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-rw-r--r--chromium/ui/gfx/gpu_memory_buffer.h76
1 files changed, 39 insertions, 37 deletions
diff --git a/chromium/ui/gfx/gpu_memory_buffer.h b/chromium/ui/gfx/gpu_memory_buffer.h
index 4a7b142d175..1a622016c7c 100644
--- a/chromium/ui/gfx/gpu_memory_buffer.h
+++ b/chromium/ui/gfx/gpu_memory_buffer.h
@@ -18,61 +18,63 @@ namespace gfx {
enum GpuMemoryBufferType {
EMPTY_BUFFER,
SHARED_MEMORY_BUFFER,
- EGL_CLIENT_BUFFER,
- IO_SURFACE_BUFFER
+ IO_SURFACE_BUFFER,
+ ANDROID_NATIVE_BUFFER,
+ SURFACE_TEXTURE_BUFFER,
+ GPU_MEMORY_BUFFER_TYPE_LAST = SURFACE_TEXTURE_BUFFER
};
-struct GpuMemoryBufferHandle {
- GpuMemoryBufferHandle()
- : type(EMPTY_BUFFER),
- handle(base::SharedMemory::NULLHandle())
+// TODO(alexst): Merge this with GpuMemoryBufferId as part of switchover to
+// the new API for GpuMemoryBuffer allocation when it's done.
#if defined(OS_ANDROID)
- , native_buffer(NULL)
-#endif
-#if defined(OS_MACOSX)
- , io_surface_id(0)
+struct SurfaceTextureId {
+ SurfaceTextureId() : primary_id(0), secondary_id(0) {}
+ SurfaceTextureId(int32 primary_id, int32 secondary_id)
+ : primary_id(primary_id), secondary_id(secondary_id) {}
+ int32 primary_id;
+ int32 secondary_id;
+};
#endif
- {
- }
+
+struct GpuMemoryBufferId {
+ GpuMemoryBufferId() : primary_id(0), secondary_id(0) {}
+ GpuMemoryBufferId(int32 primary_id, int32 secondary_id)
+ : primary_id(primary_id), secondary_id(secondary_id) {}
+ int32 primary_id;
+ int32 secondary_id;
+};
+
+struct GFX_EXPORT GpuMemoryBufferHandle {
+ GpuMemoryBufferHandle();
bool is_null() const { return type == EMPTY_BUFFER; }
GpuMemoryBufferType type;
base::SharedMemoryHandle handle;
-#if defined(OS_ANDROID)
- EGLClientBuffer native_buffer;
-#endif
+ GpuMemoryBufferId global_id;
#if defined(OS_MACOSX)
uint32 io_surface_id;
#endif
-
+#if defined(OS_ANDROID)
+ EGLClientBuffer native_buffer;
+ SurfaceTextureId surface_texture_id;
+#endif
};
-// Interface for creating and accessing a zero-copy GPU memory buffer.
-// This design evolved from the generalization of GraphicBuffer API
-// of Android framework.
-//
-// THREADING CONSIDERATIONS:
-//
-// This interface is thread-safe. However, multiple threads mapping
-// a buffer for Write or ReadOrWrite simultaneously may result in undefined
-// behavior and is not allowed.
+// This interface typically correspond to a type of shared memory that is also
+// shared with the GPU. A GPU memory buffer can be written to directly by
+// regular CPU code, but can also be read by the GPU.
class GFX_EXPORT GpuMemoryBuffer {
public:
- enum AccessMode {
- READ_ONLY,
- WRITE_ONLY,
- READ_WRITE,
- };
-
GpuMemoryBuffer();
virtual ~GpuMemoryBuffer();
- // Maps the buffer so the client can write the bitmap data in |*vaddr|
- // subsequently. This call may block, for instance if the hardware needs
- // to finish rendering or if CPU caches need to be synchronized.
- virtual void Map(AccessMode mode, void** vaddr) = 0;
+ // Maps the buffer into the client's address space so it can be written to by
+ // the CPU. This call may block, for instance if the GPU needs to finish
+ // accessing the buffer or if CPU caches need to be synchronized. Returns NULL
+ // on failure.
+ virtual void* Map() = 0;
- // Unmaps the buffer. Called after all changes to the buffer are
- // completed.
+ // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
+ // this has been called.
virtual void Unmap() = 0;
// Returns true iff the buffer is mapped.