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-rw-r--r--chromium/ui/views/corewm/shadow_controller.cc273
1 files changed, 0 insertions, 273 deletions
diff --git a/chromium/ui/views/corewm/shadow_controller.cc b/chromium/ui/views/corewm/shadow_controller.cc
deleted file mode 100644
index 49307d8e2d2..00000000000
--- a/chromium/ui/views/corewm/shadow_controller.cc
+++ /dev/null
@@ -1,273 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/views/corewm/shadow_controller.h"
-
-#include <utility>
-
-#include "base/command_line.h"
-#include "base/logging.h"
-#include "base/memory/linked_ptr.h"
-#include "base/scoped_observer.h"
-#include "ui/aura/client/activation_client.h"
-#include "ui/aura/env.h"
-#include "ui/aura/env_observer.h"
-#include "ui/aura/root_window.h"
-#include "ui/aura/window.h"
-#include "ui/aura/window_observer.h"
-#include "ui/compositor/layer.h"
-#include "ui/views/corewm/shadow.h"
-#include "ui/views/corewm/shadow_types.h"
-
-using std::make_pair;
-
-namespace views {
-namespace corewm {
-
-namespace {
-
-ShadowType GetShadowTypeFromWindow(aura::Window* window) {
- switch (window->type()) {
- case aura::client::WINDOW_TYPE_NORMAL:
- case aura::client::WINDOW_TYPE_PANEL:
- case aura::client::WINDOW_TYPE_MENU:
- case aura::client::WINDOW_TYPE_TOOLTIP:
- return SHADOW_TYPE_RECTANGULAR;
- default:
- break;
- }
- return SHADOW_TYPE_NONE;
-}
-
-bool ShouldUseSmallShadowForWindow(aura::Window* window) {
- switch (window->type()) {
- case aura::client::WINDOW_TYPE_MENU:
- case aura::client::WINDOW_TYPE_TOOLTIP:
- return true;
- default:
- break;
- }
- return false;
-}
-
-// Returns the shadow style to be applied to |losing_active| when it is losing
-// active to |gaining_active|. |gaining_active| may be of a type that hides when
-// inactive, and as such we do not want to render |losing_active| as inactive.
-Shadow::Style GetShadowStyleForWindowLosingActive(
- aura::Window* losing_active,
- aura::Window* gaining_active) {
- if (gaining_active && aura::client::GetHideOnDeactivate(gaining_active)) {
- aura::Window::Windows::const_iterator it =
- std::find(losing_active->transient_children().begin(),
- losing_active->transient_children().end(),
- gaining_active);
- if (it != losing_active->transient_children().end())
- return Shadow::STYLE_ACTIVE;
- }
- return Shadow::STYLE_INACTIVE;
-}
-
-} // namespace
-
-// ShadowController::Impl ------------------------------------------------------
-
-// Real implementation of the ShadowController. ShadowController observes
-// ActivationChangeObserver, which are per ActivationClient, where as there is
-// only a single Impl (as it observes all window creation by way of an
-// EnvObserver).
-class ShadowController::Impl :
- public aura::EnvObserver,
- public aura::WindowObserver,
- public base::RefCounted<Impl> {
- public:
- // Returns the singleton instance, destroyed when there are no more refs.
- static Impl* GetInstance();
-
- // aura::EnvObserver override:
- virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
-
- // aura::WindowObserver overrides:
- virtual void OnWindowPropertyChanged(
- aura::Window* window, const void* key, intptr_t old) OVERRIDE;
- virtual void OnWindowBoundsChanged(
- aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) OVERRIDE;
- virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
-
- private:
- friend class base::RefCounted<Impl>;
- friend class ShadowController;
- friend class ShadowController::TestApi;
-
- typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
-
- Impl();
- virtual ~Impl();
-
- // Forwarded from ShadowController.
- void OnWindowActivated(aura::Window* gained_active,
- aura::Window* lost_active);
-
- // Checks if |window| is visible and contains a property requesting a shadow.
- bool ShouldShowShadowForWindow(aura::Window* window) const;
-
- // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
- // exists.
- Shadow* GetShadowForWindow(aura::Window* window);
-
- // Updates the shadow styles for windows when activation changes.
- void HandleWindowActivationChange(aura::Window* gaining_active,
- aura::Window* losing_active);
-
- // Shows or hides |window|'s shadow as needed (creating the shadow if
- // necessary).
- void HandlePossibleShadowVisibilityChange(aura::Window* window);
-
- // Creates a new shadow for |window| and stores it in |window_shadows_|. The
- // shadow's bounds are initialized and it is added to the window's layer.
- void CreateShadowForWindow(aura::Window* window);
-
- WindowShadowMap window_shadows_;
-
- ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
-
- static Impl* instance_;
-
- DISALLOW_COPY_AND_ASSIGN(Impl);
-};
-
-// static
-ShadowController::Impl* ShadowController::Impl::instance_ = NULL;
-
-// static
-ShadowController::Impl* ShadowController::Impl::GetInstance() {
- if (!instance_)
- instance_ = new Impl();
- return instance_;
-}
-
-void ShadowController::Impl::OnWindowInitialized(aura::Window* window) {
- observer_manager_.Add(window);
- SetShadowType(window, GetShadowTypeFromWindow(window));
- HandlePossibleShadowVisibilityChange(window);
-}
-
-void ShadowController::Impl::OnWindowPropertyChanged(aura::Window* window,
- const void* key,
- intptr_t old) {
- if (key == kShadowTypeKey) {
- HandlePossibleShadowVisibilityChange(window);
- return;
- }
-}
-
-void ShadowController::Impl::OnWindowBoundsChanged(
- aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) {
- Shadow* shadow = GetShadowForWindow(window);
- if (shadow)
- shadow->SetContentBounds(gfx::Rect(new_bounds.size()));
-}
-
-void ShadowController::Impl::OnWindowDestroyed(aura::Window* window) {
- window_shadows_.erase(window);
- observer_manager_.Remove(window);
-}
-
-void ShadowController::Impl::OnWindowActivated(aura::Window* gained_active,
- aura::Window* lost_active) {
- if (gained_active) {
- Shadow* shadow = GetShadowForWindow(gained_active);
- if (shadow && !ShouldUseSmallShadowForWindow(gained_active))
- shadow->SetStyle(Shadow::STYLE_ACTIVE);
- }
- if (lost_active) {
- Shadow* shadow = GetShadowForWindow(lost_active);
- if (shadow && !ShouldUseSmallShadowForWindow(lost_active)) {
- shadow->SetStyle(GetShadowStyleForWindowLosingActive(lost_active,
- gained_active));
- }
- }
-}
-
-bool ShadowController::Impl::ShouldShowShadowForWindow(
- aura::Window* window) const {
- const ShadowType type = GetShadowType(window);
- switch (type) {
- case SHADOW_TYPE_NONE:
- return false;
- case SHADOW_TYPE_RECTANGULAR:
- return true;
- default:
- NOTREACHED() << "Unknown shadow type " << type;
- return false;
- }
-}
-
-Shadow* ShadowController::Impl::GetShadowForWindow(aura::Window* window) {
- WindowShadowMap::const_iterator it = window_shadows_.find(window);
- return it != window_shadows_.end() ? it->second.get() : NULL;
-}
-
-void ShadowController::Impl::HandlePossibleShadowVisibilityChange(
- aura::Window* window) {
- const bool should_show = ShouldShowShadowForWindow(window);
- Shadow* shadow = GetShadowForWindow(window);
- if (shadow)
- shadow->layer()->SetVisible(should_show);
- else if (should_show && !shadow)
- CreateShadowForWindow(window);
-}
-
-void ShadowController::Impl::CreateShadowForWindow(aura::Window* window) {
- linked_ptr<Shadow> shadow(new Shadow());
- window_shadows_.insert(make_pair(window, shadow));
-
- shadow->Init(ShouldUseSmallShadowForWindow(window) ?
- Shadow::STYLE_SMALL : Shadow::STYLE_ACTIVE);
- shadow->SetContentBounds(gfx::Rect(window->bounds().size()));
- shadow->layer()->SetVisible(ShouldShowShadowForWindow(window));
- window->layer()->Add(shadow->layer());
-}
-
-ShadowController::Impl::Impl()
- : observer_manager_(this) {
- aura::Env::GetInstance()->AddObserver(this);
-}
-
-ShadowController::Impl::~Impl() {
- DCHECK_EQ(instance_, this);
- aura::Env::GetInstance()->RemoveObserver(this);
- instance_ = NULL;
-}
-
-// ShadowController ------------------------------------------------------------
-
-ShadowController::ShadowController(
- aura::client::ActivationClient* activation_client)
- : activation_client_(activation_client),
- impl_(Impl::GetInstance()) {
- // Watch for window activation changes.
- activation_client_->AddObserver(this);
-}
-
-ShadowController::~ShadowController() {
- activation_client_->RemoveObserver(this);
-}
-
-void ShadowController::OnWindowActivated(aura::Window* gained_active,
- aura::Window* lost_active) {
- impl_->OnWindowActivated(gained_active, lost_active);
-}
-
-// ShadowController::TestApi ---------------------------------------------------
-
-Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) {
- return controller_->impl_->GetShadowForWindow(window);
-}
-
-} // namespace corewm
-} // namespace views