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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Defines a simple float vector class. This class is used to indicate a
+// distance in two dimensions between two points. Subtracting two points should
+// produce a vector, and adding a vector to a point produces the point at the
+// vector's distance from the original point.
+
+#ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_
+#define UI_GFX_GEOMETRY_VECTOR3D_F_H_
+
+#include <string>
+
+#include "ui/gfx/geometry/vector2d_f.h"
+#include "ui/gfx/gfx_export.h"
+
+namespace gfx {
+
+class GFX_EXPORT Vector3dF {
+ public:
+ Vector3dF();
+ Vector3dF(float x, float y, float z);
+
+ explicit Vector3dF(const Vector2dF& other);
+
+ float x() const { return x_; }
+ void set_x(float x) { x_ = x; }
+
+ float y() const { return y_; }
+ void set_y(float y) { y_ = y; }
+
+ float z() const { return z_; }
+ void set_z(float z) { z_ = z; }
+
+ // True if all components of the vector are 0.
+ bool IsZero() const;
+
+ // Add the components of the |other| vector to the current vector.
+ void Add(const Vector3dF& other);
+ // Subtract the components of the |other| vector from the current vector.
+ void Subtract(const Vector3dF& other);
+
+ void operator+=(const Vector3dF& other) { Add(other); }
+ void operator-=(const Vector3dF& other) { Subtract(other); }
+
+ void SetToMin(const Vector3dF& other) {
+ x_ = x_ <= other.x_ ? x_ : other.x_;
+ y_ = y_ <= other.y_ ? y_ : other.y_;
+ z_ = z_ <= other.z_ ? z_ : other.z_;
+ }
+
+ void SetToMax(const Vector3dF& other) {
+ x_ = x_ >= other.x_ ? x_ : other.x_;
+ y_ = y_ >= other.y_ ? y_ : other.y_;
+ z_ = z_ >= other.z_ ? z_ : other.z_;
+ }
+
+ // Gives the square of the diagonal length of the vector.
+ double LengthSquared() const;
+ // Gives the diagonal length of the vector.
+ float Length() const;
+
+ // Scale all components of the vector by |scale|.
+ void Scale(float scale) { Scale(scale, scale, scale); }
+ // Scale the each component of the vector by the given scale factors.
+ void Scale(float x_scale, float y_scale, float z_scale);
+
+ // Take the cross product of this vector with |other| and become the result.
+ void Cross(const Vector3dF& other);
+
+ std::string ToString() const;
+
+ private:
+ float x_;
+ float y_;
+ float z_;
+};
+
+inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) {
+ return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z();
+}
+
+inline Vector3dF operator-(const Vector3dF& v) {
+ return Vector3dF(-v.x(), -v.y(), -v.z());
+}
+
+inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) {
+ Vector3dF result = lhs;
+ result.Add(rhs);
+ return result;
+}
+
+inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) {
+ Vector3dF result = lhs;
+ result.Add(-rhs);
+ return result;
+}
+
+// Return the cross product of two vectors.
+inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
+ Vector3dF result = lhs;
+ result.Cross(rhs);
+ return result;
+}
+
+// Return the dot product of two vectors.
+GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
+
+// Return a vector that is |v| scaled by the given scale factors along each
+// axis.
+GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v,
+ float x_scale,
+ float y_scale,
+ float z_scale);
+
+// Return a vector that is |v| scaled by the given scale factor.
+inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) {
+ return ScaleVector3d(v, scale, scale, scale);
+}
+
+} // namespace gfx
+
+#endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_