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-rw-r--r--chromium/ui/gfx/vector2d_f.h111
1 files changed, 3 insertions, 108 deletions
diff --git a/chromium/ui/gfx/vector2d_f.h b/chromium/ui/gfx/vector2d_f.h
index 289b9b7a8d1..28a51d3da85 100644
--- a/chromium/ui/gfx/vector2d_f.h
+++ b/chromium/ui/gfx/vector2d_f.h
@@ -1,112 +1,7 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// Defines a simple float vector class. This class is used to indicate a
-// distance in two dimensions between two points. Subtracting two points should
-// produce a vector, and adding a vector to a point produces the point at the
-// vector's distance from the original point.
+// TODO(beng): remove once callsites are patched.
+#include "ui/gfx/geometry/vector2d_f.h"
-#ifndef UI_GFX_VECTOR2D_F_H_
-#define UI_GFX_VECTOR2D_F_H_
-
-#include <string>
-
-#include "ui/gfx/gfx_export.h"
-
-namespace gfx {
-
-class GFX_EXPORT Vector2dF {
- public:
- Vector2dF() : x_(0), y_(0) {}
- Vector2dF(float x, float y) : x_(x), y_(y) {}
-
- float x() const { return x_; }
- void set_x(float x) { x_ = x; }
-
- float y() const { return y_; }
- void set_y(float y) { y_ = y; }
-
- // True if both components of the vector are 0.
- bool IsZero() const;
-
- // Add the components of the |other| vector to the current vector.
- void Add(const Vector2dF& other);
- // Subtract the components of the |other| vector from the current vector.
- void Subtract(const Vector2dF& other);
-
- void operator+=(const Vector2dF& other) { Add(other); }
- void operator-=(const Vector2dF& other) { Subtract(other); }
-
- void SetToMin(const Vector2dF& other) {
- x_ = x_ <= other.x_ ? x_ : other.x_;
- y_ = y_ <= other.y_ ? y_ : other.y_;
- }
-
- void SetToMax(const Vector2dF& other) {
- x_ = x_ >= other.x_ ? x_ : other.x_;
- y_ = y_ >= other.y_ ? y_ : other.y_;
- }
-
- // Gives the square of the diagonal length of the vector.
- double LengthSquared() const;
- // Gives the diagonal length of the vector.
- float Length() const;
-
- // Scale the x and y components of the vector by |scale|.
- void Scale(float scale) { Scale(scale, scale); }
- // Scale the x and y components of the vector by |x_scale| and |y_scale|
- // respectively.
- void Scale(float x_scale, float y_scale);
-
- std::string ToString() const;
-
- private:
- float x_;
- float y_;
-};
-
-inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
- return lhs.x() == rhs.x() && lhs.y() == rhs.y();
-}
-
-inline bool operator!=(const Vector2dF& lhs, const Vector2dF& rhs) {
- return !(lhs == rhs);
-}
-
-inline Vector2dF operator-(const Vector2dF& v) {
- return Vector2dF(-v.x(), -v.y());
-}
-
-inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
- Vector2dF result = lhs;
- result.Add(rhs);
- return result;
-}
-
-inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
- Vector2dF result = lhs;
- result.Add(-rhs);
- return result;
-}
-
-// Return the cross product of two vectors.
-GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
-
-// Return the dot product of two vectors.
-GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
-
-// Return a vector that is |v| scaled by the given scale factors along each
-// axis.
-GFX_EXPORT Vector2dF ScaleVector2d(const Vector2dF& v,
- float x_scale,
- float y_scale);
-
-// Return a vector that is |v| scaled by the given scale factor.
-inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
- return ScaleVector2d(v, scale, scale);
-}
-
-} // namespace gfx
-
-#endif // UI_GFX_VECTOR2D_F_H_