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-rw-r--r--chromium/ui/gfx/vector3d_f.cc88
1 files changed, 0 insertions, 88 deletions
diff --git a/chromium/ui/gfx/vector3d_f.cc b/chromium/ui/gfx/vector3d_f.cc
deleted file mode 100644
index 233e0542673..00000000000
--- a/chromium/ui/gfx/vector3d_f.cc
+++ /dev/null
@@ -1,88 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gfx/vector3d_f.h"
-
-#include <cmath>
-
-#include "base/strings/stringprintf.h"
-
-namespace gfx {
-
-Vector3dF::Vector3dF()
- : x_(0),
- y_(0),
- z_(0) {
-}
-
-Vector3dF::Vector3dF(float x, float y, float z)
- : x_(x),
- y_(y),
- z_(z) {
-}
-
-Vector3dF::Vector3dF(const Vector2dF& other)
- : x_(other.x()),
- y_(other.y()),
- z_(0) {
-}
-
-std::string Vector3dF::ToString() const {
- return base::StringPrintf("[%f %f %f]", x_, y_, z_);
-}
-
-bool Vector3dF::IsZero() const {
- return x_ == 0 && y_ == 0 && z_ == 0;
-}
-
-void Vector3dF::Add(const Vector3dF& other) {
- x_ += other.x_;
- y_ += other.y_;
- z_ += other.z_;
-}
-
-void Vector3dF::Subtract(const Vector3dF& other) {
- x_ -= other.x_;
- y_ -= other.y_;
- z_ -= other.z_;
-}
-
-double Vector3dF::LengthSquared() const {
- return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ +
- static_cast<double>(z_) * z_;
-}
-
-float Vector3dF::Length() const {
- return static_cast<float>(std::sqrt(LengthSquared()));
-}
-
-void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) {
- x_ *= x_scale;
- y_ *= y_scale;
- z_ *= z_scale;
-}
-
-void Vector3dF::Cross(const Vector3dF& other) {
- float x = y_ * other.z() - z_ * other.y();
- float y = z_ * other.x() - x_ * other.z();
- float z = x_ * other.y() - y_ * other.x();
- x_ = x;
- y_ = y;
- z_ = z;
-}
-
-float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
- return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z();
-}
-
-Vector3dF ScaleVector3d(const Vector3dF& v,
- float x_scale,
- float y_scale,
- float z_scale) {
- Vector3dF scaled_v(v);
- scaled_v.Scale(x_scale, y_scale, z_scale);
- return scaled_v;
-}
-
-} // namespace gfx