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diff --git a/chromium/ui/gfx/geometry/matrix3_f.h b/chromium/ui/gfx/geometry/matrix3_f.h
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_GEOMETRY_MATRIX3_F_H_
+#define UI_GFX_GEOMETRY_MATRIX3_F_H_
+
+#include "base/logging.h"
+#include "ui/gfx/geometry/vector3d_f.h"
+
+namespace gfx {
+
+class GFX_EXPORT Matrix3F {
+ public:
+ ~Matrix3F();
+
+ static Matrix3F Zeros();
+ static Matrix3F Ones();
+ static Matrix3F Identity();
+ static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt);
+
+ bool IsEqual(const Matrix3F& rhs) const;
+
+ // Element-wise comparison with given precision.
+ bool IsNear(const Matrix3F& rhs, float precision) const;
+
+ float get(int i, int j) const {
+ return data_[MatrixToArrayCoords(i, j)];
+ }
+
+ void set(int i, int j, float v) {
+ data_[MatrixToArrayCoords(i, j)] = v;
+ }
+
+ void set(float m00, float m01, float m02,
+ float m10, float m11, float m12,
+ float m20, float m21, float m22) {
+ data_[0] = m00;
+ data_[1] = m01;
+ data_[2] = m02;
+ data_[3] = m10;
+ data_[4] = m11;
+ data_[5] = m12;
+ data_[6] = m20;
+ data_[7] = m21;
+ data_[8] = m22;
+ }
+
+ Vector3dF get_column(int i) const {
+ return Vector3dF(
+ data_[MatrixToArrayCoords(0, i)],
+ data_[MatrixToArrayCoords(1, i)],
+ data_[MatrixToArrayCoords(2, i)]);
+ }
+
+ void set_column(int i, const Vector3dF& c) {
+ data_[MatrixToArrayCoords(0, i)] = c.x();
+ data_[MatrixToArrayCoords(1, i)] = c.y();
+ data_[MatrixToArrayCoords(2, i)] = c.z();
+ }
+
+ // Returns an inverse of this if the matrix is non-singular, zero (== Zero())
+ // otherwise.
+ Matrix3F Inverse() const;
+
+ // Value of the determinant of the matrix.
+ float Determinant() const;
+
+ // Trace (sum of diagonal elements) of the matrix.
+ float Trace() const {
+ return data_[MatrixToArrayCoords(0, 0)] +
+ data_[MatrixToArrayCoords(1, 1)] +
+ data_[MatrixToArrayCoords(2, 2)];
+ }
+
+ // Compute eigenvalues and (optionally) normalized eigenvectors of
+ // a positive defnite matrix *this. Eigenvectors are computed only if
+ // non-null |eigenvectors| matrix is passed. If it is NULL, the routine
+ // will not attempt to compute eigenvectors but will still return eigenvalues
+ // if they can be computed.
+ // If eigenvalues cannot be computed (the matrix does not meet constraints)
+ // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix
+ // only needs to be symmetric while eigenvectors require it to be
+ // positive-definite. Passing a non-positive definite matrix will result in
+ // NaNs in vectors which cannot be computed.
+ // Eigenvectors are placed as column in |eigenvectors| in order corresponding
+ // to eigenvalues.
+ Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
+
+ private:
+ Matrix3F(); // Uninitialized default.
+
+ static int MatrixToArrayCoords(int i, int j) {
+ DCHECK(i >= 0 && i < 3);
+ DCHECK(j >= 0 && j < 3);
+ return i * 3 + j;
+ }
+
+ float data_[9];
+};
+
+inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) {
+ return lhs.IsEqual(rhs);
+}
+
+} // namespace gfx
+
+#endif // UI_GFX_GEOMETRY_MATRIX3_F_H_