summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/webtreemap/src/webtreemap.js
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/third_party/webtreemap/src/webtreemap.js')
-rw-r--r--chromium/third_party/webtreemap/src/webtreemap.js232
1 files changed, 232 insertions, 0 deletions
diff --git a/chromium/third_party/webtreemap/src/webtreemap.js b/chromium/third_party/webtreemap/src/webtreemap.js
new file mode 100644
index 00000000000..85feb6e04db
--- /dev/null
+++ b/chromium/third_party/webtreemap/src/webtreemap.js
@@ -0,0 +1,232 @@
+// Copyright 2013 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// Size of border around nodes.
+// We could support arbitrary borders using getComputedStyle(), but I am
+// skeptical the extra complexity (and performance hit) is worth it.
+var kBorderWidth = 1;
+
+// Padding around contents.
+// TODO: do this with a nested div to allow it to be CSS-styleable.
+var kPadding = 4;
+
+var focused = null;
+
+function focus(tree) {
+ focused = tree;
+
+ // Hide all visible siblings of all our ancestors by lowering them.
+ var level = 0;
+ var root = tree;
+ while (root.parent) {
+ root = root.parent;
+ level += 1;
+ for (var i = 0, sibling; sibling = root.children[i]; ++i) {
+ if (sibling.dom)
+ sibling.dom.style.zIndex = 0;
+ }
+ }
+ var width = root.dom.offsetWidth;
+ var height = root.dom.offsetHeight;
+ // Unhide (raise) and maximize us and our ancestors.
+ for (var t = tree; t.parent; t = t.parent) {
+ // Shift off by border so we don't get nested borders.
+ // TODO: actually make nested borders work (need to adjust width/height).
+ position(t.dom, -kBorderWidth, -kBorderWidth, width, height);
+ t.dom.style.zIndex = 1;
+ }
+ // And layout into the topmost box.
+ layout(tree, level, width, height);
+}
+
+function makeDom(tree, level) {
+ var dom = document.createElement('div');
+ dom.style.zIndex = 1;
+ dom.className = 'webtreemap-node webtreemap-level' + Math.min(level, 4);
+ if (tree.data['$symbol']) {
+ dom.className += (' webtreemap-symbol-' +
+ tree.data['$symbol'].replace(' ', '_'));
+ }
+ if (tree.data['$dominant_symbol']) {
+ dom.className += (' webtreemap-symbol-' +
+ tree.data['$dominant_symbol'].replace(' ', '_'));
+ dom.className += (' webtreemap-aggregate');
+ }
+
+ dom.onmousedown = function(e) {
+ if (e.button == 0) {
+ if (focused && tree == focused && focused.parent) {
+ focus(focused.parent);
+ } else {
+ focus(tree);
+ }
+ }
+ e.stopPropagation();
+ return true;
+ };
+
+ var caption = document.createElement('div');
+ caption.className = 'webtreemap-caption';
+ caption.innerHTML = tree.name;
+ dom.appendChild(caption);
+
+ tree.dom = dom;
+ return dom;
+}
+
+function position(dom, x, y, width, height) {
+ // CSS width/height does not include border.
+ width -= kBorderWidth*2;
+ height -= kBorderWidth*2;
+
+ dom.style.left = x + 'px';
+ dom.style.top = y + 'px';
+ dom.style.width = Math.max(width, 0) + 'px';
+ dom.style.height = Math.max(height, 0) + 'px';
+}
+
+// Given a list of rectangles |nodes|, the 1-d space available
+// |space|, and a starting rectangle index |start|, compute an span of
+// rectangles that optimizes a pleasant aspect ratio.
+//
+// Returns [end, sum], where end is one past the last rectangle and sum is the
+// 2-d sum of the rectangles' areas.
+function selectSpan(nodes, space, start) {
+ // Add rectangle one by one, stopping when aspect ratios begin to go
+ // bad. Result is [start,end) covering the best run for this span.
+ // http://scholar.google.com/scholar?cluster=5972512107845615474
+ var node = nodes[start];
+ var rmin = node.data['$area']; // Smallest seen child so far.
+ var rmax = rmin; // Largest child.
+ var rsum = 0; // Sum of children in this span.
+ var last_score = 0; // Best score yet found.
+ for (var end = start; node = nodes[end]; ++end) {
+ var size = node.data['$area'];
+ if (size < rmin)
+ rmin = size;
+ if (size > rmax)
+ rmax = size;
+ rsum += size;
+
+ // This formula is from the paper, but you can easily prove to
+ // yourself it's taking the larger of the x/y aspect ratio or the
+ // y/x aspect ratio. The additional magic fudge constant of 5
+ // makes us prefer wider rectangles to taller ones.
+ var score = Math.max(5*space*space*rmax / (rsum*rsum),
+ 1*rsum*rsum / (space*space*rmin));
+ if (last_score && score > last_score) {
+ rsum -= size; // Undo size addition from just above.
+ break;
+ }
+ last_score = score;
+ }
+ return [end, rsum];
+}
+
+function layout(tree, level, width, height) {
+ if (!('children' in tree))
+ return;
+
+ var total = tree.data['$area'];
+
+ // XXX why do I need an extra -1/-2 here for width/height to look right?
+ var x1 = 0, y1 = 0, x2 = width - 1, y2 = height - 2;
+ x1 += kPadding; y1 += kPadding;
+ x2 -= kPadding; y2 -= kPadding;
+ y1 += 14; // XXX get first child height for caption spacing
+
+ var pixels_to_units = Math.sqrt(total / ((x2 - x1) * (y2 - y1)));
+
+ for (var start = 0, child; child = tree.children[start]; ++start) {
+ if (x2 - x1 < 60 || y2 - y1 < 40) {
+ if (child.dom) {
+ child.dom.style.zIndex = 0;
+ position(child.dom, -2, -2, 0, 0);
+ }
+ continue;
+ }
+
+ // In theory we can dynamically decide whether to split in x or y based
+ // on aspect ratio. In practice, changing split direction with this
+ // layout doesn't look very good.
+ // var ysplit = (y2 - y1) > (x2 - x1);
+ var ysplit = true;
+
+ var space; // Space available along layout axis.
+ if (ysplit)
+ space = (y2 - y1) * pixels_to_units;
+ else
+ space = (x2 - x1) * pixels_to_units;
+
+ var span = selectSpan(tree.children, space, start);
+ var end = span[0], rsum = span[1];
+
+ // Now that we've selected a span, lay out rectangles [start,end) in our
+ // available space.
+ var x = x1, y = y1;
+ for (var i = start; i < end; ++i) {
+ child = tree.children[i];
+ if (!child.dom) {
+ child.parent = tree;
+ child.dom = makeDom(child, level + 1);
+ tree.dom.appendChild(child.dom);
+ } else {
+ child.dom.style.zIndex = 1;
+ }
+ var size = child.data['$area'];
+ var frac = size / rsum;
+ if (ysplit) {
+ width = rsum / space;
+ height = size / width;
+ } else {
+ height = rsum / space;
+ width = size / height;
+ }
+ width /= pixels_to_units;
+ height /= pixels_to_units;
+ width = Math.round(width);
+ height = Math.round(height);
+ position(child.dom, x, y, width, height);
+ if ('children' in child) {
+ layout(child, level + 1, width, height);
+ }
+ if (ysplit)
+ y += height;
+ else
+ x += width;
+ }
+
+ // Shrink our available space based on the amount we used.
+ if (ysplit)
+ x1 += Math.round((rsum / space) / pixels_to_units);
+ else
+ y1 += Math.round((rsum / space) / pixels_to_units);
+
+ // end points one past where we ended, which is where we want to
+ // begin the next iteration, but subtract one to balance the ++ in
+ // the loop.
+ start = end - 1;
+ }
+}
+
+function appendTreemap(dom, data) {
+ var style = getComputedStyle(dom, null);
+ var width = parseInt(style.width);
+ var height = parseInt(style.height);
+ if (!data.dom)
+ makeDom(data, 0);
+ dom.appendChild(data.dom);
+ position(data.dom, 0, 0, width, height);
+ layout(data, 0, width, height);
+}