diff options
Diffstat (limited to 'chromium/v8/src/debug-agent.cc')
-rw-r--r-- | chromium/v8/src/debug-agent.cc | 503 |
1 files changed, 0 insertions, 503 deletions
diff --git a/chromium/v8/src/debug-agent.cc b/chromium/v8/src/debug-agent.cc deleted file mode 100644 index 51823aaf24c..00000000000 --- a/chromium/v8/src/debug-agent.cc +++ /dev/null @@ -1,503 +0,0 @@ -// Copyright 2012 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -#ifdef ENABLE_DEBUGGER_SUPPORT - -#include "v8.h" -#include "debug.h" -#include "debug-agent.h" -#include "platform/socket.h" - -namespace v8 { -namespace internal { - -// Public V8 debugger API message handler function. This function just delegates -// to the debugger agent through it's data parameter. -void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { - Isolate* isolate = reinterpret_cast<Isolate*>(message.GetIsolate()); - DebuggerAgent* agent = isolate->debugger_agent_instance(); - ASSERT(agent != NULL); - agent->DebuggerMessage(message); -} - - -DebuggerAgent::DebuggerAgent(Isolate* isolate, const char* name, int port) - : Thread(name), - isolate_(isolate), - name_(StrDup(name)), - port_(port), - server_(new Socket), - terminate_(false), - session_(NULL), - terminate_now_(0), - listening_(0) { - ASSERT(isolate_->debugger_agent_instance() == NULL); - isolate_->set_debugger_agent_instance(this); -} - - -DebuggerAgent::~DebuggerAgent() { - isolate_->set_debugger_agent_instance(NULL); - delete server_; -} - - -// Debugger agent main thread. -void DebuggerAgent::Run() { - // Allow this socket to reuse port even if still in TIME_WAIT. - server_->SetReuseAddress(true); - - // First bind the socket to the requested port. - bool bound = false; - while (!bound && !terminate_) { - bound = server_->Bind(port_); - - // If an error occurred wait a bit before retrying. The most common error - // would be that the port is already in use so this avoids a busy loop and - // make the agent take over the port when it becomes free. - if (!bound) { - const TimeDelta kTimeout = TimeDelta::FromSeconds(1); - PrintF("Failed to open socket on port %d, " - "waiting %d ms before retrying\n", port_, - static_cast<int>(kTimeout.InMilliseconds())); - if (!terminate_now_.WaitFor(kTimeout)) { - if (terminate_) return; - } - } - } - - // Accept connections on the bound port. - while (!terminate_) { - bool ok = server_->Listen(1); - listening_.Signal(); - if (ok) { - // Accept the new connection. - Socket* client = server_->Accept(); - ok = client != NULL; - if (ok) { - // Create and start a new session. - CreateSession(client); - } - } - } -} - - -void DebuggerAgent::Shutdown() { - // Set the termination flag. - terminate_ = true; - - // Signal termination and make the server exit either its listen call or its - // binding loop. This makes sure that no new sessions can be established. - terminate_now_.Signal(); - server_->Shutdown(); - Join(); - - // Close existing session if any. - CloseSession(); -} - - -void DebuggerAgent::WaitUntilListening() { - listening_.Wait(); -} - -static const char* kCreateSessionMessage = - "Remote debugging session already active\r\n"; - -void DebuggerAgent::CreateSession(Socket* client) { - LockGuard<RecursiveMutex> session_access_guard(&session_access_); - - // If another session is already established terminate this one. - if (session_ != NULL) { - int len = StrLength(kCreateSessionMessage); - int res = client->Send(kCreateSessionMessage, len); - delete client; - USE(res); - return; - } - - // Create a new session and hook up the debug message handler. - session_ = new DebuggerAgentSession(this, client); - isolate_->debugger()->SetMessageHandler(DebuggerAgentMessageHandler); - session_->Start(); -} - - -void DebuggerAgent::CloseSession() { - LockGuard<RecursiveMutex> session_access_guard(&session_access_); - - // Terminate the session. - if (session_ != NULL) { - session_->Shutdown(); - session_->Join(); - delete session_; - session_ = NULL; - } -} - - -void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) { - LockGuard<RecursiveMutex> session_access_guard(&session_access_); - - // Forward the message handling to the session. - if (session_ != NULL) { - v8::String::Value val(message.GetJSON()); - session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val), - val.length())); - } -} - - -void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) { - // Don't do anything during termination. - if (terminate_) { - return; - } - - // Terminate the session. - LockGuard<RecursiveMutex> session_access_guard(&session_access_); - ASSERT(session == session_); - if (session == session_) { - session_->Shutdown(); - delete session_; - session_ = NULL; - } -} - - -void DebuggerAgentSession::Run() { - // Send the hello message. - bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); - if (!ok) return; - - while (true) { - // Read data from the debugger front end. - SmartArrayPointer<char> message = - DebuggerAgentUtil::ReceiveMessage(client_); - - const char* msg = *message; - bool is_closing_session = (msg == NULL); - - if (msg == NULL) { - // If we lost the connection, then simulate a disconnect msg: - msg = "{\"seq\":1,\"type\":\"request\",\"command\":\"disconnect\"}"; - - } else { - // Check if we're getting a disconnect request: - const char* disconnectRequestStr = - "\"type\":\"request\",\"command\":\"disconnect\"}"; - const char* result = strstr(msg, disconnectRequestStr); - if (result != NULL) { - is_closing_session = true; - } - } - - // Convert UTF-8 to UTF-16. - unibrow::Utf8Decoder<128> decoder(msg, StrLength(msg)); - int utf16_length = decoder.Utf16Length(); - ScopedVector<uint16_t> temp(utf16_length + 1); - decoder.WriteUtf16(temp.start(), utf16_length); - - // Send the request received to the debugger. - v8::Debug::SendCommand(temp.start(), - utf16_length, - NULL, - reinterpret_cast<v8::Isolate*>(agent_->isolate())); - - if (is_closing_session) { - // Session is closed. - agent_->OnSessionClosed(this); - return; - } - } -} - - -void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { - DebuggerAgentUtil::SendMessage(client_, message); -} - - -void DebuggerAgentSession::Shutdown() { - // Shutdown the socket to end the blocking receive. - client_->Shutdown(); -} - - -const char* const DebuggerAgentUtil::kContentLength = "Content-Length"; - - -SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(Socket* conn) { - int received; - - // Read header. - int content_length = 0; - while (true) { - const int kHeaderBufferSize = 80; - char header_buffer[kHeaderBufferSize]; - int header_buffer_position = 0; - char c = '\0'; // One character receive buffer. - char prev_c = '\0'; // Previous character. - - // Read until CRLF. - while (!(c == '\n' && prev_c == '\r')) { - prev_c = c; - received = conn->Receive(&c, 1); - if (received == 0) { - PrintF("Error %d\n", Socket::GetLastError()); - return SmartArrayPointer<char>(); - } - - // Add character to header buffer. - if (header_buffer_position < kHeaderBufferSize) { - header_buffer[header_buffer_position++] = c; - } - } - - // Check for end of header (empty header line). - if (header_buffer_position == 2) { // Receive buffer contains CRLF. - break; - } - - // Terminate header. - ASSERT(header_buffer_position > 1); // At least CRLF is received. - ASSERT(header_buffer_position <= kHeaderBufferSize); - header_buffer[header_buffer_position - 2] = '\0'; - - // Split header. - char* key = header_buffer; - char* value = NULL; - for (int i = 0; header_buffer[i] != '\0'; i++) { - if (header_buffer[i] == ':') { - header_buffer[i] = '\0'; - value = header_buffer + i + 1; - while (*value == ' ') { - value++; - } - break; - } - } - - // Check that key is Content-Length. - if (strcmp(key, kContentLength) == 0) { - // Get the content length value if present and within a sensible range. - if (value == NULL || strlen(value) > 7) { - return SmartArrayPointer<char>(); - } - for (int i = 0; value[i] != '\0'; i++) { - // Bail out if illegal data. - if (value[i] < '0' || value[i] > '9') { - return SmartArrayPointer<char>(); - } - content_length = 10 * content_length + (value[i] - '0'); - } - } else { - // For now just print all other headers than Content-Length. - PrintF("%s: %s\n", key, value != NULL ? value : "(no value)"); - } - } - - // Return now if no body. - if (content_length == 0) { - return SmartArrayPointer<char>(); - } - - // Read body. - char* buffer = NewArray<char>(content_length + 1); - received = ReceiveAll(conn, buffer, content_length); - if (received < content_length) { - PrintF("Error %d\n", Socket::GetLastError()); - return SmartArrayPointer<char>(); - } - buffer[content_length] = '\0'; - - return SmartArrayPointer<char>(buffer); -} - - -bool DebuggerAgentUtil::SendConnectMessage(Socket* conn, - const char* embedding_host) { - static const int kBufferSize = 80; - char buffer[kBufferSize]; // Sending buffer. - bool ok; - int len; - - // Send the header. - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), - "Type: connect\r\n"); - ok = conn->Send(buffer, len); - if (!ok) return false; - - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), - "V8-Version: %s\r\n", v8::V8::GetVersion()); - ok = conn->Send(buffer, len); - if (!ok) return false; - - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), - "Protocol-Version: 1\r\n"); - ok = conn->Send(buffer, len); - if (!ok) return false; - - if (embedding_host != NULL) { - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), - "Embedding-Host: %s\r\n", embedding_host); - ok = conn->Send(buffer, len); - if (!ok) return false; - } - - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), - "%s: 0\r\n", kContentLength); - ok = conn->Send(buffer, len); - if (!ok) return false; - - // Terminate header with empty line. - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); - ok = conn->Send(buffer, len); - if (!ok) return false; - - // No body for connect message. - - return true; -} - - -bool DebuggerAgentUtil::SendMessage(Socket* conn, - const Vector<uint16_t> message) { - static const int kBufferSize = 80; - char buffer[kBufferSize]; // Sending buffer both for header and body. - - // Calculate the message size in UTF-8 encoding. - int utf8_len = 0; - int previous = unibrow::Utf16::kNoPreviousCharacter; - for (int i = 0; i < message.length(); i++) { - uint16_t character = message[i]; - utf8_len += unibrow::Utf8::Length(character, previous); - previous = character; - } - - // Send the header. - int len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), - "%s: %d\r\n", kContentLength, utf8_len); - if (conn->Send(buffer, len) < len) { - return false; - } - - // Terminate header with empty line. - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); - if (conn->Send(buffer, len) < len) { - return false; - } - - // Send message body as UTF-8. - int buffer_position = 0; // Current buffer position. - previous = unibrow::Utf16::kNoPreviousCharacter; - for (int i = 0; i < message.length(); i++) { - // Write next UTF-8 encoded character to buffer. - uint16_t character = message[i]; - buffer_position += - unibrow::Utf8::Encode(buffer + buffer_position, character, previous); - ASSERT(buffer_position <= kBufferSize); - - // Send buffer if full or last character is encoded. - if (kBufferSize - buffer_position < - unibrow::Utf16::kMaxExtraUtf8BytesForOneUtf16CodeUnit || - i == message.length() - 1) { - if (unibrow::Utf16::IsLeadSurrogate(character)) { - const int kEncodedSurrogateLength = - unibrow::Utf16::kUtf8BytesToCodeASurrogate; - ASSERT(buffer_position >= kEncodedSurrogateLength); - len = buffer_position - kEncodedSurrogateLength; - if (conn->Send(buffer, len) < len) { - return false; - } - for (int i = 0; i < kEncodedSurrogateLength; i++) { - buffer[i] = buffer[buffer_position + i]; - } - buffer_position = kEncodedSurrogateLength; - } else { - len = buffer_position; - if (conn->Send(buffer, len) < len) { - return false; - } - buffer_position = 0; - } - } - previous = character; - } - - return true; -} - - -bool DebuggerAgentUtil::SendMessage(Socket* conn, - const v8::Handle<v8::String> request) { - static const int kBufferSize = 80; - char buffer[kBufferSize]; // Sending buffer both for header and body. - - // Convert the request to UTF-8 encoding. - v8::String::Utf8Value utf8_request(request); - - // Send the header. - int len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), - "Content-Length: %d\r\n", utf8_request.length()); - if (conn->Send(buffer, len) < len) { - return false; - } - - // Terminate header with empty line. - len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); - if (conn->Send(buffer, len) < len) { - return false; - } - - // Send message body as UTF-8. - len = utf8_request.length(); - if (conn->Send(*utf8_request, len) < len) { - return false; - } - - return true; -} - - -// Receive the full buffer before returning unless an error occours. -int DebuggerAgentUtil::ReceiveAll(Socket* conn, char* data, int len) { - int total_received = 0; - while (total_received < len) { - int received = conn->Receive(data + total_received, len - total_received); - if (received == 0) { - return total_received; - } - total_received += received; - } - return total_received; -} - -} } // namespace v8::internal - -#endif // ENABLE_DEBUGGER_SUPPORT |