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-rw-r--r--chromium/ui/gl/gl_gl_api_implementation.h45
1 files changed, 34 insertions, 11 deletions
diff --git a/chromium/ui/gl/gl_gl_api_implementation.h b/chromium/ui/gl/gl_gl_api_implementation.h
index d925b939909..aff59265c9f 100644
--- a/chromium/ui/gl/gl_gl_api_implementation.h
+++ b/chromium/ui/gl/gl_gl_api_implementation.h
@@ -2,12 +2,11 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef UI_GL_GL_API_IMPLEMENTATION_H_
-#define UI_GL_GL_API_IMPLEMENTATION_H_
+#ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
+#define UI_GL_GL_GL_API_IMPLEMENTATION_H_
#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
-#include "ui/gl/gl_export.h"
namespace gpu {
namespace gles2 {
@@ -19,14 +18,19 @@ namespace gfx {
class GLContext;
class GLSurface;
-void InitializeGLBindingsGL();
-void InitializeGLExtensionBindingsGL(GLContext* context);
+void InitializeStaticGLBindingsGL();
+void InitializeDynamicGLBindingsGL(GLContext* context);
void InitializeDebugGLBindingsGL();
+void InitializeNullDrawGLBindingsGL();
+// TODO(danakj): Remove this when all test suites are using null-draw.
+bool HasInitializedNullDrawGLBindingsGL();
+bool SetNullDrawGLBindingsEnabledGL(bool enabled);
void ClearGLBindingsGL();
void SetGLToRealGLApi();
void SetGLApi(GLApi* api);
+void SetGLApiToNoContext();
-class GL_EXPORT GLApiBase : public GLApi {
+class GLApiBase : public GLApi {
public:
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
@@ -37,20 +41,25 @@ class GL_EXPORT GLApiBase : public GLApi {
GLApiBase();
virtual ~GLApiBase();
void InitializeBase(DriverGL* driver);
+ void SignalFlush();
DriverGL* driver_;
};
// Implemenents the GL API by calling directly into the driver.
-class GL_EXPORT RealGLApi : public GLApiBase {
+class RealGLApi : public GLApiBase {
public:
RealGLApi();
virtual ~RealGLApi();
void Initialize(DriverGL* driver);
+
+ private:
+ virtual void glFinishFn() OVERRIDE;
+ virtual void glFlushFn() OVERRIDE;
};
// Inserts a TRACE for every GL call.
-class GL_EXPORT TraceGLApi : public GLApi {
+class TraceGLApi : public GLApi {
public:
TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
virtual ~TraceGLApi();
@@ -64,10 +73,22 @@ class GL_EXPORT TraceGLApi : public GLApi {
GLApi* gl_api_;
};
+// Catches incorrect usage when GL calls are made without a current context.
+class NoContextGLApi : public GLApi {
+ public:
+ NoContextGLApi();
+ virtual ~NoContextGLApi();
+
+ // Include the auto-generated part of this class. We split this because
+ // it means we can easily edit the non-auto generated parts right here in
+ // this file instead of having to edit some template or the code generator.
+ #include "gl_bindings_api_autogen_gl.h"
+};
+
// Implementents the GL API using co-operative state restoring.
// Assumes there is only one real GL context and that multiple virtual contexts
// are implemented above it. Restores the needed state from the current context.
-class GL_EXPORT VirtualGLApi : public GLApiBase {
+class VirtualGLApi : public GLApiBase {
public:
VirtualGLApi();
virtual ~VirtualGLApi();
@@ -78,10 +99,12 @@ class GL_EXPORT VirtualGLApi : public GLApiBase {
void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
+private:
// Overridden functions from GLApiBase
virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE;
+ virtual void glFinishFn() OVERRIDE;
+ virtual void glFlushFn() OVERRIDE;
- private:
// The real context we're running on.
GLContext* real_context_;
@@ -94,4 +117,4 @@ class GL_EXPORT VirtualGLApi : public GLApiBase {
} // namespace gfx
-#endif // UI_GL_GL_API_IMPLEMENTATION_H_
+#endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_