summaryrefslogtreecommitdiffstats
path: root/chromium/ui/wm/core/visibility_controller_unittest.cc
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/ui/wm/core/visibility_controller_unittest.cc')
-rw-r--r--chromium/ui/wm/core/visibility_controller_unittest.cc56
1 files changed, 56 insertions, 0 deletions
diff --git a/chromium/ui/wm/core/visibility_controller_unittest.cc b/chromium/ui/wm/core/visibility_controller_unittest.cc
new file mode 100644
index 00000000000..5825d49530c
--- /dev/null
+++ b/chromium/ui/wm/core/visibility_controller_unittest.cc
@@ -0,0 +1,56 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/wm/core/visibility_controller.h"
+
+#include "ui/aura/test/aura_test_base.h"
+#include "ui/aura/test/test_window_delegate.h"
+#include "ui/aura/test/test_windows.h"
+#include "ui/aura/window.h"
+#include "ui/aura/window_event_dispatcher.h"
+#include "ui/compositor/layer.h"
+#include "ui/compositor/layer_animator.h"
+#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+
+namespace wm {
+
+typedef aura::test::AuraTestBase VisibilityControllerTest;
+
+// Check that a transparency change to 0 will not cause a hide call to be
+// ignored.
+TEST_F(VisibilityControllerTest, AnimateTransparencyToZeroAndHideHides) {
+ // We cannot disable animations for this test.
+ ui::ScopedAnimationDurationScaleMode normal_duration_mode(
+ ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
+
+ VisibilityController controller;
+ aura::client::SetVisibilityClient(root_window(), &controller);
+
+ SetChildWindowVisibilityChangesAnimated(root_window());
+
+ aura::test::TestWindowDelegate d;
+ scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
+ &d, -2, gfx::Rect(0, 0, 50, 50), root_window()));
+ ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
+ settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(5));
+
+ EXPECT_TRUE(window->layer()->visible());
+ EXPECT_TRUE(window->IsVisible());
+
+ window->layer()->SetOpacity(0.0);
+ EXPECT_TRUE(window->layer()->visible());
+ EXPECT_TRUE(window->IsVisible());
+ EXPECT_TRUE(window->layer()->GetAnimator()->
+ IsAnimatingProperty(ui::LayerAnimationElement::OPACITY));
+ EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
+
+ // Check that the visibility is correct after the hide animation has finished.
+ window->Hide();
+ window->layer()->GetAnimator()->StopAnimating();
+ EXPECT_FALSE(window->layer()->visible());
+ EXPECT_FALSE(window->IsVisible());
+}
+
+} // namespace wm