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-rw-r--r--chromium/ui/gfx/geometry/quad_f.h109
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diff --git a/chromium/ui/gfx/geometry/quad_f.h b/chromium/ui/gfx/geometry/quad_f.h
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+++ b/chromium/ui/gfx/geometry/quad_f.h
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_GEOMETRY_QUAD_F_H_
+#define UI_GFX_GEOMETRY_QUAD_F_H_
+
+#include <algorithm>
+#include <cmath>
+#include <string>
+
+#include "ui/gfx/geometry/point_f.h"
+#include "ui/gfx/geometry/rect_f.h"
+#include "ui/gfx/gfx_export.h"
+
+namespace gfx {
+
+// A Quad is defined by four corners, allowing it to have edges that are not
+// axis-aligned, unlike a Rect.
+class GFX_EXPORT QuadF {
+ public:
+ QuadF() {}
+ QuadF(const PointF& p1, const PointF& p2, const PointF& p3, const PointF& p4)
+ : p1_(p1),
+ p2_(p2),
+ p3_(p3),
+ p4_(p4) {}
+
+ explicit QuadF(const RectF& rect)
+ : p1_(rect.x(), rect.y()),
+ p2_(rect.right(), rect.y()),
+ p3_(rect.right(), rect.bottom()),
+ p4_(rect.x(), rect.bottom()) {}
+
+ void operator=(const RectF& rect);
+
+ void set_p1(const PointF& p) { p1_ = p; }
+ void set_p2(const PointF& p) { p2_ = p; }
+ void set_p3(const PointF& p) { p3_ = p; }
+ void set_p4(const PointF& p) { p4_ = p; }
+
+ const PointF& p1() const { return p1_; }
+ const PointF& p2() const { return p2_; }
+ const PointF& p3() const { return p3_; }
+ const PointF& p4() const { return p4_; }
+
+ // Returns true if the quad is an axis-aligned rectangle.
+ bool IsRectilinear() const;
+
+ // Returns true if the points of the quad are in counter-clockwise order. This
+ // assumes that the quad is convex, and that no three points are collinear.
+ bool IsCounterClockwise() const;
+
+ // Returns true if the |point| is contained within the quad, or lies on on
+ // edge of the quad. This assumes that the quad is convex.
+ bool Contains(const gfx::PointF& point) const;
+
+ // Returns a rectangle that bounds the four points of the quad. The points of
+ // the quad may lie on the right/bottom edge of the resulting rectangle,
+ // rather than being strictly inside it.
+ RectF BoundingBox() const {
+ float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x()));
+ float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x()));
+ float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y()));
+ float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y()));
+ return RectF(rl, rt, rr - rl, rb - rt);
+ }
+
+ // Add a vector to the quad, offseting each point in the quad by the vector.
+ void operator+=(const Vector2dF& rhs);
+ // Subtract a vector from the quad, offseting each point in the quad by the
+ // inverse of the vector.
+ void operator-=(const Vector2dF& rhs);
+
+ // Scale each point in the quad by the |scale| factor.
+ void Scale(float scale) { Scale(scale, scale); }
+
+ // Scale each point in the quad by the scale factors along each axis.
+ void Scale(float x_scale, float y_scale);
+
+ // Returns a string representation of quad.
+ std::string ToString() const;
+
+ private:
+ PointF p1_;
+ PointF p2_;
+ PointF p3_;
+ PointF p4_;
+};
+
+inline bool operator==(const QuadF& lhs, const QuadF& rhs) {
+ return
+ lhs.p1() == rhs.p1() && lhs.p2() == rhs.p2() &&
+ lhs.p3() == rhs.p3() && lhs.p4() == rhs.p4();
+}
+
+inline bool operator!=(const QuadF& lhs, const QuadF& rhs) {
+ return !(lhs == rhs);
+}
+
+// Add a vector to a quad, offseting each point in the quad by the vector.
+GFX_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
+// Subtract a vector from a quad, offseting each point in the quad by the
+// inverse of the vector.
+GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
+
+} // namespace gfx
+
+#endif // UI_GFX_GEOMETRY_QUAD_F_H_