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-rw-r--r--chromium/ui/wm/core/window_modality_controller.cc201
1 files changed, 201 insertions, 0 deletions
diff --git a/chromium/ui/wm/core/window_modality_controller.cc b/chromium/ui/wm/core/window_modality_controller.cc
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+++ b/chromium/ui/wm/core/window_modality_controller.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/wm/core/window_modality_controller.h"
+
+#include <algorithm>
+
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/client/capture_client.h"
+#include "ui/aura/env.h"
+#include "ui/aura/window.h"
+#include "ui/aura/window_event_dispatcher.h"
+#include "ui/aura/window_property.h"
+#include "ui/base/ui_base_types.h"
+#include "ui/events/event.h"
+#include "ui/events/event_target.h"
+#include "ui/events/gestures/gesture_recognizer.h"
+#include "ui/wm/core/window_animations.h"
+#include "ui/wm/core/window_util.h"
+
+namespace wm {
+
+// Transient child's modal parent.
+extern const aura::WindowProperty<aura::Window*>* const kModalParentKey;
+DEFINE_WINDOW_PROPERTY_KEY(aura::Window*, kModalParentKey, NULL);
+
+namespace {
+
+bool HasAncestor(aura::Window* window, aura::Window* ancestor) {
+ if (!window)
+ return false;
+ if (window == ancestor)
+ return true;
+ return HasAncestor(window->parent(), ancestor);
+}
+
+bool TransientChildIsWindowModal(aura::Window* window) {
+ return window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_WINDOW;
+}
+
+bool TransientChildIsSystemModal(aura::Window* window) {
+ return window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_SYSTEM;
+}
+
+bool TransientChildIsChildModal(aura::Window* window) {
+ return window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_CHILD;
+}
+
+aura::Window* GetModalParent(aura::Window* window) {
+ return window->GetProperty(kModalParentKey);
+}
+
+bool IsModalTransientChild(aura::Window* transient, aura::Window* original) {
+ return transient->IsVisible() &&
+ (TransientChildIsWindowModal(transient) ||
+ TransientChildIsSystemModal(transient) ||
+ (TransientChildIsChildModal(transient) &&
+ (HasAncestor(original, GetModalParent(transient)))));
+}
+
+aura::Window* GetModalTransientChild(
+ aura::Window* activatable,
+ aura::Window* original) {
+ for (aura::Window::Windows::const_iterator it =
+ GetTransientChildren(activatable).begin();
+ it != GetTransientChildren(activatable).end();
+ ++it) {
+ aura::Window* transient = *it;
+ if (IsModalTransientChild(transient, original)) {
+ return GetTransientChildren(transient).empty() ?
+ transient : GetModalTransientChild(transient, original);
+ }
+ }
+ return NULL;
+}
+
+} // namespace
+
+void SetModalParent(aura::Window* child, aura::Window* parent) {
+ child->SetProperty(kModalParentKey, parent);
+}
+
+aura::Window* GetModalTransient(aura::Window* window) {
+ if (!window)
+ return NULL;
+
+ // We always want to check the for the transient child of the toplevel window.
+ aura::Window* toplevel = GetToplevelWindow(window);
+ if (!toplevel)
+ return NULL;
+
+ return GetModalTransientChild(toplevel, window);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// WindowModalityController, public:
+
+WindowModalityController::WindowModalityController(
+ ui::EventTarget* event_target)
+ : event_target_(event_target) {
+ aura::Env::GetInstance()->AddObserver(this);
+ DCHECK(event_target->IsPreTargetListEmpty());
+ event_target_->AddPreTargetHandler(this);
+}
+
+WindowModalityController::~WindowModalityController() {
+ event_target_->RemovePreTargetHandler(this);
+ aura::Env::GetInstance()->RemoveObserver(this);
+ for (size_t i = 0; i < windows_.size(); ++i)
+ windows_[i]->RemoveObserver(this);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// WindowModalityController, aura::EventFilter implementation:
+
+void WindowModalityController::OnKeyEvent(ui::KeyEvent* event) {
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+ if (GetModalTransient(target))
+ event->SetHandled();
+}
+
+void WindowModalityController::OnMouseEvent(ui::MouseEvent* event) {
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+ if (ProcessLocatedEvent(target, event))
+ event->SetHandled();
+}
+
+void WindowModalityController::OnTouchEvent(ui::TouchEvent* event) {
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+ if (ProcessLocatedEvent(target, event))
+ event->SetHandled();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// WindowModalityController, aura::EnvObserver implementation:
+
+void WindowModalityController::OnWindowInitialized(aura::Window* window) {
+ windows_.push_back(window);
+ window->AddObserver(this);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// WindowModalityController, aura::WindowObserver implementation:
+
+void WindowModalityController::OnWindowPropertyChanged(aura::Window* window,
+ const void* key,
+ intptr_t old) {
+ // In tests, we sometimes create the modality relationship after a window is
+ // visible.
+ if (key == aura::client::kModalKey &&
+ window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_NONE &&
+ window->IsVisible()) {
+ ActivateWindow(window);
+ ui::GestureRecognizer::Get()->TransferEventsTo(GetTransientParent(window),
+ NULL);
+ }
+}
+
+void WindowModalityController::OnWindowVisibilityChanged(
+ aura::Window* window,
+ bool visible) {
+ if (visible && window->GetProperty(aura::client::kModalKey) !=
+ ui::MODAL_TYPE_NONE) {
+ ui::GestureRecognizer::Get()->TransferEventsTo(GetTransientParent(window),
+ NULL);
+ // Make sure no other window has capture, otherwise |window| won't get mouse
+ // events.
+ aura::Window* capture_window = aura::client::GetCaptureWindow(window);
+ if (capture_window)
+ capture_window->ReleaseCapture();
+ }
+}
+
+void WindowModalityController::OnWindowDestroyed(aura::Window* window) {
+ windows_.erase(std::find(windows_.begin(), windows_.end(), window));
+ window->RemoveObserver(this);
+}
+
+bool WindowModalityController::ProcessLocatedEvent(aura::Window* target,
+ ui::LocatedEvent* event) {
+ if (event->handled())
+ return false;
+ aura::Window* modal_transient_child = GetModalTransient(target);
+ if (modal_transient_child && (event->type() == ui::ET_MOUSE_PRESSED ||
+ event->type() == ui::ET_TOUCH_PRESSED)) {
+ // Activate top window if transient child window is window modal.
+ if (TransientChildIsWindowModal(modal_transient_child)) {
+ aura::Window* toplevel = GetToplevelWindow(target);
+ DCHECK(toplevel);
+ ActivateWindow(toplevel);
+ }
+
+ AnimateWindow(modal_transient_child, WINDOW_ANIMATION_TYPE_BOUNCE);
+ }
+ if (event->type() == ui::ET_TOUCH_CANCELLED)
+ return false;
+ return !!modal_transient_child;
+}
+
+} // namespace wm