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-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_
-#define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_
-
-#include <d3d9.h>
-
-#include "base/gtest_prod_util.h"
-#include "base/memory/ref_counted.h"
-#include "base/single_thread_task_runner.h"
-#include "base/synchronization/lock.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/win/scoped_comptr.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/size.h"
-#include "ui/surface/surface_export.h"
-
-namespace gfx {
-class Size;
-class Rect;
-} // namespace gfx
-
-// Provides useful image filtering operations that are implemented
-// efficiently on DirectX9-class hardware using fragment programs.
-class SURFACE_EXPORT AcceleratedSurfaceTransformer {
- public:
- // Constructs an uninitialized surface transformer. Call Init() before
- // using the resulting object.
- AcceleratedSurfaceTransformer();
-
- // Init() initializes the transformer to operate on a device. This must be
- // called before any other method of this class, and it must be called
- // again after ReleaseAll() or DetachAll() before the class is used.
- //
- // Returns true if successful.
- bool Init(IDirect3DDevice9* device);
-
- // ReleaseAll() releases all direct3d resource references.
- void ReleaseAll();
-
- // DetachAll() leaks all direct3d resource references. This exists in order to
- // work around particular driver bugs, and should only be called at shutdown.
- // TODO(ncarter): Update the leak expectations before checkin.
- void DetachAll();
-
- // Draw a textured quad to a surface, flipping orientation in the y direction.
- bool CopyInverted(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size);
-
- // Draw a textured quad to a surface.
- bool Copy(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size);
-
- // Get an intermediate buffer of a particular |size|, that can be used as the
- // output of one transformation and the to another. The returned surface
- // belongs to an internal cache, and is invalidated by a subsequent call to
- // this method.
- bool GetIntermediateTexture(
- const gfx::Size& size,
- IDirect3DTexture9** texture,
- IDirect3DSurface9** texture_level_zero);
-
- // Resize a surface using repeated bilinear interpolation.
- bool ResizeBilinear(
- IDirect3DSurface9* src_surface,
- const gfx::Rect& src_subrect,
- IDirect3DSurface9* dst_surface,
- const gfx::Rect& dst_subrect);
-
- // Color format conversion from RGB to planar YV12 (also known as YUV420).
- //
- // YV12 is effectively a twelve bit per pixel format consisting of a full-
- // size y (luminance) plane and half-width, half-height u and v (blue and
- // red chrominance) planes. This method will allocate three lockable surfaces,
- // one for each plane, and return them via the arguments |dst_y|, |dst_u|,
- // and |dst_v|. These surface will be created with an ARGB D3DFORMAT, but
- // should be interpreted as the appropriate single-byte format when locking.
- //
- // The dimensions of the outputs (when interpreted as single-component data)
- // are as follows:
- // |dst_y| : width and height exactly |dst_size|
- // |dst_u| : width and height are each half of |dst_size|, rounded up.
- // |dst_v| : width and height are each half of |dst_size|, rounded up.
- //
- // If |src_texture|'s dimensions do not match |dst_size|, the source will be
- // bilinearly interpolated during conversion.
- //
- // Returns true if successful. Caller must be certain to release the surfaces
- // even if this function returns false. The returned surfaces belong to an
- // internal cache, and are invalidated by a subsequent call to this method.
- bool TransformRGBToYV12(
- IDirect3DTexture9* src_texture,
- const gfx::Size& dst_size,
- IDirect3DSurface9** dst_y,
- IDirect3DSurface9** dst_u,
- IDirect3DSurface9** dst_v);
-
- // Synchronously copy from a D3D surface into a caller-allocated buffer. This
- // will dispatch to one of a couple techniques, depending on which is
- // determined to be the faster method for the current device.
- bool ReadFast(IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride);
-
- // Do a read using a particular technique. Which of these is faster depends on
- // the hardware. Intended for testing; production code ought to call
- // ReadFast().
- bool ReadByLockAndCopy(IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride);
- bool ReadByGetRenderTargetData(IDirect3DSurface9* gpu_surface,
- uint8* dst,
- int dst_bytes_per_row,
- int dst_num_rows,
- int dst_stride);
-
- private:
- friend class AcceleratedSurfaceTransformerTest;
- FRIEND_TEST_ALL_PREFIXES(AcceleratedSurfaceTransformerTest, Init);
-
- enum ShaderCombo {
- ONE_TEXTURE,
- RGB_TO_YV12_FAST__PASS_1_OF_2,
- RGB_TO_YV12_FAST__PASS_2_OF_2,
- RGB_TO_YV12_SLOW__PASS_1_OF_3,
- RGB_TO_YV12_SLOW__PASS_2_OF_3,
- RGB_TO_YV12_SLOW__PASS_3_OF_3,
- NUM_SHADERS
- };
-
- // Efficient RGB->YV12 in two passes, but requires a device capable of writing
- // multiple render targets at the same time.
- //
- // Returns true if successful.
- bool TransformRGBToYV12_MRT(
- IDirect3DTexture9* src_surface,
- const gfx::Size& dst_size,
- const gfx::Size& packed_y_size,
- const gfx::Size& packed_uv_size,
- IDirect3DSurface9* dst_y,
- IDirect3DSurface9* dst_u,
- IDirect3DSurface9* dst_v);
-
- // Slower, less efficient RGB->YV12; does not require the device to have
- // multiple render target capability. Runs at about half speed of the fast
- // path.
- //
- // Returns true if successful.
- bool TransformRGBToYV12_WithoutMRT(
- IDirect3DTexture9* src_surface,
- const gfx::Size& dst_size,
- const gfx::Size& packed_y_size,
- const gfx::Size& packed_uv_size,
- IDirect3DSurface9* dst_y,
- IDirect3DSurface9* dst_u,
- IDirect3DSurface9* dst_v);
-
- // Helper to allocate appropriately size YUV buffers, accounting for various
- // roundings. The sizes of the buffers (in terms of ARGB pixels) are returned
- // as |packed_y_size| and |packed_uv_size|.
- //
- // Returns true if successful. Caller must be certain to release the surfaces
- // even if this function returns false. The returned belong to an internal
- // cache.
- bool AllocYUVBuffers(
- const gfx::Size& dst_size,
- gfx::Size* packed_y_size,
- gfx::Size* packed_uv_size,
- IDirect3DSurface9** dst_y,
- IDirect3DSurface9** dst_u,
- IDirect3DSurface9** dst_v);
-
- bool CopyWithTextureScale(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size,
- float texture_scale_x,
- float texture_scale_y);
-
- // Set the active vertex and pixel shader combination.
- //
- // Returns true if successful.
- bool SetShaderCombo(ShaderCombo combo);
-
- // Compiles a vertex and pixel shader combination, if not already compiled.
- //
- // Returns true if successful.
- bool CompileShaderCombo(ShaderCombo shader_combo_name);
-
- bool DoInit(IDirect3DDevice9* device);
-
- void DrawScreenAlignedQuad(const gfx::Size& dst_size);
-
- bool device_supports_multiple_render_targets() const {
- return device_supports_multiple_render_targets_;
- }
-
- IDirect3DDevice9* device();
-
- base::win::ScopedComPtr<IDirect3DDevice9> device_;
- base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS];
- base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS];
-
- // Temporary and scratch surfaces; cached to avoid frequent reallocation.
- base::win::ScopedComPtr<IDirect3DTexture9> user_scratch_texture_;
- base::win::ScopedComPtr<IDirect3DTexture9> uv_scratch_texture_;
- base::win::ScopedComPtr<IDirect3DSurface9> y_scratch_surface_;
- base::win::ScopedComPtr<IDirect3DSurface9> u_scratch_surface_;
- base::win::ScopedComPtr<IDirect3DSurface9> v_scratch_surface_;
- base::win::ScopedComPtr<IDirect3DSurface9> scaler_scratch_surfaces_[2];
-
- bool device_supports_multiple_render_targets_;
- const BYTE* vertex_shader_sources_[NUM_SHADERS];
- const BYTE* pixel_shader_sources_[NUM_SHADERS];
- DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer);
-};
-
-#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_