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-rw-r--r--chromium/v8/src/types.cc1143
1 files changed, 774 insertions, 369 deletions
diff --git a/chromium/v8/src/types.cc b/chromium/v8/src/types.cc
index 485ba885187..22694c06e84 100644
--- a/chromium/v8/src/types.cc
+++ b/chromium/v8/src/types.cc
@@ -1,155 +1,159 @@
-// Copyright 2013 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include "types.h"
-#include "string-stream.h"
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/types.h"
+
+#include "src/string-stream.h"
+#include "src/types-inl.h"
namespace v8 {
namespace internal {
-int Type::NumClasses() {
- if (is_class()) {
- return 1;
- } else if (is_union()) {
- Handle<Unioned> unioned = as_union();
- int result = 0;
- for (int i = 0; i < unioned->length(); ++i) {
- if (union_get(unioned, i)->is_class()) ++result;
+// -----------------------------------------------------------------------------
+// Glb and lub computation.
+
+// The largest bitset subsumed by this type.
+template<class Config>
+int TypeImpl<Config>::BitsetType::Glb(TypeImpl* type) {
+ DisallowHeapAllocation no_allocation;
+ if (type->IsBitset()) {
+ return type->AsBitset();
+ } else if (type->IsUnion()) {
+ UnionHandle unioned = handle(type->AsUnion());
+ int bitset = kNone;
+ for (int i = 0; i < unioned->Length(); ++i) {
+ bitset |= unioned->Get(i)->BitsetGlb();
}
- return result;
+ return bitset;
+ } else if (type->IsClass()) {
+ // Little hack to avoid the need for a region for handlification here...
+ return REPRESENTATION(Config::is_class(type)
+ ? Lub(*Config::as_class(type))
+ : type->AsClass()->Bound(NULL)->AsBitset());
+ } else if (type->IsConstant()) {
+ return REPRESENTATION(type->AsConstant()->Bound()->AsBitset());
+ } else if (type->IsContext()) {
+ return REPRESENTATION(type->AsContext()->Bound()->AsBitset());
+ } else if (type->IsArray()) {
+ return REPRESENTATION(type->AsArray()->Bound()->AsBitset());
+ } else if (type->IsFunction()) {
+ return REPRESENTATION(type->AsFunction()->Bound()->AsBitset());
} else {
- return 0;
+ UNREACHABLE();
+ return kNone;
}
}
-int Type::NumConstants() {
- if (is_constant()) {
- return 1;
- } else if (is_union()) {
- Handle<Unioned> unioned = as_union();
- int result = 0;
- for (int i = 0; i < unioned->length(); ++i) {
- if (union_get(unioned, i)->is_constant()) ++result;
+// The smallest bitset subsuming this type.
+template<class Config>
+int TypeImpl<Config>::BitsetType::Lub(TypeImpl* type) {
+ DisallowHeapAllocation no_allocation;
+ if (type->IsBitset()) {
+ return type->AsBitset();
+ } else if (type->IsUnion()) {
+ UnionHandle unioned = handle(type->AsUnion());
+ int bitset = kNone;
+ for (int i = 0; i < unioned->Length(); ++i) {
+ bitset |= unioned->Get(i)->BitsetLub();
}
- return result;
+ return bitset;
+ } else if (type->IsClass()) {
+ // Little hack to avoid the need for a region for handlification here...
+ return Config::is_class(type) ? Lub(*Config::as_class(type)) :
+ type->AsClass()->Bound(NULL)->AsBitset();
+ } else if (type->IsConstant()) {
+ return type->AsConstant()->Bound()->AsBitset();
+ } else if (type->IsContext()) {
+ return type->AsContext()->Bound()->AsBitset();
+ } else if (type->IsArray()) {
+ return type->AsArray()->Bound()->AsBitset();
+ } else if (type->IsFunction()) {
+ return type->AsFunction()->Bound()->AsBitset();
} else {
- return 0;
+ UNREACHABLE();
+ return kNone;
}
}
-template<class T>
-Handle<Type> Type::Iterator<T>::get_type() {
- ASSERT(!Done());
- return type_->is_union() ? union_get(type_->as_union(), index_) : type_;
-}
-
-template<>
-Handle<i::Map> Type::Iterator<i::Map>::Current() {
- return get_type()->as_class();
-}
-
-template<>
-Handle<i::Object> Type::Iterator<i::Object>::Current() {
- return get_type()->as_constant();
+// The smallest bitset subsuming this type, ignoring explicit bounds.
+template<class Config>
+int TypeImpl<Config>::BitsetType::InherentLub(TypeImpl* type) {
+ DisallowHeapAllocation no_allocation;
+ if (type->IsBitset()) {
+ return type->AsBitset();
+ } else if (type->IsUnion()) {
+ UnionHandle unioned = handle(type->AsUnion());
+ int bitset = kNone;
+ for (int i = 0; i < unioned->Length(); ++i) {
+ bitset |= unioned->Get(i)->InherentBitsetLub();
+ }
+ return bitset;
+ } else if (type->IsClass()) {
+ return Lub(*type->AsClass()->Map());
+ } else if (type->IsConstant()) {
+ return Lub(*type->AsConstant()->Value());
+ } else if (type->IsContext()) {
+ return kInternal & kTaggedPtr;
+ } else if (type->IsArray()) {
+ return kArray;
+ } else if (type->IsFunction()) {
+ return kFunction;
+ } else {
+ UNREACHABLE();
+ return kNone;
+ }
}
-template<>
-bool Type::Iterator<i::Map>::matches(Handle<Type> type) {
- return type->is_class();
-}
-
-template<>
-bool Type::Iterator<i::Object>::matches(Handle<Type> type) {
- return type->is_constant();
+template<class Config>
+int TypeImpl<Config>::BitsetType::Lub(i::Object* value) {
+ DisallowHeapAllocation no_allocation;
+ if (value->IsNumber()) {
+ return Lub(value->Number()) & (value->IsSmi() ? kTaggedInt : kTaggedPtr);
+ }
+ return Lub(i::HeapObject::cast(value)->map());
}
-template<class T>
-void Type::Iterator<T>::Advance() {
- ++index_;
- if (type_->is_union()) {
- Handle<Unioned> unioned = type_->as_union();
- for (; index_ < unioned->length(); ++index_) {
- if (matches(union_get(unioned, index_))) return;
- }
- } else if (index_ == 0 && matches(type_)) {
- return;
- }
- index_ = -1;
+template<class Config>
+int TypeImpl<Config>::BitsetType::Lub(double value) {
+ DisallowHeapAllocation no_allocation;
+ if (i::IsMinusZero(value)) return kMinusZero;
+ if (std::isnan(value)) return kNaN;
+ if (IsUint32Double(value)) return Lub(FastD2UI(value));
+ if (IsInt32Double(value)) return Lub(FastD2I(value));
+ return kOtherNumber;
}
-template class Type::Iterator<i::Map>;
-template class Type::Iterator<i::Object>;
-
-// Get the smallest bitset subsuming this type.
-int Type::LubBitset() {
- if (this->is_bitset()) {
- return this->as_bitset();
- } else if (this->is_union()) {
- Handle<Unioned> unioned = this->as_union();
- int bitset = kNone;
- for (int i = 0; i < unioned->length(); ++i) {
- bitset |= union_get(unioned, i)->LubBitset();
- }
- return bitset;
- } else if (this->is_class()) {
- return LubBitset(*this->as_class());
- } else {
- return LubBitset(*this->as_constant());
+template<class Config>
+int TypeImpl<Config>::BitsetType::Lub(int32_t value) {
+ if (value >= 0x40000000) {
+ return i::SmiValuesAre31Bits() ? kOtherUnsigned31 : kUnsignedSmall;
}
+ if (value >= 0) return kUnsignedSmall;
+ if (value >= -0x40000000) return kOtherSignedSmall;
+ return i::SmiValuesAre31Bits() ? kOtherSigned32 : kOtherSignedSmall;
}
-int Type::LubBitset(i::Object* value) {
- if (value->IsSmi()) return kSmi;
- i::Map* map = i::HeapObject::cast(value)->map();
- if (map->instance_type() == HEAP_NUMBER_TYPE) {
- int32_t i;
- uint32_t u;
- if (value->ToInt32(&i)) return Smi::IsValid(i) ? kSmi : kOtherSigned32;
- if (value->ToUint32(&u)) return kUnsigned32;
- return kDouble;
+template<class Config>
+int TypeImpl<Config>::BitsetType::Lub(uint32_t value) {
+ DisallowHeapAllocation no_allocation;
+ if (value >= 0x80000000u) return kOtherUnsigned32;
+ if (value >= 0x40000000u) {
+ return i::SmiValuesAre31Bits() ? kOtherUnsigned31 : kUnsignedSmall;
}
- if (map->instance_type() == ODDBALL_TYPE) {
- if (value->IsUndefined()) return kUndefined;
- if (value->IsNull()) return kNull;
- if (value->IsBoolean()) return kBoolean;
- if (value->IsTheHole()) return kAny; // TODO(rossberg): kNone?
- UNREACHABLE();
- }
- return Type::LubBitset(map);
+ return kUnsignedSmall;
}
-int Type::LubBitset(i::Map* map) {
+template<class Config>
+int TypeImpl<Config>::BitsetType::Lub(i::Map* map) {
+ DisallowHeapAllocation no_allocation;
switch (map->instance_type()) {
case STRING_TYPE:
case ASCII_STRING_TYPE:
@@ -165,8 +169,6 @@ int Type::LubBitset(i::Map* map) {
case SHORT_EXTERNAL_STRING_WITH_ONE_BYTE_DATA_TYPE:
case INTERNALIZED_STRING_TYPE:
case ASCII_INTERNALIZED_STRING_TYPE:
- case CONS_INTERNALIZED_STRING_TYPE:
- case CONS_ASCII_INTERNALIZED_STRING_TYPE:
case EXTERNAL_INTERNALIZED_STRING_TYPE:
case EXTERNAL_ASCII_INTERNALIZED_STRING_TYPE:
case EXTERNAL_INTERNALIZED_STRING_WITH_ONE_BYTE_DATA_TYPE:
@@ -176,10 +178,20 @@ int Type::LubBitset(i::Map* map) {
return kString;
case SYMBOL_TYPE:
return kSymbol;
- case ODDBALL_TYPE:
- return kOddball;
+ case ODDBALL_TYPE: {
+ Heap* heap = map->GetHeap();
+ if (map == heap->undefined_map()) return kUndefined;
+ if (map == heap->the_hole_map()) return kAny; // TODO(rossberg): kNone?
+ if (map == heap->null_map()) return kNull;
+ if (map == heap->boolean_map()) return kBoolean;
+ ASSERT(map == heap->uninitialized_map() ||
+ map == heap->no_interceptor_result_sentinel_map() ||
+ map == heap->termination_exception_map() ||
+ map == heap->arguments_marker_map());
+ return kInternal & kTaggedPtr;
+ }
case HEAP_NUMBER_TYPE:
- return kDouble;
+ return kNumber & kTaggedPtr;
case JS_VALUE_TYPE:
case JS_DATE_TYPE:
case JS_OBJECT_TYPE:
@@ -194,6 +206,8 @@ int Type::LubBitset(i::Map* map) {
case JS_DATA_VIEW_TYPE:
case JS_SET_TYPE:
case JS_MAP_TYPE:
+ case JS_SET_ITERATOR_TYPE:
+ case JS_MAP_ITERATOR_TYPE:
case JS_WEAK_MAP_TYPE:
case JS_WEAK_SET_TYPE:
if (map->is_undetectable()) return kUndetectable;
@@ -220,9 +234,11 @@ int Type::LubBitset(i::Map* map) {
return kDetectable;
case DECLARED_ACCESSOR_INFO_TYPE:
case EXECUTABLE_ACCESSOR_INFO_TYPE:
+ case SHARED_FUNCTION_INFO_TYPE:
case ACCESSOR_PAIR_TYPE:
case FIXED_ARRAY_TYPE:
- return kInternal;
+ case FOREIGN_TYPE:
+ return kInternal & kTaggedPtr;
default:
UNREACHABLE();
return kNone;
@@ -230,65 +246,79 @@ int Type::LubBitset(i::Map* map) {
}
-// Get the largest bitset subsumed by this type.
-int Type::GlbBitset() {
- if (this->is_bitset()) {
- return this->as_bitset();
- } else if (this->is_union()) {
- // All but the first are non-bitsets and thus would yield kNone anyway.
- return union_get(this->as_union(), 0)->GlbBitset();
- } else {
- return kNone;
- }
-}
-
-
-// Most precise _current_ type of a value (usually its class).
-Type* Type::OfCurrently(Handle<i::Object> value) {
- if (value->IsSmi()) return Smi();
- i::Map* map = i::HeapObject::cast(*value)->map();
- if (map->instance_type() == HEAP_NUMBER_TYPE ||
- map->instance_type() == ODDBALL_TYPE) {
- return Type::Of(value);
- }
- return Class(i::handle(map));
-}
-
+// -----------------------------------------------------------------------------
+// Predicates.
// Check this <= that.
-bool Type::SlowIs(Type* that) {
- // Fast path for bitsets.
- if (this->is_none()) return true;
- if (that->is_bitset()) {
- return (this->LubBitset() | that->as_bitset()) == that->as_bitset();
- }
+template<class Config>
+bool TypeImpl<Config>::SlowIs(TypeImpl* that) {
+ DisallowHeapAllocation no_allocation;
- if (that->is_class()) {
- return this->is_class() && *this->as_class() == *that->as_class();
- }
- if (that->is_constant()) {
- return this->is_constant() && *this->as_constant() == *that->as_constant();
+ // Fast path for bitsets.
+ if (this->IsNone()) return true;
+ if (that->IsBitset()) {
+ return (BitsetType::Lub(this) | that->AsBitset()) == that->AsBitset();
+ }
+ if (this->IsBitset() && SEMANTIC(this->AsBitset()) == BitsetType::kNone) {
+ // Bitsets only have non-bitset supertypes along the representation axis.
+ int that_bitset = that->BitsetGlb();
+ return (this->AsBitset() | that_bitset) == that_bitset;
+ }
+
+ if (that->IsClass()) {
+ return this->IsClass()
+ && *this->AsClass()->Map() == *that->AsClass()->Map()
+ && ((Config::is_class(that) && Config::is_class(this)) ||
+ BitsetType::New(this->BitsetLub())->Is(
+ BitsetType::New(that->BitsetLub())));
+ }
+ if (that->IsConstant()) {
+ return this->IsConstant()
+ && *this->AsConstant()->Value() == *that->AsConstant()->Value()
+ && this->AsConstant()->Bound()->Is(that->AsConstant()->Bound());
+ }
+ if (that->IsContext()) {
+ return this->IsContext()
+ && this->AsContext()->Outer()->Equals(that->AsContext()->Outer());
+ }
+ if (that->IsArray()) {
+ return this->IsArray()
+ && this->AsArray()->Element()->Equals(that->AsArray()->Element());
+ }
+ if (that->IsFunction()) {
+ // We currently do not allow for any variance here, in order to keep
+ // Union and Intersect operations simple.
+ if (!this->IsFunction()) return false;
+ FunctionType* this_fun = this->AsFunction();
+ FunctionType* that_fun = that->AsFunction();
+ if (this_fun->Arity() != that_fun->Arity() ||
+ !this_fun->Result()->Equals(that_fun->Result()) ||
+ !that_fun->Receiver()->Equals(this_fun->Receiver())) {
+ return false;
+ }
+ for (int i = 0; i < this_fun->Arity(); ++i) {
+ if (!that_fun->Parameter(i)->Equals(this_fun->Parameter(i))) return false;
+ }
+ return true;
}
// (T1 \/ ... \/ Tn) <= T <=> (T1 <= T) /\ ... /\ (Tn <= T)
- if (this->is_union()) {
- Handle<Unioned> unioned = this->as_union();
- for (int i = 0; i < unioned->length(); ++i) {
- Handle<Type> this_i = union_get(unioned, i);
- if (!this_i->Is(that)) return false;
+ if (this->IsUnion()) {
+ UnionHandle unioned = handle(this->AsUnion());
+ for (int i = 0; i < unioned->Length(); ++i) {
+ if (!unioned->Get(i)->Is(that)) return false;
}
return true;
}
// T <= (T1 \/ ... \/ Tn) <=> (T <= T1) \/ ... \/ (T <= Tn)
// (iff T is not a union)
- ASSERT(!this->is_union());
- if (that->is_union()) {
- Handle<Unioned> unioned = that->as_union();
- for (int i = 0; i < unioned->length(); ++i) {
- Handle<Type> that_i = union_get(unioned, i);
- if (this->Is(that_i)) return true;
- if (this->is_bitset()) break; // Fast fail, no other field is a bitset.
+ ASSERT(!this->IsUnion());
+ if (that->IsUnion()) {
+ UnionHandle unioned = handle(that->AsUnion());
+ for (int i = 0; i < unioned->Length(); ++i) {
+ if (this->Is(unioned->Get(i))) return true;
+ if (this->IsBitset()) break; // Fast fail, only first field is a bitset.
}
return false;
}
@@ -297,291 +327,666 @@ bool Type::SlowIs(Type* that) {
}
-bool Type::IsCurrently(Type* that) {
- return this->Is(that) ||
- (this->is_constant() && that->is_class() &&
- this->as_constant()->IsHeapObject() &&
- i::HeapObject::cast(*this->as_constant())->map() == *that->as_class());
+template<class Config>
+bool TypeImpl<Config>::NowIs(TypeImpl* that) {
+ DisallowHeapAllocation no_allocation;
+
+ // TODO(rossberg): this is incorrect for
+ // Union(Constant(V), T)->NowIs(Class(M))
+ // but fuzzing does not cover that!
+ if (this->IsConstant()) {
+ i::Object* object = *this->AsConstant()->Value();
+ if (object->IsHeapObject()) {
+ i::Map* map = i::HeapObject::cast(object)->map();
+ for (Iterator<i::Map> it = that->Classes(); !it.Done(); it.Advance()) {
+ if (*it.Current() == map) return true;
+ }
+ }
+ }
+ return this->Is(that);
}
-// Check this overlaps that.
-bool Type::Maybe(Type* that) {
- // Fast path for bitsets.
- if (this->is_bitset()) {
- return (this->as_bitset() & that->LubBitset()) != 0;
- }
- if (that->is_bitset()) {
- return (this->LubBitset() & that->as_bitset()) != 0;
+// Check if this contains only (currently) stable classes.
+template<class Config>
+bool TypeImpl<Config>::NowStable() {
+ DisallowHeapAllocation no_allocation;
+ for (Iterator<i::Map> it = this->Classes(); !it.Done(); it.Advance()) {
+ if (!it.Current()->is_stable()) return false;
}
+ return true;
+}
+
+
+// Check this overlaps that.
+template<class Config>
+bool TypeImpl<Config>::Maybe(TypeImpl* that) {
+ DisallowHeapAllocation no_allocation;
// (T1 \/ ... \/ Tn) overlaps T <=> (T1 overlaps T) \/ ... \/ (Tn overlaps T)
- if (this->is_union()) {
- Handle<Unioned> unioned = this->as_union();
- for (int i = 0; i < unioned->length(); ++i) {
- Handle<Type> this_i = union_get(unioned, i);
- if (this_i->Maybe(that)) return true;
+ if (this->IsUnion()) {
+ UnionHandle unioned = handle(this->AsUnion());
+ for (int i = 0; i < unioned->Length(); ++i) {
+ if (unioned->Get(i)->Maybe(that)) return true;
}
return false;
}
// T overlaps (T1 \/ ... \/ Tn) <=> (T overlaps T1) \/ ... \/ (T overlaps Tn)
- if (that->is_union()) {
- Handle<Unioned> unioned = that->as_union();
- for (int i = 0; i < unioned->length(); ++i) {
- Handle<Type> that_i = union_get(unioned, i);
- if (this->Maybe(that_i)) return true;
+ if (that->IsUnion()) {
+ UnionHandle unioned = handle(that->AsUnion());
+ for (int i = 0; i < unioned->Length(); ++i) {
+ if (this->Maybe(unioned->Get(i))) return true;
}
return false;
}
- ASSERT(!that->is_union());
- if (this->is_class()) {
- return that->is_class() && *this->as_class() == *that->as_class();
+ ASSERT(!this->IsUnion() && !that->IsUnion());
+ if (this->IsBitset()) {
+ return BitsetType::IsInhabited(this->AsBitset() & that->BitsetLub());
+ }
+ if (that->IsBitset()) {
+ return BitsetType::IsInhabited(this->BitsetLub() & that->AsBitset());
}
- if (this->is_constant()) {
- return that->is_constant() && *this->as_constant() == *that->as_constant();
+ if (this->IsClass()) {
+ return that->IsClass()
+ && *this->AsClass()->Map() == *that->AsClass()->Map();
+ }
+ if (this->IsConstant()) {
+ return that->IsConstant()
+ && *this->AsConstant()->Value() == *that->AsConstant()->Value();
+ }
+ if (this->IsContext()) {
+ return this->Equals(that);
+ }
+ if (this->IsArray()) {
+ // There is no variance!
+ return this->Equals(that);
+ }
+ if (this->IsFunction()) {
+ // There is no variance!
+ return this->Equals(that);
}
return false;
}
-bool Type::InUnion(Handle<Unioned> unioned, int current_size) {
- ASSERT(!this->is_union());
+// Check if value is contained in (inhabits) type.
+template<class Config>
+bool TypeImpl<Config>::Contains(i::Object* value) {
+ DisallowHeapAllocation no_allocation;
+ for (Iterator<i::Object> it = this->Constants(); !it.Done(); it.Advance()) {
+ if (*it.Current() == value) return true;
+ }
+ return BitsetType::New(BitsetType::Lub(value))->Is(this);
+}
+
+
+template<class Config>
+bool TypeImpl<Config>::UnionType::Wellformed() {
+ ASSERT(this->Length() >= 2);
+ for (int i = 0; i < this->Length(); ++i) {
+ ASSERT(!this->Get(i)->IsUnion());
+ if (i > 0) ASSERT(!this->Get(i)->IsBitset());
+ for (int j = 0; j < this->Length(); ++j) {
+ if (i != j) ASSERT(!this->Get(i)->Is(this->Get(j)));
+ }
+ }
+ return true;
+}
+
+
+// -----------------------------------------------------------------------------
+// Union and intersection
+
+template<class Config>
+typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Narrow(
+ int bitset, Region* region) {
+ TypeHandle bound = BitsetType::New(bitset, region);
+ if (this->IsClass()) {
+ return ClassType::New(this->AsClass()->Map(), bound, region);
+ } else if (this->IsConstant()) {
+ return ConstantType::New(this->AsConstant()->Value(), bound, region);
+ } else if (this->IsContext()) {
+ return ContextType::New(this->AsContext()->Outer(), bound, region);
+ } else if (this->IsArray()) {
+ return ArrayType::New(this->AsArray()->Element(), bound, region);
+ } else if (this->IsFunction()) {
+ FunctionType* function = this->AsFunction();
+ int arity = function->Arity();
+ FunctionHandle type = FunctionType::New(
+ function->Result(), function->Receiver(), bound, arity, region);
+ for (int i = 0; i < arity; ++i) {
+ type->InitParameter(i, function->Parameter(i));
+ }
+ return type;
+ }
+ UNREACHABLE();
+ return TypeHandle();
+}
+
+
+template<class Config>
+int TypeImpl<Config>::BoundBy(TypeImpl* that) {
+ ASSERT(!this->IsUnion());
+ if (that->IsUnion()) {
+ UnionType* unioned = that->AsUnion();
+ int length = unioned->Length();
+ int bitset = BitsetType::kNone;
+ for (int i = 0; i < length; ++i) {
+ bitset |= BoundBy(unioned->Get(i)->unhandle());
+ }
+ return bitset;
+ } else if (that->IsClass() && this->IsClass() &&
+ *this->AsClass()->Map() == *that->AsClass()->Map()) {
+ return that->BitsetLub();
+ } else if (that->IsConstant() && this->IsConstant() &&
+ *this->AsConstant()->Value() == *that->AsConstant()->Value()) {
+ return that->AsConstant()->Bound()->AsBitset();
+ } else if (that->IsContext() && this->IsContext() && this->Is(that)) {
+ return that->AsContext()->Bound()->AsBitset();
+ } else if (that->IsArray() && this->IsArray() && this->Is(that)) {
+ return that->AsArray()->Bound()->AsBitset();
+ } else if (that->IsFunction() && this->IsFunction() && this->Is(that)) {
+ return that->AsFunction()->Bound()->AsBitset();
+ }
+ return that->BitsetGlb();
+}
+
+
+template<class Config>
+int TypeImpl<Config>::IndexInUnion(
+ int bound, UnionHandle unioned, int current_size) {
+ ASSERT(!this->IsUnion());
for (int i = 0; i < current_size; ++i) {
- Handle<Type> type = union_get(unioned, i);
- if (this->Is(type)) return true;
+ TypeHandle that = unioned->Get(i);
+ if (that->IsBitset()) {
+ if ((bound | that->AsBitset()) == that->AsBitset()) return i;
+ } else if (that->IsClass() && this->IsClass()) {
+ if (*this->AsClass()->Map() == *that->AsClass()->Map()) return i;
+ } else if (that->IsConstant() && this->IsConstant()) {
+ if (*this->AsConstant()->Value() == *that->AsConstant()->Value())
+ return i;
+ } else if (that->IsContext() && this->IsContext()) {
+ if (this->Is(that)) return i;
+ } else if (that->IsArray() && this->IsArray()) {
+ if (this->Is(that)) return i;
+ } else if (that->IsFunction() && this->IsFunction()) {
+ if (this->Is(that)) return i;
+ }
}
- return false;
+ return -1;
}
-// Get non-bitsets from this which are not subsumed by union, store at unioned,
-// starting at index. Returns updated index.
-int Type::ExtendUnion(Handle<Unioned> result, int current_size) {
- int old_size = current_size;
- if (this->is_class() || this->is_constant()) {
- if (!this->InUnion(result, old_size)) result->set(current_size++, this);
- } else if (this->is_union()) {
- Handle<Unioned> unioned = this->as_union();
- for (int i = 0; i < unioned->length(); ++i) {
- Handle<Type> type = union_get(unioned, i);
- ASSERT(i == 0 || !(type->is_bitset() || type->Is(union_get(unioned, 0))));
- if (type->is_bitset()) continue;
- if (!type->InUnion(result, old_size)) result->set(current_size++, *type);
+// Get non-bitsets from type, bounded by upper.
+// Store at result starting at index. Returns updated index.
+template<class Config>
+int TypeImpl<Config>::ExtendUnion(
+ UnionHandle result, int size, TypeHandle type,
+ TypeHandle other, bool is_intersect, Region* region) {
+ int old_size = size;
+ if (type->IsUnion()) {
+ UnionHandle unioned = handle(type->AsUnion());
+ for (int i = 0; i < unioned->Length(); ++i) {
+ TypeHandle type_i = unioned->Get(i);
+ ASSERT(i == 0 || !(type_i->IsBitset() || type_i->Is(unioned->Get(0))));
+ if (!type_i->IsBitset()) {
+ size = ExtendUnion(result, size, type_i, other, is_intersect, region);
+ }
+ }
+ } else if (!type->IsBitset()) {
+ ASSERT(type->IsClass() || type->IsConstant() ||
+ type->IsArray() || type->IsFunction() || type->IsContext());
+ int inherent_bound = type->InherentBitsetLub();
+ int old_bound = type->BitsetLub();
+ int other_bound = type->BoundBy(other->unhandle()) & inherent_bound;
+ int new_bound =
+ is_intersect ? (old_bound & other_bound) : (old_bound | other_bound);
+ if (new_bound != BitsetType::kNone) {
+ int i = type->IndexInUnion(new_bound, result, old_size);
+ if (i == -1) {
+ i = size++;
+ } else if (result->Get(i)->IsBitset()) {
+ return size; // Already fully subsumed.
+ } else {
+ int type_i_bound = result->Get(i)->BitsetLub();
+ new_bound |= type_i_bound;
+ if (new_bound == type_i_bound) return size;
+ }
+ if (new_bound != old_bound) type = type->Narrow(new_bound, region);
+ result->Set(i, type);
}
}
- return current_size;
+ return size;
}
-// Union is O(1) on simple bit unions, but O(n*m) on structured unions.
-// TODO(rossberg): Should we use object sets somehow? Is it worth it?
-Type* Type::Union(Handle<Type> type1, Handle<Type> type2) {
+// If bitset is subsumed by another entry in the result, remove it.
+// (Only bitsets with empty semantic axis can be subtypes of non-bitsets.)
+template<class Config>
+int TypeImpl<Config>::NormalizeUnion(UnionHandle result, int size, int bitset) {
+ if (bitset != BitsetType::kNone && SEMANTIC(bitset) == BitsetType::kNone) {
+ for (int i = 1; i < size; ++i) {
+ int glb = result->Get(i)->BitsetGlb();
+ if ((bitset | glb) == glb) {
+ for (int j = 1; j < size; ++j) {
+ result->Set(j - 1, result->Get(j));
+ }
+ --size;
+ break;
+ }
+ }
+ }
+ return size;
+}
+
+
+// Union is O(1) on simple bitsets, but O(n*m) on structured unions.
+template<class Config>
+typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Union(
+ TypeHandle type1, TypeHandle type2, Region* region) {
// Fast case: bit sets.
- if (type1->is_bitset() && type2->is_bitset()) {
- return from_bitset(type1->as_bitset() | type2->as_bitset());
+ if (type1->IsBitset() && type2->IsBitset()) {
+ return BitsetType::New(type1->AsBitset() | type2->AsBitset(), region);
}
// Fast case: top or bottom types.
- if (type1->SameValue(Type::Any())) return *type1;
- if (type2->SameValue(Type::Any())) return *type2;
- if (type1->SameValue(Type::None())) return *type2;
- if (type2->SameValue(Type::None())) return *type1;
+ if (type1->IsAny() || type2->IsNone()) return type1;
+ if (type2->IsAny() || type1->IsNone()) return type2;
// Semi-fast case: Unioned objects are neither involved nor produced.
- if (!(type1->is_union() || type2->is_union())) {
- if (type1->Is(type2)) return *type2;
- if (type2->Is(type1)) return *type1;
+ if (!(type1->IsUnion() || type2->IsUnion())) {
+ if (type1->Is(type2)) return type2;
+ if (type2->Is(type1)) return type1;
}
// Slow case: may need to produce a Unioned object.
- Isolate* isolate = NULL;
- int size = type1->is_bitset() || type2->is_bitset() ? 1 : 0;
- if (!type1->is_bitset()) {
- isolate = i::HeapObject::cast(*type1)->GetIsolate();
- size += (type1->is_union() ? type1->as_union()->length() : 1);
- }
- if (!type2->is_bitset()) {
- isolate = i::HeapObject::cast(*type2)->GetIsolate();
- size += (type2->is_union() ? type2->as_union()->length() : 1);
- }
- ASSERT(isolate != NULL);
- ASSERT(size >= 2);
- Handle<Unioned> unioned = isolate->factory()->NewFixedArray(size);
- size = 0;
+ int size = 0;
+ if (!type1->IsBitset()) {
+ size += (type1->IsUnion() ? type1->AsUnion()->Length() : 1);
+ }
+ if (!type2->IsBitset()) {
+ size += (type2->IsUnion() ? type2->AsUnion()->Length() : 1);
+ }
+ int bitset = type1->BitsetGlb() | type2->BitsetGlb();
+ if (bitset != BitsetType::kNone) ++size;
+ ASSERT(size >= 1);
- int bitset = type1->GlbBitset() | type2->GlbBitset();
- if (bitset != kNone) unioned->set(size++, from_bitset(bitset));
- size = type1->ExtendUnion(unioned, size);
- size = type2->ExtendUnion(unioned, size);
+ UnionHandle unioned = UnionType::New(size, region);
+ size = 0;
+ if (bitset != BitsetType::kNone) {
+ unioned->Set(size++, BitsetType::New(bitset, region));
+ }
+ size = ExtendUnion(unioned, size, type1, type2, false, region);
+ size = ExtendUnion(unioned, size, type2, type1, false, region);
+ size = NormalizeUnion(unioned, size, bitset);
if (size == 1) {
- return *union_get(unioned, 0);
- } else if (size == unioned->length()) {
- return from_handle(unioned);
- }
-
- // There was an overlap. Copy to smaller union.
- Handle<Unioned> result = isolate->factory()->NewFixedArray(size);
- for (int i = 0; i < size; ++i) result->set(i, unioned->get(i));
- return from_handle(result);
-}
-
-
-// Get non-bitsets from this which are also in that, store at unioned,
-// starting at index. Returns updated index.
-int Type::ExtendIntersection(
- Handle<Unioned> result, Handle<Type> that, int current_size) {
- int old_size = current_size;
- if (this->is_class() || this->is_constant()) {
- if (this->Is(that) && !this->InUnion(result, old_size))
- result->set(current_size++, this);
- } else if (this->is_union()) {
- Handle<Unioned> unioned = this->as_union();
- for (int i = 0; i < unioned->length(); ++i) {
- Handle<Type> type = union_get(unioned, i);
- ASSERT(i == 0 || !(type->is_bitset() || type->Is(union_get(unioned, 0))));
- if (type->is_bitset()) continue;
- if (type->Is(that) && !type->InUnion(result, old_size))
- result->set(current_size++, *type);
- }
+ return unioned->Get(0);
+ } else {
+ unioned->Shrink(size);
+ ASSERT(unioned->Wellformed());
+ return unioned;
}
- return current_size;
}
-// Intersection is O(1) on simple bit unions, but O(n*m) on structured unions.
-// TODO(rossberg): Should we use object sets somehow? Is it worth it?
-Type* Type::Intersect(Handle<Type> type1, Handle<Type> type2) {
+// Intersection is O(1) on simple bitsets, but O(n*m) on structured unions.
+template<class Config>
+typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Intersect(
+ TypeHandle type1, TypeHandle type2, Region* region) {
// Fast case: bit sets.
- if (type1->is_bitset() && type2->is_bitset()) {
- return from_bitset(type1->as_bitset() & type2->as_bitset());
+ if (type1->IsBitset() && type2->IsBitset()) {
+ return BitsetType::New(type1->AsBitset() & type2->AsBitset(), region);
}
// Fast case: top or bottom types.
- if (type1->SameValue(Type::None())) return *type1;
- if (type2->SameValue(Type::None())) return *type2;
- if (type1->SameValue(Type::Any())) return *type2;
- if (type2->SameValue(Type::Any())) return *type1;
+ if (type1->IsNone() || type2->IsAny()) return type1;
+ if (type2->IsNone() || type1->IsAny()) return type2;
// Semi-fast case: Unioned objects are neither involved nor produced.
- if (!(type1->is_union() || type2->is_union())) {
- if (type1->Is(type2)) return *type1;
- if (type2->Is(type1)) return *type2;
+ if (!(type1->IsUnion() || type2->IsUnion())) {
+ if (type1->Is(type2)) return type1;
+ if (type2->Is(type1)) return type2;
}
// Slow case: may need to produce a Unioned object.
- Isolate* isolate = NULL;
int size = 0;
- if (!type1->is_bitset()) {
- isolate = i::HeapObject::cast(*type1)->GetIsolate();
- size = (type1->is_union() ? type1->as_union()->length() : 2);
- }
- if (!type2->is_bitset()) {
- isolate = i::HeapObject::cast(*type2)->GetIsolate();
- int size2 = (type2->is_union() ? type2->as_union()->length() : 2);
- size = (size == 0 ? size2 : Min(size, size2));
- }
- ASSERT(isolate != NULL);
- ASSERT(size >= 2);
- Handle<Unioned> unioned = isolate->factory()->NewFixedArray(size);
- size = 0;
+ if (!type1->IsBitset()) {
+ size += (type1->IsUnion() ? type1->AsUnion()->Length() : 1);
+ }
+ if (!type2->IsBitset()) {
+ size += (type2->IsUnion() ? type2->AsUnion()->Length() : 1);
+ }
+ int bitset = type1->BitsetGlb() & type2->BitsetGlb();
+ if (bitset != BitsetType::kNone) ++size;
+ ASSERT(size >= 1);
- int bitset = type1->GlbBitset() & type2->GlbBitset();
- if (bitset != kNone) unioned->set(size++, from_bitset(bitset));
- size = type1->ExtendIntersection(unioned, type2, size);
- size = type2->ExtendIntersection(unioned, type1, size);
+ UnionHandle unioned = UnionType::New(size, region);
+ size = 0;
+ if (bitset != BitsetType::kNone) {
+ unioned->Set(size++, BitsetType::New(bitset, region));
+ }
+ size = ExtendUnion(unioned, size, type1, type2, true, region);
+ size = ExtendUnion(unioned, size, type2, type1, true, region);
+ size = NormalizeUnion(unioned, size, bitset);
if (size == 0) {
- return None();
+ return None(region);
} else if (size == 1) {
- return *union_get(unioned, 0);
- } else if (size == unioned->length()) {
- return from_handle(unioned);
+ return unioned->Get(0);
+ } else {
+ unioned->Shrink(size);
+ ASSERT(unioned->Wellformed());
+ return unioned;
}
+}
- // There were dropped cases. Copy to smaller union.
- Handle<Unioned> result = isolate->factory()->NewFixedArray(size);
- for (int i = 0; i < size; ++i) result->set(i, unioned->get(i));
- return from_handle(result);
+
+// -----------------------------------------------------------------------------
+// Iteration.
+
+template<class Config>
+int TypeImpl<Config>::NumClasses() {
+ DisallowHeapAllocation no_allocation;
+ if (this->IsClass()) {
+ return 1;
+ } else if (this->IsUnion()) {
+ UnionHandle unioned = handle(this->AsUnion());
+ int result = 0;
+ for (int i = 0; i < unioned->Length(); ++i) {
+ if (unioned->Get(i)->IsClass()) ++result;
+ }
+ return result;
+ } else {
+ return 0;
+ }
}
-Type* Type::Optional(Handle<Type> type) {
- return type->is_bitset()
- ? from_bitset(type->as_bitset() | kUndefined)
- : Union(type, Undefined()->handle_via_isolate_of(*type));
+template<class Config>
+int TypeImpl<Config>::NumConstants() {
+ DisallowHeapAllocation no_allocation;
+ if (this->IsConstant()) {
+ return 1;
+ } else if (this->IsUnion()) {
+ UnionHandle unioned = handle(this->AsUnion());
+ int result = 0;
+ for (int i = 0; i < unioned->Length(); ++i) {
+ if (unioned->Get(i)->IsConstant()) ++result;
+ }
+ return result;
+ } else {
+ return 0;
+ }
}
-Representation Representation::FromType(Handle<Type> type) {
- if (type->Is(Type::None())) return Representation::None();
- if (type->Is(Type::Smi())) return Representation::Smi();
- if (type->Is(Type::Signed32())) return Representation::Integer32();
- if (type->Is(Type::Number())) return Representation::Double();
- return Representation::Tagged();
+template<class Config> template<class T>
+typename TypeImpl<Config>::TypeHandle
+TypeImpl<Config>::Iterator<T>::get_type() {
+ ASSERT(!Done());
+ return type_->IsUnion() ? type_->AsUnion()->Get(index_) : type_;
}
-#ifdef OBJECT_PRINT
-void Type::TypePrint() {
- TypePrint(stdout);
- PrintF(stdout, "\n");
- Flush(stdout);
+// C++ cannot specialise nested templates, so we have to go through this
+// contortion with an auxiliary template to simulate it.
+template<class Config, class T>
+struct TypeImplIteratorAux {
+ static bool matches(typename TypeImpl<Config>::TypeHandle type);
+ static i::Handle<T> current(typename TypeImpl<Config>::TypeHandle type);
+};
+
+template<class Config>
+struct TypeImplIteratorAux<Config, i::Map> {
+ static bool matches(typename TypeImpl<Config>::TypeHandle type) {
+ return type->IsClass();
+ }
+ static i::Handle<i::Map> current(typename TypeImpl<Config>::TypeHandle type) {
+ return type->AsClass()->Map();
+ }
+};
+
+template<class Config>
+struct TypeImplIteratorAux<Config, i::Object> {
+ static bool matches(typename TypeImpl<Config>::TypeHandle type) {
+ return type->IsConstant();
+ }
+ static i::Handle<i::Object> current(
+ typename TypeImpl<Config>::TypeHandle type) {
+ return type->AsConstant()->Value();
+ }
+};
+
+template<class Config> template<class T>
+bool TypeImpl<Config>::Iterator<T>::matches(TypeHandle type) {
+ return TypeImplIteratorAux<Config, T>::matches(type);
+}
+
+template<class Config> template<class T>
+i::Handle<T> TypeImpl<Config>::Iterator<T>::Current() {
+ return TypeImplIteratorAux<Config, T>::current(get_type());
}
-const char* Type::bitset_name(int bitset) {
+template<class Config> template<class T>
+void TypeImpl<Config>::Iterator<T>::Advance() {
+ DisallowHeapAllocation no_allocation;
+ ++index_;
+ if (type_->IsUnion()) {
+ UnionHandle unioned = handle(type_->AsUnion());
+ for (; index_ < unioned->Length(); ++index_) {
+ if (matches(unioned->Get(index_))) return;
+ }
+ } else if (index_ == 0 && matches(type_)) {
+ return;
+ }
+ index_ = -1;
+}
+
+
+// -----------------------------------------------------------------------------
+// Conversion between low-level representations.
+
+template<class Config>
+template<class OtherType>
+typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Convert(
+ typename OtherType::TypeHandle type, Region* region) {
+ if (type->IsBitset()) {
+ return BitsetType::New(type->AsBitset(), region);
+ } else if (type->IsClass()) {
+ return ClassType::New(
+ type->AsClass()->Map(),
+ BitsetType::New(type->BitsetLub(), region), region);
+ } else if (type->IsConstant()) {
+ return ConstantType::New(
+ type->AsConstant()->Value(),
+ Convert<OtherType>(type->AsConstant()->Bound(), region), region);
+ } else if (type->IsContext()) {
+ TypeHandle outer = Convert<OtherType>(type->AsContext()->Outer(), region);
+ return ContextType::New(outer, region);
+ } else if (type->IsUnion()) {
+ int length = type->AsUnion()->Length();
+ UnionHandle unioned = UnionType::New(length, region);
+ for (int i = 0; i < length; ++i) {
+ unioned->Set(i, Convert<OtherType>(type->AsUnion()->Get(i), region));
+ }
+ return unioned;
+ } else if (type->IsArray()) {
+ return ArrayType::New(
+ Convert<OtherType>(type->AsArray()->Element(), region),
+ Convert<OtherType>(type->AsArray()->Bound(), region), region);
+ } else if (type->IsFunction()) {
+ FunctionHandle function = FunctionType::New(
+ Convert<OtherType>(type->AsFunction()->Result(), region),
+ Convert<OtherType>(type->AsFunction()->Receiver(), region),
+ Convert<OtherType>(type->AsFunction()->Bound(), region),
+ type->AsFunction()->Arity(), region);
+ for (int i = 0; i < function->Arity(); ++i) {
+ function->InitParameter(i,
+ Convert<OtherType>(type->AsFunction()->Parameter(i), region));
+ }
+ return function;
+ } else {
+ UNREACHABLE();
+ return None(region);
+ }
+}
+
+
+// -----------------------------------------------------------------------------
+// Printing.
+
+template<class Config>
+const char* TypeImpl<Config>::BitsetType::Name(int bitset) {
switch (bitset) {
- #define PRINT_COMPOSED_TYPE(type, value) case k##type: return #type;
- BITSET_TYPE_LIST(PRINT_COMPOSED_TYPE)
- #undef PRINT_COMPOSED_TYPE
+ case REPRESENTATION(kAny): return "Any";
+ #define RETURN_NAMED_REPRESENTATION_TYPE(type, value) \
+ case REPRESENTATION(k##type): return #type;
+ REPRESENTATION_BITSET_TYPE_LIST(RETURN_NAMED_REPRESENTATION_TYPE)
+ #undef RETURN_NAMED_REPRESENTATION_TYPE
+
+ #define RETURN_NAMED_SEMANTIC_TYPE(type, value) \
+ case SEMANTIC(k##type): return #type;
+ SEMANTIC_BITSET_TYPE_LIST(RETURN_NAMED_SEMANTIC_TYPE)
+ #undef RETURN_NAMED_SEMANTIC_TYPE
+
default:
return NULL;
}
}
-void Type::TypePrint(FILE* out) {
- if (is_bitset()) {
- int bitset = as_bitset();
- const char* name = bitset_name(bitset);
- if (name != NULL) {
- PrintF(out, "%s", name);
- } else {
- bool is_first = true;
- PrintF(out, "(");
- for (int mask = 1; mask != 0; mask = mask << 1) {
- if ((bitset & mask) != 0) {
- if (!is_first) PrintF(out, " | ");
- is_first = false;
- PrintF(out, "%s", bitset_name(mask));
- }
+template<class Config>
+void TypeImpl<Config>::BitsetType::PrintTo(StringStream* stream, int bitset) {
+ DisallowHeapAllocation no_allocation;
+ const char* name = Name(bitset);
+ if (name != NULL) {
+ stream->Add("%s", name);
+ } else {
+ static const int named_bitsets[] = {
+ #define BITSET_CONSTANT(type, value) REPRESENTATION(k##type),
+ REPRESENTATION_BITSET_TYPE_LIST(BITSET_CONSTANT)
+ #undef BITSET_CONSTANT
+
+ #define BITSET_CONSTANT(type, value) SEMANTIC(k##type),
+ SEMANTIC_BITSET_TYPE_LIST(BITSET_CONSTANT)
+ #undef BITSET_CONSTANT
+ };
+
+ bool is_first = true;
+ stream->Add("(");
+ for (int i(ARRAY_SIZE(named_bitsets) - 1); bitset != 0 && i >= 0; --i) {
+ int subset = named_bitsets[i];
+ if ((bitset & subset) == subset) {
+ if (!is_first) stream->Add(" | ");
+ is_first = false;
+ stream->Add("%s", Name(subset));
+ bitset -= subset;
}
- PrintF(out, ")");
}
- } else if (is_constant()) {
- PrintF(out, "Constant(%p : ", static_cast<void*>(*as_constant()));
- from_bitset(LubBitset())->TypePrint(out);
- PrintF(")");
- } else if (is_class()) {
- PrintF(out, "Class(%p < ", static_cast<void*>(*as_class()));
- from_bitset(LubBitset())->TypePrint(out);
- PrintF(")");
- } else if (is_union()) {
- PrintF(out, "(");
- Handle<Unioned> unioned = as_union();
- for (int i = 0; i < unioned->length(); ++i) {
- Handle<Type> type_i = union_get(unioned, i);
- if (i > 0) PrintF(out, " | ");
- type_i->TypePrint(out);
+ ASSERT(bitset == 0);
+ stream->Add(")");
+ }
+}
+
+
+template<class Config>
+void TypeImpl<Config>::PrintTo(StringStream* stream, PrintDimension dim) {
+ DisallowHeapAllocation no_allocation;
+ if (dim != REPRESENTATION_DIM) {
+ if (this->IsBitset()) {
+ BitsetType::PrintTo(stream, SEMANTIC(this->AsBitset()));
+ } else if (this->IsClass()) {
+ stream->Add("Class(%p < ", static_cast<void*>(*this->AsClass()->Map()));
+ BitsetType::New(BitsetType::Lub(this))->PrintTo(stream, dim);
+ stream->Add(")");
+ return;
+ } else if (this->IsConstant()) {
+ stream->Add("Constant(%p : ",
+ static_cast<void*>(*this->AsConstant()->Value()));
+ BitsetType::New(BitsetType::Lub(this))->PrintTo(stream, dim);
+ stream->Add(")");
+ return;
+ } else if (this->IsContext()) {
+ stream->Add("Context(");
+ this->AsContext()->Outer()->PrintTo(stream, dim);
+ stream->Add(")");
+ } else if (this->IsUnion()) {
+ stream->Add("(");
+ UnionHandle unioned = handle(this->AsUnion());
+ for (int i = 0; i < unioned->Length(); ++i) {
+ TypeHandle type_i = unioned->Get(i);
+ if (i > 0) stream->Add(" | ");
+ type_i->PrintTo(stream, dim);
+ }
+ stream->Add(")");
+ return;
+ } else if (this->IsArray()) {
+ stream->Add("Array(");
+ AsArray()->Element()->PrintTo(stream, dim);
+ stream->Add(")");
+ } else if (this->IsFunction()) {
+ if (!this->AsFunction()->Receiver()->IsAny()) {
+ this->AsFunction()->Receiver()->PrintTo(stream, dim);
+ stream->Add(".");
+ }
+ stream->Add("(");
+ for (int i = 0; i < this->AsFunction()->Arity(); ++i) {
+ if (i > 0) stream->Add(", ");
+ this->AsFunction()->Parameter(i)->PrintTo(stream, dim);
+ }
+ stream->Add(")->");
+ this->AsFunction()->Result()->PrintTo(stream, dim);
+ } else {
+ UNREACHABLE();
}
- PrintF(out, ")");
+ }
+ if (dim == BOTH_DIMS) {
+ stream->Add("/");
+ }
+ if (dim != SEMANTIC_DIM) {
+ BitsetType::PrintTo(stream, REPRESENTATION(this->BitsetLub()));
}
}
-#endif
+template<class Config>
+void TypeImpl<Config>::TypePrint(FILE* out, PrintDimension dim) {
+ HeapStringAllocator allocator;
+ StringStream stream(&allocator);
+ PrintTo(&stream, dim);
+ stream.OutputToFile(out);
+}
+
+
+template<class Config>
+void TypeImpl<Config>::TypePrint(PrintDimension dim) {
+ TypePrint(stdout, dim);
+ PrintF(stdout, "\n");
+ Flush(stdout);
+}
+
+
+// -----------------------------------------------------------------------------
+// Instantiations.
+
+template class TypeImpl<ZoneTypeConfig>;
+template class TypeImpl<ZoneTypeConfig>::Iterator<i::Map>;
+template class TypeImpl<ZoneTypeConfig>::Iterator<i::Object>;
+
+template class TypeImpl<HeapTypeConfig>;
+template class TypeImpl<HeapTypeConfig>::Iterator<i::Map>;
+template class TypeImpl<HeapTypeConfig>::Iterator<i::Object>;
+
+template TypeImpl<ZoneTypeConfig>::TypeHandle
+ TypeImpl<ZoneTypeConfig>::Convert<HeapType>(
+ TypeImpl<HeapTypeConfig>::TypeHandle, TypeImpl<ZoneTypeConfig>::Region*);
+template TypeImpl<HeapTypeConfig>::TypeHandle
+ TypeImpl<HeapTypeConfig>::Convert<Type>(
+ TypeImpl<ZoneTypeConfig>::TypeHandle, TypeImpl<HeapTypeConfig>::Region*);
+
} } // namespace v8::internal