure that new packets arrive after previous ones
+ // TODO: consider ordering on a per-socket basis, since this
+ // introduces artifical delay.
+ ts = TimeMax(ts, network_delay_);
+ }
+ msg_queue_->PostAt(ts, recipient, MSG_ID_PACKET, p);
+ network_delay_ = TimeMax(ts, network_delay_);
+}
+
+void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket,
+ uint32 cur_time) {
+ while (!socket->network_.empty() &&
+ (socket->network_.front().done_time <= cur_time)) {
+ ASSERT(socket->network_size_ >= socket->network_.front().size);
+ socket->network_size_ -= socket->network_.front().size;
+ socket->network_.pop_front();
+ }
+}
+
+uint32 VirtualSocketServer::SendDelay(uint32 size) {
+ if (bandwidth_ == 0)
+ return 0;
+ else
+ return 1000 * size / bandwidth_;
+}
+
+#if 0
+void PrintFunction(std::vector<std::pair<double, double> >* f) {
+ return;
+ double sum = 0;
+ for (uint32 i = 0; i < f->size(); ++i) {
+ std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl;
+ sum += (*f)[i].second;
+ }
+ if (!f->empty()) {
+ const double mean = sum / f->size();
+ double sum_sq_dev = 0;
+ for (uint32 i = 0; i < f->size(); ++i) {
+ double dev = (*f)[i].second - mean;
+ sum_sq_dev += dev * dev;
+ }
+ std::cout << "Mean = " << mean << " StdDev = "
+ << sqrt(sum_sq_dev / f->size()) << std::endl;
+ }
+}
+#endif // <unused>
+
+void VirtualSocketServer::UpdateDelayDistribution() {
+ Function* dist = CreateDistribution(delay_mean_, delay_stddev_,
+ delay_samples_);
+ // We take a lock just to make sure we don't leak memory.
+ {
+ CritScope cs(&delay_crit_);
+ delete delay_dist_;
+ delay_dist_ = dist;
+ }
+}
+
+static double PI = 4 * atan(1.0);
+
+static double Normal(double x, double mean, double stddev) {
+ double a = (x - mean) * (x - mean) / (2 * stddev * stddev);
+ return exp(-a) / (stddev * sqrt(2 * PI));
+}
+
+#if 0 // static unused gives a warning
+static double Pareto(double x, double min, double k) {
+ if (x < min)
+ return 0;
+ else
+ return k * std::pow(min, k) / std::pow(x, k+1);
+}
+#endif
+
+VirtualSocketServer::Function* VirtualSocketServer::CreateDistribution(
+ uint32 mean, uint32 stddev, uint32 samples) {
+ Function* f = new Function();
+
+ if (0 == stddev) {
+ f->push_back(Point(mean, 1.0));
+ } else {
+ double start = 0;
+ if (mean >= 4 * static_cast<double>(stddev))
+ start = mean - 4 * static_cast<double>(stddev);
+ double end = mean + 4 * static_cast<double>(stddev);
+
+ for (uint32 i = 0; i < samples; i++) {
+ double x = start + (end - start) * i / (samples - 1);
+ double y = Normal(x, mean, stddev);
+ f->push_back(Point(x, y));
+ }
+ }
+ return Resample(Invert(Accumulate(f)), 0, 1, samples);
+}
+
+uint32 VirtualSocketServer::GetRandomTransitDelay() {
+ size_t index = rand() % delay_dist_->size();
+ double delay = (*delay_dist_)[index].second;
+ //LOG_F(LS_INFO) << "random[" << index << "] = " << delay;
+ return static_cast<uint32>(delay);
+}
+
+struct FunctionDomainCmp {
+ bool operator()(const VirtualSocketServer::Point& p1,
+ const VirtualSocketServer::Point& p2) {
+ return p1.first < p2.first;
+ }
+ bool operator()(double v1, const VirtualSocketServer::Point& p2) {
+ return v1 < p2.first;
+ }
+ bool operator()(const VirtualSocketServer::Point& p1, double v2) {
+ return p1.first < v2;
+ }
+};
+
+VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) {
+ ASSERT(f->size() >= 1);
+ double v = 0;
+ for (Function::size_type i = 0; i < f->size() - 1; ++i) {
+ double dx = (*f)[i + 1].first - (*f)[i].first;
+ double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2;
+ (*f)[i].second = v;
+ v = v + dx * avgy;
+ }
+ (*f)[f->size()-1].second = v;
+ return f;
+}
+
+VirtualSocketServer::Function* VirtualSocketServer::Invert(Function* f) {
+ for (Function::size_type i = 0; i < f->size(); ++i)
+ std::swap((*f)[i].first, (*f)[i].second);
+
+ std::sort(f->begin(), f->end(), FunctionDomainCmp());
+ return f;
+}
+
+VirtualSocketServer::Function* VirtualSocketServer::Resample(
+ Function* f, double x1, double x2, uint32 samples) {
+ Function* g = new Function();
+
+ for (size_t i = 0; i < samples; i++) {
+ double x = x1 + (x2 - x1) * i / (samples - 1);
+ double y = Evaluate(f, x);
+ g->push_back(Point(x, y));
+ }
+
+ delete f;
+ return g;
+}
+
+double VirtualSocketServer::Evaluate(Function* f, double x) {
+ Function::iterator iter =
+ std::lower_bound(f->begin(), f->end(), x, FunctionDomainCmp());
+ if (iter == f->begin()) {
+ return (*f)[0].second;
+ } else if (iter == f->end()) {
+ ASSERT(f->size() >= 1);
+ return (*f)[f->size() - 1].second;
+ } else if (iter->first == x) {
+ return iter->second;
+ } else {
+ double x1 = (iter - 1)->first;
+ double y1 = (iter - 1)->second;
+ double x2 = iter->first;
+ double y2 = iter->second;
+ return y1 + (y2 - y1) * (x - x1) / (x2 - x1);
+ }
+}
+
+bool VirtualSocketServer::CanInteractWith(VirtualSocket* local,
+ VirtualSocket* remote) {
+ if (!local || !remote) {
+ return false;
+ }
+ IPAddress local_ip = local->GetLocalAddress().ipaddr();
+ IPAddress remote_ip = remote->GetLocalAddress().ipaddr();
+ IPAddress local_normalized = local_ip.Normalized();
+ IPAddress remote_normalized = remote_ip.Normalized();
+ // Check if the addresses are the same family after Normalization (turns
+ // mapped IPv6 address into IPv4 addresses).
+ // This will stop unmapped V6 addresses from talking to mapped V6 addresses.
+ if (local_normalized.family() == remote_normalized.family()) {
+ return true;
+ }
+
+ // If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY.
+ int remote_v6_only = 0;
+ remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only);
+ if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) {
+ return true;
+ }
+ // Same check, backwards.
+ int local_v6_only = 0;
+ local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only);
+ if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) {
+ return true;
+ }
+
+ // Check to see if either socket was explicitly bound to IPv6-any.
+ // These sockets can talk with anyone.
+ if (local_ip.family() == AF_INET6 && local->was_any()) {
+ return true;
+ }
+ if (remote_ip.family() == AF_INET6 && remote->was_any()) {
+ return true;
+ }
+
+ return false;
+}
+
+} // namespace rtc