diff options
Diffstat (limited to 'chromium/ui/compositor/layer_owner.h')
-rw-r--r-- | chromium/ui/compositor/layer_owner.h | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/chromium/ui/compositor/layer_owner.h b/chromium/ui/compositor/layer_owner.h index 8f115d5441c..27002e5db02 100644 --- a/chromium/ui/compositor/layer_owner.h +++ b/chromium/ui/compositor/layer_owner.h @@ -11,24 +11,43 @@ #include "ui/compositor/layer.h" namespace ui { +class LayerOwnerDelegate; class COMPOSITOR_EXPORT LayerOwner { public: LayerOwner(); virtual ~LayerOwner(); + void SetLayer(Layer* layer); + // Releases the owning reference to its layer, and returns it. // This is used when you need to animate the presentation of the owner just // prior to destroying it. The Owner can be destroyed soon after calling this // function, and the caller is then responsible for disposing of the layer // once any animation completes. Note that layer() will remain valid until the // end of ~LayerOwner(). - Layer* AcquireLayer() WARN_UNUSED_RESULT; + scoped_ptr<Layer> AcquireLayer(); + + // Asks the owner to recreate the layer, returning the old Layer. NULL is + // returned if there is no existing layer, or recreate is not supported. + // + // This does not recurse. Existing children of the layer are moved to the new + // layer. + scoped_ptr<Layer> RecreateLayer(); ui::Layer* layer() { return layer_; } const ui::Layer* layer() const { return layer_; } + void set_layer_owner_delegate(LayerOwnerDelegate* delegate) { + layer_owner_delegate_ = delegate; + } + protected: + void DestroyLayer(); + + bool OwnsLayer() const; + + private: // The LayerOwner owns its layer unless ownership is relinquished via a call // to AcquireLayer(). After that moment |layer_| will still be valid but // |layer_owner_| will be NULL. The reason for releasing ownership is that @@ -37,7 +56,8 @@ class COMPOSITOR_EXPORT LayerOwner { scoped_ptr<Layer> layer_owner_; Layer* layer_; - private: + LayerOwnerDelegate* layer_owner_delegate_; + DISALLOW_COPY_AND_ASSIGN(LayerOwner); }; |