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-rw-r--r--chromium/ui/gl/gl_image_surface_texture.cc75
1 files changed, 75 insertions, 0 deletions
diff --git a/chromium/ui/gl/gl_image_surface_texture.cc b/chromium/ui/gl/gl_image_surface_texture.cc
new file mode 100644
index 00000000000..8d0a0e7e22b
--- /dev/null
+++ b/chromium/ui/gl/gl_image_surface_texture.cc
@@ -0,0 +1,75 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gl/gl_image_surface_texture.h"
+
+#include "base/debug/trace_event.h"
+#include "ui/gl/android/surface_texture.h"
+#include "ui/gl/android/surface_texture_tracker.h"
+
+namespace gfx {
+
+GLImageSurfaceTexture::GLImageSurfaceTexture(gfx::Size size)
+ : size_(size), texture_id_(0) {}
+
+GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); }
+
+bool GLImageSurfaceTexture::Initialize(gfx::GpuMemoryBufferHandle buffer) {
+ DCHECK(!surface_texture_);
+ surface_texture_ =
+ SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture(
+ buffer.surface_texture_id.primary_id,
+ buffer.surface_texture_id.secondary_id);
+ return !!surface_texture_;
+}
+
+void GLImageSurfaceTexture::Destroy() {
+ surface_texture_ = NULL;
+ texture_id_ = 0;
+}
+
+gfx::Size GLImageSurfaceTexture::GetSize() { return size_; }
+
+bool GLImageSurfaceTexture::BindTexImage(unsigned target) {
+ TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
+
+ if (target != GL_TEXTURE_EXTERNAL_OES) {
+ LOG(ERROR)
+ << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
+ return false;
+ }
+
+ GLint texture_id;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
+ DCHECK(texture_id);
+
+ if (texture_id_ && texture_id_ != texture_id) {
+ LOG(ERROR) << "Surface texture can only be bound to one texture ID";
+ return false;
+ }
+
+ DCHECK(surface_texture_);
+ if (texture_id != texture_id_) {
+ // Note: Surface textures used as gpu memory buffers are created with an
+ // initial dummy texture id of 0. We need to call DetachFromGLContext() here
+ // to detach from the dummy texture before we can attach to a real texture
+ // id. DetachFromGLContext() will delete the texture for the current
+ // attachment point so it's important that this is never called when
+ // attached to a real texture id. Detaching from the dummy texture id should
+ // not cause any problems as the GL should silently ignore 0 when passed to
+ // glDeleteTextures.
+ DCHECK_EQ(0, texture_id_);
+ surface_texture_->DetachFromGLContext();
+
+ // This will attach the surface texture to the texture currently bound to
+ // GL_TEXTURE_EXTERNAL_OES target.
+ surface_texture_->AttachToGLContext();
+ texture_id_ = texture_id;
+ }
+
+ surface_texture_->UpdateTexImage();
+ return true;
+}
+
+} // namespace gfx