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Diffstat (limited to 'chromium/ui/gfx/geometry/quad_f.h')
-rw-r--r-- | chromium/ui/gfx/geometry/quad_f.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/chromium/ui/gfx/geometry/quad_f.h b/chromium/ui/gfx/geometry/quad_f.h new file mode 100644 index 00000000000..25f8b2b34b3 --- /dev/null +++ b/chromium/ui/gfx/geometry/quad_f.h @@ -0,0 +1,109 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef UI_GFX_GEOMETRY_QUAD_F_H_ +#define UI_GFX_GEOMETRY_QUAD_F_H_ + +#include <algorithm> +#include <cmath> +#include <string> + +#include "ui/gfx/geometry/point_f.h" +#include "ui/gfx/geometry/rect_f.h" +#include "ui/gfx/gfx_export.h" + +namespace gfx { + +// A Quad is defined by four corners, allowing it to have edges that are not +// axis-aligned, unlike a Rect. +class GFX_EXPORT QuadF { + public: + QuadF() {} + QuadF(const PointF& p1, const PointF& p2, const PointF& p3, const PointF& p4) + : p1_(p1), + p2_(p2), + p3_(p3), + p4_(p4) {} + + explicit QuadF(const RectF& rect) + : p1_(rect.x(), rect.y()), + p2_(rect.right(), rect.y()), + p3_(rect.right(), rect.bottom()), + p4_(rect.x(), rect.bottom()) {} + + void operator=(const RectF& rect); + + void set_p1(const PointF& p) { p1_ = p; } + void set_p2(const PointF& p) { p2_ = p; } + void set_p3(const PointF& p) { p3_ = p; } + void set_p4(const PointF& p) { p4_ = p; } + + const PointF& p1() const { return p1_; } + const PointF& p2() const { return p2_; } + const PointF& p3() const { return p3_; } + const PointF& p4() const { return p4_; } + + // Returns true if the quad is an axis-aligned rectangle. + bool IsRectilinear() const; + + // Returns true if the points of the quad are in counter-clockwise order. This + // assumes that the quad is convex, and that no three points are collinear. + bool IsCounterClockwise() const; + + // Returns true if the |point| is contained within the quad, or lies on on + // edge of the quad. This assumes that the quad is convex. + bool Contains(const gfx::PointF& point) const; + + // Returns a rectangle that bounds the four points of the quad. The points of + // the quad may lie on the right/bottom edge of the resulting rectangle, + // rather than being strictly inside it. + RectF BoundingBox() const { + float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x())); + float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x())); + float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y())); + float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y())); + return RectF(rl, rt, rr - rl, rb - rt); + } + + // Add a vector to the quad, offseting each point in the quad by the vector. + void operator+=(const Vector2dF& rhs); + // Subtract a vector from the quad, offseting each point in the quad by the + // inverse of the vector. + void operator-=(const Vector2dF& rhs); + + // Scale each point in the quad by the |scale| factor. + void Scale(float scale) { Scale(scale, scale); } + + // Scale each point in the quad by the scale factors along each axis. + void Scale(float x_scale, float y_scale); + + // Returns a string representation of quad. + std::string ToString() const; + + private: + PointF p1_; + PointF p2_; + PointF p3_; + PointF p4_; +}; + +inline bool operator==(const QuadF& lhs, const QuadF& rhs) { + return + lhs.p1() == rhs.p1() && lhs.p2() == rhs.p2() && + lhs.p3() == rhs.p3() && lhs.p4() == rhs.p4(); +} + +inline bool operator!=(const QuadF& lhs, const QuadF& rhs) { + return !(lhs == rhs); +} + +// Add a vector to a quad, offseting each point in the quad by the vector. +GFX_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs); +// Subtract a vector from a quad, offseting each point in the quad by the +// inverse of the vector. +GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); + +} // namespace gfx + +#endif // UI_GFX_GEOMETRY_QUAD_F_H_ |