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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
+#define UI_WM_CORE_WINDOW_ANIMATIONS_H_
+
+#include <vector>
+
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/wm/wm_export.h"
+
+namespace aura {
+class Window;
+}
+namespace base {
+class TimeDelta;
+}
+namespace gfx {
+class Rect;
+}
+namespace ui {
+class ImplicitAnimationObserver;
+class Layer;
+class LayerAnimationSequence;
+}
+
+namespace wm {
+
+// A variety of canned animations for window transitions.
+enum WindowVisibilityAnimationType {
+ WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
+ // decide based on window
+ // type.
+ WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
+ WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
+ WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
+ WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE, // Window rotates in.
+
+ // Downstream library animations start above this point.
+ WINDOW_VISIBILITY_ANIMATION_MAX
+};
+
+// Canned animations that take effect once but don't have a symmetric pair as
+// visibility animations do.
+enum WindowAnimationType {
+ WINDOW_ANIMATION_TYPE_BOUNCE = 0, // Window scales up and down.
+};
+
+// Type of visibility change transition that a window should animate.
+// Default behavior is to animate both show and hide.
+enum WindowVisibilityAnimationTransition {
+ ANIMATE_SHOW = 0x1,
+ ANIMATE_HIDE = 0x2,
+ ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
+ ANIMATE_NONE = 0x4,
+};
+
+// These two methods use int for type rather than WindowVisibilityAnimationType
+// since downstream libraries can extend the set of animations.
+WM_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, int type);
+WM_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
+
+WM_EXPORT void SetWindowVisibilityAnimationTransition(
+ aura::Window* window,
+ WindowVisibilityAnimationTransition transition);
+
+WM_EXPORT bool HasWindowVisibilityAnimationTransition(
+ aura::Window* window,
+ WindowVisibilityAnimationTransition transition);
+
+WM_EXPORT void SetWindowVisibilityAnimationDuration(
+ aura::Window* window,
+ const base::TimeDelta& duration);
+
+WM_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
+ const aura::Window& window);
+
+WM_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
+ aura::Window* window,
+ float position);
+
+class ImplicitHidingWindowAnimationObserver;
+// A wrapper of ui::ScopedLayerAnimationSettings for implicit hiding animations.
+// Use this to ensure that the hiding animation is visible even after
+// the window is deleted or deactivated, instead of using
+// ui::ScopedLayerAnimationSettings directly.
+class WM_EXPORT ScopedHidingAnimationSettings {
+ public:
+ explicit ScopedHidingAnimationSettings(aura::Window* window);
+ ~ScopedHidingAnimationSettings();
+
+ // Returns the wrapped ScopedLayeAnimationSettings instance.
+ ui::ScopedLayerAnimationSettings* layer_animation_settings() {
+ return &layer_animation_settings_;
+ }
+
+ private:
+ ui::ScopedLayerAnimationSettings layer_animation_settings_;
+ ImplicitHidingWindowAnimationObserver* observer_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings);
+};
+
+// Returns false if the |window| didn't animate.
+WM_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
+ bool visible);
+WM_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
+
+// Returns true if window animations are disabled for |window|. Window
+// animations are enabled by default. If |window| is NULL, this just checks
+// if the global flag disabling window animations is present.
+WM_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
+
+} // namespace wm
+
+#endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_