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+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
+#define V8_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
+
+#include "src/arm64/assembler-arm64.h"
+#include "src/arm64/assembler-arm64-inl.h"
+#include "src/macro-assembler.h"
+
+namespace v8 {
+namespace internal {
+
+
+#ifndef V8_INTERPRETED_REGEXP
+class RegExpMacroAssemblerARM64: public NativeRegExpMacroAssembler {
+ public:
+ RegExpMacroAssemblerARM64(Mode mode, int registers_to_save, Zone* zone);
+ virtual ~RegExpMacroAssemblerARM64();
+ virtual int stack_limit_slack();
+ virtual void AdvanceCurrentPosition(int by);
+ virtual void AdvanceRegister(int reg, int by);
+ virtual void Backtrack();
+ virtual void Bind(Label* label);
+ virtual void CheckAtStart(Label* on_at_start);
+ virtual void CheckCharacter(unsigned c, Label* on_equal);
+ virtual void CheckCharacterAfterAnd(unsigned c,
+ unsigned mask,
+ Label* on_equal);
+ virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
+ virtual void CheckCharacterLT(uc16 limit, Label* on_less);
+ virtual void CheckCharacters(Vector<const uc16> str,
+ int cp_offset,
+ Label* on_failure,
+ bool check_end_of_string);
+ // A "greedy loop" is a loop that is both greedy and with a simple
+ // body. It has a particularly simple implementation.
+ virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
+ virtual void CheckNotAtStart(Label* on_not_at_start);
+ virtual void CheckNotBackReference(int start_reg, Label* on_no_match);
+ virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
+ Label* on_no_match);
+ virtual void CheckNotCharacter(unsigned c, Label* on_not_equal);
+ virtual void CheckNotCharacterAfterAnd(unsigned c,
+ unsigned mask,
+ Label* on_not_equal);
+ virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
+ uc16 minus,
+ uc16 mask,
+ Label* on_not_equal);
+ virtual void CheckCharacterInRange(uc16 from,
+ uc16 to,
+ Label* on_in_range);
+ virtual void CheckCharacterNotInRange(uc16 from,
+ uc16 to,
+ Label* on_not_in_range);
+ virtual void CheckBitInTable(Handle<ByteArray> table, Label* on_bit_set);
+
+ // Checks whether the given offset from the current position is before
+ // the end of the string.
+ virtual void CheckPosition(int cp_offset, Label* on_outside_input);
+ virtual bool CheckSpecialCharacterClass(uc16 type,
+ Label* on_no_match);
+ virtual void Fail();
+ virtual Handle<HeapObject> GetCode(Handle<String> source);
+ virtual void GoTo(Label* label);
+ virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
+ virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
+ virtual void IfRegisterEqPos(int reg, Label* if_eq);
+ virtual IrregexpImplementation Implementation();
+ virtual void LoadCurrentCharacter(int cp_offset,
+ Label* on_end_of_input,
+ bool check_bounds = true,
+ int characters = 1);
+ virtual void PopCurrentPosition();
+ virtual void PopRegister(int register_index);
+ virtual void PushBacktrack(Label* label);
+ virtual void PushCurrentPosition();
+ virtual void PushRegister(int register_index,
+ StackCheckFlag check_stack_limit);
+ virtual void ReadCurrentPositionFromRegister(int reg);
+ virtual void ReadStackPointerFromRegister(int reg);
+ virtual void SetCurrentPositionFromEnd(int by);
+ virtual void SetRegister(int register_index, int to);
+ virtual bool Succeed();
+ virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
+ virtual void ClearRegisters(int reg_from, int reg_to);
+ virtual void WriteStackPointerToRegister(int reg);
+ virtual bool CanReadUnaligned();
+
+ // Called from RegExp if the stack-guard is triggered.
+ // If the code object is relocated, the return address is fixed before
+ // returning.
+ static int CheckStackGuardState(Address* return_address,
+ Code* re_code,
+ Address re_frame,
+ int start_offset,
+ const byte** input_start,
+ const byte** input_end);
+
+ private:
+ // Above the frame pointer - Stored registers and stack passed parameters.
+ // Callee-saved registers x19-x29, where x29 is the old frame pointer.
+ static const int kCalleeSavedRegisters = 0;
+ // Return address.
+ // It is placed above the 11 callee-saved registers.
+ static const int kReturnAddress = kCalleeSavedRegisters + 11 * kPointerSize;
+ static const int kSecondaryReturnAddress = kReturnAddress + kPointerSize;
+ // Stack parameter placed by caller.
+ static const int kIsolate = kSecondaryReturnAddress + kPointerSize;
+
+ // Below the frame pointer.
+ // Register parameters stored by setup code.
+ static const int kDirectCall = kCalleeSavedRegisters - kPointerSize;
+ static const int kStackBase = kDirectCall - kPointerSize;
+ static const int kOutputSize = kStackBase - kPointerSize;
+ static const int kInput = kOutputSize - kPointerSize;
+ // When adding local variables remember to push space for them in
+ // the frame in GetCode.
+ static const int kSuccessCounter = kInput - kPointerSize;
+ // First position register address on the stack. Following positions are
+ // below it. A position is a 32 bit value.
+ static const int kFirstRegisterOnStack = kSuccessCounter - kWRegSize;
+ // A capture is a 64 bit value holding two position.
+ static const int kFirstCaptureOnStack = kSuccessCounter - kXRegSize;
+
+ // Initial size of code buffer.
+ static const size_t kRegExpCodeSize = 1024;
+
+ // When initializing registers to a non-position value we can unroll
+ // the loop. Set the limit of registers to unroll.
+ static const int kNumRegistersToUnroll = 16;
+
+ // We are using x0 to x7 as a register cache. Each hardware register must
+ // contain one capture, that is two 32 bit registers. We can cache at most
+ // 16 registers.
+ static const int kNumCachedRegisters = 16;
+
+ // Load a number of characters at the given offset from the
+ // current position, into the current-character register.
+ void LoadCurrentCharacterUnchecked(int cp_offset, int character_count);
+
+ // Check whether preemption has been requested.
+ void CheckPreemption();
+
+ // Check whether we are exceeding the stack limit on the backtrack stack.
+ void CheckStackLimit();
+
+ // Generate a call to CheckStackGuardState.
+ void CallCheckStackGuardState(Register scratch);
+
+ // Location of a 32 bit position register.
+ MemOperand register_location(int register_index);
+
+ // Location of a 64 bit capture, combining two position registers.
+ MemOperand capture_location(int register_index, Register scratch);
+
+ // Register holding the current input position as negative offset from
+ // the end of the string.
+ Register current_input_offset() { return w21; }
+
+ // The register containing the current character after LoadCurrentCharacter.
+ Register current_character() { return w22; }
+
+ // Register holding address of the end of the input string.
+ Register input_end() { return x25; }
+
+ // Register holding address of the start of the input string.
+ Register input_start() { return x26; }
+
+ // Register holding the offset from the start of the string where we should
+ // start matching.
+ Register start_offset() { return w27; }
+
+ // Pointer to the output array's first element.
+ Register output_array() { return x28; }
+
+ // Register holding the frame address. Local variables, parameters and
+ // regexp registers are addressed relative to this.
+ Register frame_pointer() { return fp; }
+
+ // The register containing the backtrack stack top. Provides a meaningful
+ // name to the register.
+ Register backtrack_stackpointer() { return x23; }
+
+ // Register holding pointer to the current code object.
+ Register code_pointer() { return x20; }
+
+ // Register holding the value used for clearing capture registers.
+ Register non_position_value() { return w24; }
+ // The top 32 bit of this register is used to store this value
+ // twice. This is used for clearing more than one register at a time.
+ Register twice_non_position_value() { return x24; }
+
+ // Byte size of chars in the string to match (decided by the Mode argument)
+ int char_size() { return static_cast<int>(mode_); }
+
+ // Equivalent to a conditional branch to the label, unless the label
+ // is NULL, in which case it is a conditional Backtrack.
+ void BranchOrBacktrack(Condition condition, Label* to);
+
+ // Compares reg against immmediate before calling BranchOrBacktrack.
+ // It makes use of the Cbz and Cbnz instructions.
+ void CompareAndBranchOrBacktrack(Register reg,
+ int immediate,
+ Condition condition,
+ Label* to);
+
+ inline void CallIf(Label* to, Condition condition);
+
+ // Save and restore the link register on the stack in a way that
+ // is GC-safe.
+ inline void SaveLinkRegister();
+ inline void RestoreLinkRegister();
+
+ // Pushes the value of a register on the backtrack stack. Decrements the
+ // stack pointer by a word size and stores the register's value there.
+ inline void Push(Register source);
+
+ // Pops a value from the backtrack stack. Reads the word at the stack pointer
+ // and increments it by a word size.
+ inline void Pop(Register target);
+
+ // This state indicates where the register actually is.
+ enum RegisterState {
+ STACKED, // Resides in memory.
+ CACHED_LSW, // Least Significant Word of a 64 bit hardware register.
+ CACHED_MSW // Most Significant Word of a 64 bit hardware register.
+ };
+
+ RegisterState GetRegisterState(int register_index) {
+ ASSERT(register_index >= 0);
+ if (register_index >= kNumCachedRegisters) {
+ return STACKED;
+ } else {
+ if ((register_index % 2) == 0) {
+ return CACHED_LSW;
+ } else {
+ return CACHED_MSW;
+ }
+ }
+ }
+
+ // Store helper that takes the state of the register into account.
+ inline void StoreRegister(int register_index, Register source);
+
+ // Returns a hardware W register that holds the value of the capture
+ // register.
+ //
+ // This function will try to use an existing cache register (w0-w7) for the
+ // result. Otherwise, it will load the value into maybe_result.
+ //
+ // If the returned register is anything other than maybe_result, calling code
+ // must not write to it.
+ inline Register GetRegister(int register_index, Register maybe_result);
+
+ // Returns the harware register (x0-x7) holding the value of the capture
+ // register.
+ // This assumes that the state of the register is not STACKED.
+ inline Register GetCachedRegister(int register_index);
+
+ Isolate* isolate() const { return masm_->isolate(); }
+
+ MacroAssembler* masm_;
+
+ // Which mode to generate code for (ASCII or UC16).
+ Mode mode_;
+
+ // One greater than maximal register index actually used.
+ int num_registers_;
+
+ // Number of registers to output at the end (the saved registers
+ // are always 0..num_saved_registers_-1)
+ int num_saved_registers_;
+
+ // Labels used internally.
+ Label entry_label_;
+ Label start_label_;
+ Label success_label_;
+ Label backtrack_label_;
+ Label exit_label_;
+ Label check_preempt_label_;
+ Label stack_overflow_label_;
+};
+
+#endif // V8_INTERPRETED_REGEXP
+
+
+}} // namespace v8::internal
+
+#endif // V8_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_